Thanks alot, i should really look at your source more often. Do you happen to know the type to disable jumping? Where do you find those IDīs or do you just trial and error?
Initially, I took the values in the EO sources. Others, I used trial & errors as it's a bitfield, it's limited. I really don't know what you're talking about for disabling jumping... Do you have an example on an old version ? I can't remember seeing this thing... I would go for a entity flag instead of a map flag...
Quote:
Originally Posted by Super Aids
// Booth_Enable = 0x0010, //Can create booth
Is not entirely true, since you could do that in pretty much any map. What it does is enabling it so you can exit your booth again
Well, when clicking to a booth flag, they would say that selling is not activated on this map if the flag is not set. It's the idea of the name as you can always create booth otherwise...
Never faced that problem when not enabling that flag. I have only faced the problem not being able to quit your booth.
I remember having both when designing the booth system on an old LOTF source back in the days... Anyway, for a full functional implementation, you need the flag