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Project :: CrystalSeven (Next level customization)
Discussion on Project :: CrystalSeven (Next level customization) within the CO2 Private Server forum part of the Conquer Online 2 category.
01/16/2014, 11:11
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#76
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elite*gold: 0
Join Date: Dec 2012
Posts: 606
Received Thanks: 68
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Good part
i am glad you learned how to add maps and new skills and all that.
bad part.
1. the maps from crazy tao does not match the character or the interface of the game at all, very cartoonist.
2. idk men i don't think its rly safe taking allot of stuff from 3-4 other clients and putting them in 1. i know its rarely but it might rly put you in trouble.
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01/16/2014, 11:36
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#77
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Join Date: May 2011
Posts: 648
Received Thanks: 413
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Quote:
Originally Posted by LordGragen.
Good part
i am glad you learned how to add maps and new skills and all that.
bad part.
1. the maps from crazy tao does not match the character or the interface of the game at all, very cartoonist.
You cant tell. You dont know how / where we will use them. It will fit into the story very nicely
2. idk men i don't think its rly safe taking allot of stuff from 3-4 other clients and putting them in 1. i know its rarely but it might rly put you in trouble.
Why would it? How is it unsafe? If it works, it works, if it doesnt, well yeah guess what 
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Overall I just put the Crazy Tao maps into this post because I didnt want to spoil too much. Mainly the game will take place on Warloards maps :]
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01/17/2014, 00:28
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#78
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elite*gold: 0
Join Date: Feb 2008
Posts: 322
Received Thanks: 121
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Quote:
Originally Posted by LordGragen.
Good part
i am glad you learned how to add maps and new skills and all that.
bad part.
1. the maps from crazy tao does not match the character or the interface of the game at all, very cartoonist.
2. idk men i don't think its rly safe taking allot of stuff from 3-4 other clients and putting them in 1. i know its rarely but it might rly put you in trouble.
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Tao maps are very easy to get in and make it working. First of all, you make up a story that indicates the tao maps is actually another dimension. Let's say, you open a mysterious book and get pulled into its dimension. And there you have 1 solution
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#UPDATE to post
I'm currently working on getting a in-depth description of some of the features and will be adding it to the first post of the thread.
Maybe it will make you fired up to work along with us and making it open faster
#UPDATE to post
The thread post has been updated to a new version. Looks more clean now with more information.
#Request to Moderator
Thread Name: Project :: CrystalSeven (Next level customization)
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01/17/2014, 07:56
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#79
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Join Date: May 2011
Posts: 648
Received Thanks: 413
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New Updates on Page 1. Dayum this thread is beautiful!
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01/17/2014, 08:48
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#80
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,283
Received Thanks: 4,191
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Reporting the post when you make a request helps me see it. #request doesn't actually notify me, so there's no guarantee that I'll see it. Anyways, thread name changed.
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01/17/2014, 09:51
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#81
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Join Date: Feb 2008
Posts: 322
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Quote:
Originally Posted by Spirited Fang
Reporting the post when you make a request helps me see it. #request doesn't actually notify me, so there's no guarantee that I'll see it. Anyways, thread name changed.
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Thank'a you'a.
How you like'a duh beautifulll'a thread 8D
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01/17/2014, 10:13
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#82
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,283
Received Thanks: 4,191
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Quote:
Originally Posted by drakejoe67
Thank'a you'a.
How you like'a duh beautifulll'a thread 8D
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Cleaner looking than my development thread, haha.
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01/17/2014, 10:26
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#83
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elite*gold: 0
Join Date: Mar 2007
Posts: 155
Received Thanks: 31
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This project looks awesome Yuki and Joe  Keep the good work up!
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01/17/2014, 17:45
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#84
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elite*gold: 20
Join Date: Jan 2006
Posts: 890
Received Thanks: 241
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Really nice thread design and a pretty nice website as well. Best of luck to both of you.
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01/24/2014, 12:28
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#85
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elite*gold: 0
Join Date: Aug 2007
Posts: 114
Received Thanks: 23
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So... I really wanted to log in and all.. but obviously you guys haven't finished the project yet  .
Well Good luck to you guys, and I hope i'll notice whenever you finish this project so that it can be played on  .
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01/24/2014, 13:09
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#86
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elite*gold: 0
Join Date: May 2011
Posts: 648
Received Thanks: 413
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Quote:
Originally Posted by Slushpupies!
So... I really wanted to log in and all.. but obviously you guys haven't finished the project yet  .
Well Good luck to you guys, and I hope i'll notice whenever you finish this project so that it can be played on  .
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Wanna stay in touch? Join our brand new forums! We just set it up and redesigned it a little! Not much content on it yet but I´ll be sure to update it asap!
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01/24/2014, 17:36
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#87
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elite*gold: 28
Join Date: Jun 2010
Posts: 2,226
Received Thanks: 868
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Should the background picture be showing like this? (Chrome, 1920x1080)
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01/24/2014, 17:52
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#88
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Join Date: May 2011
Posts: 648
Received Thanks: 413
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Quote:
Originally Posted by _DreadNought_
Should the background picture be showing like this? (Chrome, 1920x1080)
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Ouch. Thanks for letting me know. Thats obviously not supposed to happen :3
Quick Update, nothing special but i felt like we needed that at C7 to give quests more depth :3
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01/25/2014, 17:26
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#89
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elite*gold: 0
Join Date: Oct 2010
Posts: 44
Received Thanks: 7
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NIce!
Like to test this!
PM me
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01/25/2014, 18:35
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#90
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elite*gold: 0
Join Date: Feb 2006
Posts: 726
Received Thanks: 271
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Just a suggestion, change the NPC's direction based on the direction of the jump.
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