Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 10:58

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Project :: CrystalSeven (Next level customization)

Discussion on Project :: CrystalSeven (Next level customization) within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old 09/27/2013, 14:34   #31
 
LordGragen.'s Avatar
 
elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 67
Quote:
Originally Posted by drakejoe67 View Post
yeah, I agree with you on that gragen. The bottom section of the interface is still in progress, I agree the logo is messing it up. The background of the interface will be transparent, and I'm figuring out a way to make it look better.
Thx for your opinion, I really need this.

And once again, you probably mean feature instead of future. xD
Somebody corrected you on this in your thread.
yah sorry my English is still 50 50, but yah let me know if you need any help

if you need someone give you feedback or something feel free to add me in Skype if you use you guys are welcome to message or call i will be happy to give any feedback i can, or private message me will be fine to.
LordGragen. is offline  
Old 09/27/2013, 16:53   #32
 
drakejoe67's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 322
Received Thanks: 121
It would be great if you write your skype name though, I'll post the next version of the interface now
Version Original: open spoiler
Version Metallic Silver: open spoiler
- All the white = transparent
- The small menu buttons on the bottom right, as you hover them, they'll show what they really are example "Inventory". Since I know the buttons on conquer is 2 images together.
So yeah, this time as I said, I would make it more original and make things more transparent.

Feedbacks are always appreciated.
drakejoe67 is offline  
Thanks
4 Users
Old 09/27/2013, 21:20   #33
 
Spirited's Avatar
 
elite*gold: 12
Join Date: Jul 2011
Posts: 8,211
Received Thanks: 4,114
I like the first one a lot. They're both amazingly beautiful and unique. The buttons look a bit small though, and I think there should be a better transition to them (besides a cut or fade in). I can't even see what the buttons are. Some text along with it would be nice (that's how I'd want the buttons to be at least - so I can easily read them).
Spirited is offline  
Old 09/27/2013, 22:19   #34
 
elite*gold: 0
Join Date: May 2011
Posts: 648
Received Thanks: 413
Quote:
Originally Posted by Fang View Post
I like the first one a lot. They're both amazingly beautiful and unique. The buttons look a bit small though, and I think there should be a better transition to them (besides a cut or fade in). I can't even see what the buttons are. Some text along with it would be nice (that's how I'd want the buttons to be at least - so I can easily read them).
We will ship more versions. You will be able to pick one at the launcher. The buttons are rather small, thats what i told joe aswell, he tries to make them bigger. About the text: He said he´s able to make a text popup/tooltip if your mouse hovers over it.
Y u k i is offline  
Old 09/27/2013, 23:32   #35
 
drakejoe67's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 322
Received Thanks: 121
Thx for feedback, yes I'm definitely working on the buttons. However the graphic inside it, I got it from google somewhere and the resolution and image quality becomes so terrible as I make it bigger. It's still just as explainable.

Though, I was thinking if I have hover effect to explain. That will let people understand what the buttons are, and they'll probably get used to them aswell.

Well that's my conclusion, but this is no final version ofc.
drakejoe67 is offline  
Old 09/28/2013, 06:48   #36
 
elite*gold: 0
Join Date: May 2011
Posts: 648
Received Thanks: 413

:3
Y u k i is offline  
Old 09/29/2013, 21:29   #37
 
drakejoe67's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 322
Received Thanks: 121
Testing stage is closing in. It's just around the corner now

I will inform that we still do not have active 2 testers for daytime and nighttime. Which would mean as following: GMT+2 (1:00 PM - 9:00 PM) and the night time testers from (10:00 PM - 4:00 AM) which is best suited for people living in the US or Canada.

As for the latest video Yuki posted.
The multicharacter selection system was coded for this project, the prototype is the on the video. We've improved it now. And here's a little information for all the upcoming players:
Account: Gets 3 free character slots. You may unlock 3 more additional slots by spending CrystalPoints (CP is donational Cash or obtainable through events)
This amount of unlockable character slots will be increased to 5.

However the AoE taoist skill code, was coded back when I was doing AstaCo. However since we are to remove all skills and make new stuff like that one, we will probably not use this, but you might find something similar in the game later on.

I hope you guys are still following us, and that you're lookign forward to try out our project.
If you wish to join the team or as a tester, feel free to contact either fuzionxt or thejoe67 on skype.

__________________

Hello guys, I will start streaming for my part aswell. If you wish to see me code airplane crashes custom features. I will also be streaming some gameplay and testing too. You might even see me design stuff for the project, if you wish for me to show anything else, just open the Twitch.Chat and tell me so. Hope you enjoy it!

drakejoe67 is offline  
Old 09/30/2013, 12:43   #38


 
KraHen's Avatar
 
elite*gold: 0
Join Date: Jul 2006
Posts: 2,216
Received Thanks: 793
Sorry for not giving any kind of life sign, my campus blocks 97% of what I use, I need to get a new ISP and then I`ll contact you guys again.
KraHen is offline  
Thanks
1 User
Old 09/30/2013, 23:27   #39
 
elite*gold: 0
Join Date: May 2011
Posts: 648
Received Thanks: 413
We are Live @

Edit: Steam over
Y u k i is offline  
Old 10/01/2013, 04:49   #40
 
drakejoe67's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 322
Received Thanks: 121
Comment to VideoBlog #6:
Hey guys, video blog 6 is coming here soon, I've been working over weekend to today which was the deadline for the skill system.

I first made a base core for every skill to pass through, and afterwards the hardcoding of every skill individually. They're all customized and created out of imagination, and I'm suppose to be coding in all the skills we are to accept. That's going to be pain in the *** later on well yeah, have fun watching our video blog.
drakejoe67 is offline  
Old 10/01/2013, 06:50   #41
 
elite*gold: 0
Join Date: Sep 2013
Posts: 5
Received Thanks: 0
The interface seems kinda dull. Don't get me wrong, I do like it, but maybe change the buttons around (trade, team, options, etc), and maybe a different color. But yeah, everythings looking good. good luck with your server
JamaicanCowboy is offline  
Old 10/01/2013, 07:04   #42
 
drakejoe67's Avatar
 
elite*gold: 0
Join Date: Feb 2008
Posts: 322
Received Thanks: 121
^ this guy hasn't seen the 2nd version of it, and decides to post without reading the whole thread =P

__
Update:
Download page and mirrors has been added to the website
drakejoe67 is offline  
Old 10/01/2013, 07:08   #43
 
elite*gold: 0
Join Date: May 2011
Posts: 648
Received Thanks: 413
Quote:
Originally Posted by JamaicanCowboy View Post
The interface seems kinda dull. Don't get me wrong, I do like it, but maybe change the buttons around (trade, team, options, etc), and maybe a different color. But yeah, everythings looking good. good luck with your server
STILL IN NEED OF TESTERS AND CONTENT CREATORS AS OF 1. Oct 2013



and my Fav:

Y u k i is offline  
Old 10/01/2013, 09:24   #44
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,376
Quote:
Originally Posted by drakejoe67 View Post
Comment to VideoBlog #6:
Hey guys, video blog 6 is coming here soon, I've been working over weekend to today which was the deadline for the skill system.

I first made a base core for every skill to pass through, and afterwards the hardcoding of every skill individually. They're all customized and created out of imagination, and I'm suppose to be coding in all the skills we are to accept. That's going to be pain in the *** later on well yeah, have fun watching our video blog.
Why are you still going with the classic hard coded style of handling skills?

The magic type file contains all the information one might need to know to handle skills and allows to to simply write a handler and then add new skills as needed by a simple database entry and client modification.


It's far from a perfect example of it but I wrote a basic TQ inspired skill handler for redux and it works quite nicely and handles everything quite well in testing.
pro4never is offline  
Thanks
1 User
Old 10/01/2013, 17:26   #45
 
elite*gold: 0
Join Date: May 2011
Posts: 648
Received Thanks: 413
Quote:
Originally Posted by pro4never View Post
Why are you still going with the classic hard coded style of handling skills?

The magic type file contains all the information one might need to know to handle skills and allows to to simply write a handler and then add new skills as needed by a simple database entry and client modification.


It's far from a perfect example of it but I wrote a basic TQ inspired skill handler for redux and it works quite nicely and handles everything quite well in testing.
Thats not how our skills will work. Our skill system is nothing like TQ´s. It might be a good idea to use that way if we would aim to be a conquer server. However we just use conquer as a base. Did you even watch the 6th video? TQ´s system wouldnt even allow that kind of skills
Y u k i is offline  
Reply


Similar Threads Similar Threads
Weapon Customization
03/01/2013 - Perfect World - 0 Replies
Im really confused here.. so first off A couple days ago I wanted to make my own weapon on PW Server but I got blender and everything was too complex for me so anyways Im going to ask this. ★Does anyone know how to edit a weapons features in the first place? Say if I want to edit Aquadash weapon... http://www.ecatomb.net/arme/weapon20/m85.jpg ★Now how would I change the color to black or blue or whatever? ★How do I see what effects I can add to it and if it will work? (Lighting stikres,...
Customization Items
10/22/2012 - Need for Speed World - 3 Replies
What do you think about the new customization items? NFS World New Customization Items - YouTube
Frage zu Customization
12/03/2011 - Combat Arms - 2 Replies
Heyho, ich wollte gern den recoil bzw. den spread an einer waffe verringern. jetzt gibt es da zum recoil senken die piston engine und den trigger... aber wie ich gehört habe sollen die barrels den spread verringern, also eig. der effekt den ich mir wünsch. meine frage: Wieviel wahrheit steckt dahinter und lohnt es sich in meinem fall dann die barrel aufzusetzten oder eins der anderen zwei items??? danke im vorraus:mofo::mofo:
Weapon Customization
10/09/2011 - Combat Arms - 0 Replies
Hi, hab da ein kleines Problem. Undzwar kann man unter Gun Emporium ja eine Upgradebare Waffe mit den Sachen vom Roulette upgraden... Jedoch bei mir will der immer solche Roten Kisten... bei Level1 - 5 Level2 - 10 Level3 - 15 oder sowas... heißt die Sachen vom Roulette sind unnötig für mich... oder könnte mir einer sagen wie ich die doch noch upgraden kann damit? *push*
Black Ops - Customization Trailer
11/03/2010 - Call of Duty - 7 Replies
Seit einer Stunde raus :) YouTube - Call of Duty Black Ops :: Customization Trailer Ist nochnichtmal auf der Offiziellen cod-page :p



All times are GMT +2. The time now is 10:58.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2024 elitepvpers All Rights Reserved.