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Questions ftw?

Discussion on Questions ftw? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Questions ftw?

Hmm... i deleted portals from the database but the portal remains in the client, how can i get rid of it altogether

and about npc directions
which directions face where?

and while im on the subject of stuffs can any1one make this texture correctly?


see the handle and the blade are vertical
i want them the way the regular conquer dds's are
any1 know how to do that?
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Old 08/03/2009, 02:46   #2
 
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how come your getting rid of portals?
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Old 08/03/2009, 02:50   #3
 
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bcuz there was one portal to job center i didnt want there for a certain reason
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Old 08/03/2009, 02:53   #4
 
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Remove it from the .dmap file.
Have fun with that.

As for NPC directions, stop being lazy and just ******* test it yourself
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Old 08/03/2009, 02:54   #5
 
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lol, add me on msn. or is this arcotemple? hmmm.

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Old 08/03/2009, 03:13   #6
 
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Portals arent in the .DMap ?? o.0

Im like 90% sure of that...
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Old 08/03/2009, 03:24   #7
 
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haha yea they are, buttt i have fun ****** with those.
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Old 08/03/2009, 03:26   #8
 
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Quote:
Originally Posted by raidenx123 View Post
Portals arent in the .DMap ?? o.0

Im like 90% sure of that...
.DMaps contain information on various things on a map including:
-Valid coordinates
-Information about various obstacles or scenes (links to the .scene files)
-Portal information (only where it's located and it's type)
-More? Dunno.
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Old 08/03/2009, 03:32   #9
 
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i've never really explored there haha, don't plan to either.
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Old 08/03/2009, 03:38   #10
 
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Well how am i supposed to know =x I dont see any files that can open/edit/decrypt (if crypted) .DMap files. I only knew they were boundries for the map and that they did a bit more
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Old 08/03/2009, 03:53   #11
 
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cool... dmaps , i only have them to load i think
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Old 08/03/2009, 22:38   #12
 
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well no one can help me with the blade thing as well
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Old 08/03/2009, 22:58   #13
 
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There is already code written to open and read DMap files, see my source and you'll get a brief overview of dmap files.
The only thing I haven't done in regards to dmaps is to gather linked scene coords, but I doubt that would be difficult.


@OP: If you want to prevent the use of a portal, don't delete it, just make the output coords and map next to the original portal, i.e. you jump in and it spits you back out right next to it.
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Old 08/04/2009, 01:05   #14
 
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Quote:
Originally Posted by raidenx123 View Post
Well how am i supposed to know =x I dont see any files that can open/edit/decrypt (if crypted) .DMap files. I only knew they were boundries for the map and that they did a bit more
there in binary
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Old 08/04/2009, 04:10   #15
 
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Quote:
Originally Posted by andyd123 View Post
There is already code written to open and read DMap files, see my source and you'll get a brief overview of dmap files.
The only thing I haven't done in regards to dmaps is to gather linked scene coords, but I doubt that would be difficult.


@OP: If you want to prevent the use of a portal, don't delete it, just make the output coords and map next to the original portal, i.e. you jump in and it spits you back out right next to it.
so Andy , if i want to copy a mab with Diff ID , what attributes i should copy ? i tried the Map.Mapfile but ddn't work
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