Official Website with temporarily URL (Has linkback)
For a week now, I've finally gotten contact back with Yuki, and we've set our minds to returning the Asta series known as AstaCo. The previous version of this was called AstaCo, however this time we will not name this Asta or have any bind to Co in its name at all.
This time, our project needs alot of dedication and work to be done for me and yuki to dedicate outselves to coding most of the time. So whoever is looking for entertainment, excitement and is interested in our project I welcome you to our project.
If you've opened this I surely hope you're interested in joining this project or atleast idly watch it. We've discussed having a LiveStream up on either youtube or else where while we're working and talking about random stuff. First of all priority: If you wish to contact us:
Skype: thejoe67 / fuzionxt
We will then add you to our group conversation for everyone in the project.
Yuki doesn't want to write one. Do you think I do? Not really, maybe eventually?
Well, you could follow us on a liveStream we will open eventually.
Now for those that really wish to dedicate to work on something for this project here's the information you would want to know:
Information for dedicated volunteers: Roles taken: - 4/25 : Testing Players
- 1/5 : Equipment creation (no designing)
- 0/3 : Story and Quest creation
- 1/3 : Production related stuff (misc, recipe, system of how it will work)
- 1/2 : Consumable items + recipe
- 0/5 : Skills & Magic creation description + stats Roles taken: - Coding - Yuki - (System, compatibility, maintenance, debug, quality, pretty much the complicated stuff)
- Coding - Joe - (Custom features, convert advanced creativity into simple coding lawl, the easy but goddamn hell of a lot of stuff to do)
All custom classes are to become "Proffessionals" that can be taught on every character, with further new ones
All skills and magics has been removed. Complete revamp in progress
Proficiency has been disabled to be re-vamped
Rebirth has been removed. Level will go from 1-60 in early stages capping unknown
All monsters and NPC has been removed. To be re-created from scratch using existing meshes and textures.
_____
Interface Revisions: latest updated in attachment
Hello ElitePvP community. This is Joe & Yuki.
We want to introduce you to our big project involving the old source of
We know that there are still alot of Conquer Online lovers out there, but some might be very sick of the same features right?
So, you may have experienced Joe's previous project, or even tried other servers with custom features. Things that other servers don't have.
Now that itself is what we think is interesting, so we've taken the challenge of further improving and adding new custom features compiled from ideas of what old gamers that have played many many games together into one project. And that is CrystalSeven
We will be livestreaming and writing our progress through Trello and on the thread. Be sure to follow us! If you find this interesting ofcourse ;]
Yuki - Project leader and advanced programming C# Joe - Project leader and custom feature programmer C#/CSS/PHP/HTML and side-designer
Our team is open for new members. Contact Joe/Yuki to be approved.
Official Website:
Locations for Hosts: US and Europe
Sponsors: IT-InTime
Source: Custom
We want to give you a very unique gameplay with alot of variations to tinker with. Some gamers think many games has too little variation to offer, that is something we want to crush.
By introducing you features never seen on Conquer Online before, we want you to be able to enjoy our game with friends and foes and even be able to suggest your own ideas yourself.
We feel that the game is too easy, so it becomes boring. CrystalSeven is aimed for 15+ and will be heavily team-oriented gameplay.
The game itself will continuesly have updates and new content added to it to make everything feel like it changes, just like in our own lives.
We want you to band together with all the players in the game, to clear through our chapters of challenges.
A multiplayer game needs to have alot of players, without players nobody can clear the chapters on their own. That is why we need a brave player that is willing to take the challenges and discover the contents to plounder through all the chapters, and that player is none other than you.
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On Crystal seven you level if your base experience hits a specific point. Thus making your character stronger.
However you may only gain it if you kill your monster. Or do quest or by other means.
Now you might wonder what Spirit experience is, well good question. Everytime this levels up
you unlock something call Spirit Point, (SP) In another word, or as you might want to call it. Skill Points.
It's like it says, if you go to a NPC where you can level up your SkillCrystal, you can upgrade it to the next level if your
spirit level is high enough.
The spirit level can be higher than base level.
At higher spirit levels, your spirit points earned everytime you level, may be increased.
NOTE! - Class advancement might require a specific Spirit level as it does to base level.
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Every time you level, your stats will be automatically increased by the amount of growth stats you have in all your stats.
After character creation you character has +1 on all the stats.
your character starts out with 7 growth points. This can be distributed to any of the stats. Each growth stat can only be increased to 4 as a limit to balance the game.
Example your character can be created with these stats that you will automatically gain every level.
STR + 1 (+3) - You gain 4 STR everytime you level up.
VIT + 1 (+1) - You gain 2 VIT everytime you level up.
AGI + 1 - You gain 1 AGI everytime you level up.
DEX + 1 (+1) - You gain 2 DEX everytime you level up.
INT + 1 - You gain 1 INT everytime you level up.
WIS + 1 - You gain 1 WIS everytime you level up.
LCK + 1 (+2) - You gain 3 LCK everytime you level up.
This means you can customize your character in anyway you want.
NOTE! - You cannot change your growth after reaching LEvel.2
Upon advancing to the next class. You gain a new Growth Point. (Growth stat limit will be unlocked to 5 instead of 4)
And not to forget, you gain 4 stat points everytime you level. This can be distributed however you like. There is no limit.
Some quests may give you free stat points. And will probably be hidden quests.
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Skills are now contained inside a crystal. The skills are are bound to players, but some skills can be unbound.
You can craft new skill crystals with augments to it making you able to create your own unique skill that other players don't have.
You can even discover skills that other players will never find out how to get by keeping it a secret. But that only helps you, you greedy bastard!
A character can equip a 5 kind of crystals at once. Every skill crystal is categorized by "Primary, secondary, tertiary, fourth and a ultimate". Similiar to equip slots
you can only equip a helmet to helmet slot. A skill crystal categorized primary can only be equipped in primary slot. This will then morph your "PRimary skill" thar you have
into the skill crystal you equipped with.
This also means, you may even have a skill that is the same but different stats example.
-- Curving Slash augmented with 60% Fire Attribute, and another skill crystal of same skill augmented with 30% Damage increase (Physical).
You may change your crystals whenever out of combat by jumping out of range of monsters. Thus increasing the dynamic gameplay of combat itself.
(Please note when equipping a skill crystal, the skill is on cooldown)
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The same concept, you can evolve and level up your pet with unique characteristics if you want to and it will all be saved into the crystal.
These pet crystals can be traded, but some may not. You like pokeballs? Then you like this.
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Crystals have their own inventory, skill inventory has its own, and crystal inventory has it own. This is accessible through the menu buttons on the top of your inventory.
These buttons can be put into the hotkey bar. If it ever dissapears, report the bug to the programmers.
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On CrystalSeven every single class was removed and only to be re-introduced as new classes with new skills. These new classes can be promoted into new classes with a set of new skills
and even more unlock-able by the player.
When a player is in combat, paying attention to what direction he/she is facing could be important and even lethal.
By showing your back to an attack could mean taking extra damage tha you would never expect making this and even more dynamic gameplay of sorts.
Having a team to help you not being focused by enemies behind is highly recommended, which again we recommend that you have team-mates.
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First of all, the chapters have their own quests. This can be progressed by any singular of players. But the last quests and boss of the chapter
is a player-wide progress, in which this case it means that if the boss and quest is completed, the chapter is cleared for every single player.
By all means, it should be challengingly impossible to be able to solo it. We're aiming that atleast 10 players are required to finish a chapter.
When a chapter is cleared, and the next chapter is ready, then it will unlock the contents of the next chapter. The world of CrystalSeven then may change
in price and what monsters is spawned here and there.
Any new content can be unlocked (quest, items, recipes, gameplay, features). This is the main objective of the whole game.
Dynamic NPC
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In this world, the NPC's can move talk and interact with players and monsters, even with other NPC's. They have their own logic. As for npc shops
they even research the marketing economy prices of players.
:::::::::
Dynamic Monsters (The greatest challenge of the game)
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The most pointed out feature of CrystalSeven is that the monsters are no longer simple. They have their own characteristics which will give them
their own skill. Some monsters can work together, or work better with a boss entity close to them.
Players will be forced to band together as a team or even break out with the most complicated tactics to clear them.
It will no longer be as simple as to be able to solo them.
This was introduced because most players play by solo, and we greatly suggest that players should make friends and be able to enjoy
the game with others. The more the merrier.
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This function is only applied for those that have the license which can be purchased for specific durations.
By entering this dimension, you can choose what monsters to spawn out of a list. Only 5 different kinds can be chosen at a time.
Each monsters chosen has their own cost in Gold, so it's not a free function even if you have the license.
The longer you are in there, the more it will cost you. This means there will be a duration fee and a initiation fee.
However since it's simulated, no loot will be gained here.
This system is introduced as a backup for those that have a hard time dealing with field hunting with alot of players disturbing them.
By certain circumstances, staff members can introduce these licenses to players that are bullied in the fields by players that constantly
disturbs their gameplay in the fields. Player killing will by no means be counted as a circumstance.
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Some NPC have shops and own their own sum of gold. Every 24 hour, they will re-stock in gold and items to sell.
If the NPC does not have enough gold to buy your item, then you cannot sell it to the NPC.
This system is introduced so that production system is still heavily required, but so that you will have to wait hours to be able to wait for players to
craft potions and food and so on. However, equipments will be extremely weak in this case.
Like explained before, dynamic changes of the world of CrystalSeven, can even affect what the NPC's sell.
The prices of each item can be changed anytime determined of "City" and region they are in. Or even average price of player marketing.
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In this world everything is about to discover and adventure. You can gather alot of materials out in the world, and discover new things that
could be useful for any other. You may even become experienced and become the greatest lumberjacker or a miner or other proffessions if you want to.
The gameplay is unique and dynamic, which in this case means that you won't just click once to start gathering.
Example: Chopping down a tree in Lumberjack
- Requires an axe
- New Action (Chop):
-- Right click to chop, if you chop by spamming the button you will break the axe.
-- Specific trees may take longer to chop down.
-- Your chopping strength is defined by lumberjack level and difference in level of the tree and your lumberjack
-- A great axe and strength attribute on character, can increase your chop strength.
This is an example of how much things can affect proffessions. And do trust me, in this world you will have a need of a few proffessions.
Almost everything is handmade out of production. Hunting gears is not hunting gears, but hunting materials to craft the gears.
A character can even be created specific only for production and even level up only by doing so. This way you can even gain a high rank by
producing items and sell it to other players to become a important person in marketing.
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From any side quest to main quest can change the whole world of CrystalSeven.
If a cataclysm quest is triggered by failing a quest, the whole world of CrystalSeven can become harder and easier in some parts.
This world changing events is everywhere and can be reverted by succeeding the new quests that are created for reverting the changes.
- The world will progress in the player and game creators will. Suggestions will be open on forum.
This system is introduced to make the game more dynamic and more interesting.
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You or your party can create a instance of a dungeon that you may daringly enter for treasure and adventuring experience.
The instances hold very strong monsters and will most likely require you and your party to play with caution.
It is highly recommended that you make a strategy to clear the instance.
If a instance is cleared multiple times, the reward meter gives you a higher chance of getting the rare loot.
- Some quests require instance clear
- Hidden instances can be unlocked by quests and other means.
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100% damage taken in-front.
115% damage taken from sides
130% damage taken from behind. (Can be amplified by skills, passive or negative buff.
120% damage taken while sitting.
More will be added as Joe has time to write more ..
What we need ..
Modelers (new Weapons and Items)
Client editing experts. (New Maps from other TQ Games, effects, icons)
Yuki thanking ..
Cpt.Sky, Justin / Lostsolder05
Special thanks to Justin, for teaching me how to shut the fuck up years ago. I´d still leech codes from epvp if he didnt step into my life.
Joe thanking ..
Spirited Fang
Seriously, thank you for cleaning the thread. Hope you can keep up with it 8D
is a Project that aims to fully redesign Conquer in both the optics and the gameplay. We constantly try to recruit interested GFX Artists to make a whole new, epic expirience
So, whats , how is it any different and why would I dedicate my time to that project? Its probably just "yet another half assed private server, that will shut down within weeks or less, because of lacking interest or missing funds to keep the server online".
Gallery 1
Fear not my friend, we shall not have similar issues. Our expenses are fully covered. The Servers are provided by and shall never shut down. Why do they sponsor us? Well, thats another Story. It includes me beeing YouTube partner and advertising, boring stuff wich likely bores you already. How about motivation then? Well, me and Joe are into Co2 developing since 2006 and 2008 (even back in time be4 LOTF got released) and ever since got hooked by it. Its true, we both had multiple Servers, some more (Joes) some less (mine) successful, but together as a team, we can combine [GALLERY][*]our two main strenghts together - Efficiency and Creativity.[/GALLERY]
[GALLERY]
[/GALLERY]
Gallery 2
Our Project () shall be a game changer for the private server community. We will have the first, fully fledged, story driven, teamplay required, dynamic and "new-everything" Server. While I am learning about Game Programming, we will build up as Private Server and in the Future either port over to our own Client, where we will no longer be limited by anything but imagination or keep as a private Server and develop a entirely new game.
Gallery 3
I also want to highlight that we hired a professional voice actor to narrate the core storyline.
Who do we need?
Modelers (new Weapons and Items)
Client editing experts. (New Maps from other TQ Games, effects, icons)
Testers (Bug reports, balancing)
Story Writers
VFX Artists
If you are interested, click on the spoiler below to read more about C7 and please feel free to add me on skype!
Progress Board:
WEBSITE:
Hello!
Seeing you read this means you might be interessted in our Project and I want to thank you for that in the first place.
Quick thanks list. Cpt.Sky, Justin / Lostsolder05
Special thanks to Justin, for teaching me how to shut the fuck up years ago. I´d still leech codes from epvp if he didnt step into my life.
If you however love the good old 5017 conquer, you will be dissappointed by this Project. I´m not allowed to tell you the name we will most likely choose for our server but I can tell you the following: While we will use Conquer as our base, including its Models, Maps and textures this project already is nothing like conquer anymore.
I will post updates as soon as they happen, probably daily by updating this Post. My Updates will follow in form of Videos (Ad-free) with voice over, in the best english I can possibly produce.
PLEASE NOTE, THOSE VIDEOS BELOW ARE JUST A SHOWOFF AND DO NOT SHOW HOW ASTA LOOKS LIKE!
And for whoever wants to brag about their skills and how ****** I am. I am a ****** coder, but I get it to work how I want it to with ****** codes that looks like a airplane crash.
And for whoever wants to brag about their skills and how ****** I am. I am a ****** coder, but I get it to work how I want it to with ****** codes that looks like a airplane crash.
but hey, it works.
Dude thats why I´m in the team. You make it work, I make it efficient <3
All hail miracle man Joe
the airplane crash coder.
All the best of luck to you. That being said it seems a little silly to imply no one has done this stuff before... There's plenty of 5017 sources (private or otherwise) that have 100 percent working nobility. As for crafting, it's pretty well documented and I simply assumed most people in co dev knew about the feature regardless of if public servers are making use of it or not.
Again, not discounting the value of your work, you guys are doing some fun stuff but acting all high and mighty about how 'no one else has ever done this before' is a bit.... aggravating to those who have... many, many times before you.
All the best of luck to you. That being said it seems a little silly to imply no one has done this stuff before... There's plenty of 5017 sources (private or otherwise) that have 100 percent working nobility. As for crafting, it's pretty well documented and I simply assumed most people in co dev knew about the feature regardless of if public servers are making use of it or not.
Again, not discounting the value of your work, you guys are doing some fun stuff but acting all high and mighty about how 'no one else has ever done this before' is a bit.... aggravating to those who have... many, many times before you.
Sorry, you´re right about that, however since 2006 ive seen no server besides Pwnquer in 2007 that made use of Crafting, yet to show me a server where revive here / offline tg works. If ppl did that be4 me im fine with that, just yeah... never saw it happen :3
I don't pay that much attention to publicly hosted servers but I know I have at least a few sources on my old HDD that have fully working offline tg (across number of patches) as well as at least 2 5017 with 100 percent working nobility.
Again, not implying that your not going a great job over there, it just bugged me when you implied that this was completely new, undiscovered territory. Hell when I was working on albetros I messed around with the crafting system and made a number of posts about how it worked and at the time there were quite a few developers who were already familiar with it thanks to their previous work.
I don't pay that much attention to publicly hosted servers but I know I have at least a few sources on my old HDD that have fully working offline tg (across number of patches) as well as at least 2 5017 with 100 percent working nobility.
Again, not implying that your not going a great job over there, it just bugged me when you implied that this was completely new, undiscovered territory. Hell when I was working on albetros I messed around with the crafting system and made a number of posts about how it worked and at the time there were quite a few developers who were already familiar with it thanks to their previous work.
:O But I said that i got nobility from copsv6 didnt I? I hope I did O___O Okay didnt know that you were working with crafting too, anyway, lets bring this to an end. Ill change my videos from now on so i dont offend / [Insert right word here] other people.
If one of the older patches (before 5165), hit me up if you need a helping hand with coding/web/database management. I got some spare time on my hands.
If one of the older patches (before 5165), hit me up if you need a helping hand with coding/web/database management. I got some spare time on my hands.
Yeah 5017, but since you´ve released stuff that isnt yours in the past, im sorry but i cant take that risk. (talkin about )
Weapon Customization 03/01/2013 - Perfect World - 0 Replies Im really confused here.. so first off A couple days ago I wanted to make my own weapon on PW Server but I got blender and everything was too complex for me so anyways Im going to ask this.
★Does anyone know how to edit a weapons features in the first place? Say if I want to edit Aquadash weapon... http://www.ecatomb.net/arme/weapon20/m85.jpg
★Now how would I change the color to black or blue or whatever?
★How do I see what effects I can add to it and if it will work? (Lighting stikres,...
Customization Items 10/22/2012 - Need for Speed World - 3 Replies What do you think about the new customization items?
NFS World New Customization Items - YouTube
Frage zu Customization 12/03/2011 - Combat Arms - 2 Replies Heyho,
ich wollte gern den recoil bzw. den spread an einer waffe verringern.
jetzt gibt es da zum recoil senken die piston engine und den trigger... aber wie ich gehört habe sollen die barrels den spread verringern, also eig. der effekt den ich mir wünsch. meine frage:
Wieviel wahrheit steckt dahinter und lohnt es sich in meinem fall dann die barrel aufzusetzten oder eins der anderen zwei items??? danke im vorraus:mofo::mofo:
Weapon Customization 10/09/2011 - Combat Arms - 0 Replies Hi, hab da ein kleines Problem.
Undzwar kann man unter Gun Emporium ja eine Upgradebare Waffe mit den Sachen vom Roulette upgraden...
Jedoch bei mir will der immer solche Roten Kisten... bei Level1 - 5
Level2 - 10
Level3 - 15
oder sowas...
heißt die Sachen vom Roulette sind unnötig für mich...
oder könnte mir einer sagen wie ich die doch noch upgraden kann damit?
*push*
Black Ops - Customization Trailer 11/03/2010 - Call of Duty - 7 Replies Seit einer Stunde raus :)
YouTube - Call of Duty Black Ops :: Customization Trailer
Ist nochnichtmal auf der Offiziellen cod-page :p