Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 15:01

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



Receiving Strange UNKNOWN Packets !!

Discussion on Receiving Strange UNKNOWN Packets !! within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
abdeen's Avatar
 
elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 15
Receiving Strange UNKNOWN Packets !!

Hello guys so am here because as thread or topic title says i am receiving a strange packets id's like : 51771 , 51744 and 17064

and i receive all of them when i try to create a new character or at login !!

note , i am working on version 5017 !!

can any body explain whats those id's means or what to do with them ?

they stopped me at login or at create a character !!
abdeen is offline  
Old 09/20/2013, 14:20   #2


 
CptSky's Avatar
 
elite*gold: 0
Join Date: Jan 2008
Posts: 1,445
Received Thanks: 1,176
Your cipher implementation is invalid or you're parsing wrong bytes for the header.
CptSky is offline  
Thanks
1 User
Old 09/20/2013, 16:38   #3
 
abdeen's Avatar
 
elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 15
Quote:
Originally Posted by CptSky View Post
Your cipher implementation is invalid or you're parsing wrong bytes for the header.
thanks brother i fixed it

but i only " For Now " meet this problem :





i fixed the problem of client character name its now working fine

this image before fixing it ..


but still get the error of MySql although i break pointed my code and got all info got a values nothing null !!
abdeen is offline  
Old 09/20/2013, 19:59   #4
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
He just told you... your encryption is completely wrong and that's why none of your information you're receiving can be processed.

If you do not decrypt the packets properly then you cannot read them properly. You have to write proper encryption before anything else you do.
pro4never is offline  
Thanks
1 User
Old 09/20/2013, 20:11   #5
 
abdeen's Avatar
 
elite*gold: 0
Join Date: Mar 2010
Posts: 475
Received Thanks: 15
Quote:
Originally Posted by pro4never View Post
He just told you... your encryption is completely wrong and that's why none of your information you're receiving can be processed.

If you do not decrypt the packets properly then you cannot read them properly. You have to write proper encryption before anything else you do.
that's what i have done with i told that i get all values are correct ... and i decrypt packets look here :

Code:
string Account = "";
                for (sbyte i = 0x04; i < 0x14; i++)
                    if (Data[i] != 0x00)
                        Account += (char)Data[i];

                string Name = "";
                for (sbyte i = 0x14; i < 0x24; i++)
                    if (Data[i] != 0x00)
                        Name += (char)Data[i];
                
                uint Look = (ushort)((Data[0x35] << 8) + Data[0x34]);
                ushort Job = (ushort)((Data[0x37] << 8) + Data[0x36]);

                ushort Avatar = 67;
                bool ValidName = true;

                if (Look == 2001 || Look == 2002)
                    Avatar = 201;
                else
                    Avatar = 67;
anything else am messing ?
abdeen is offline  
Old 09/20/2013, 22:25   #6
 
elite*gold: 21
Join Date: Jul 2005
Posts: 9,193
Received Thanks: 5,380
If you're still receiving those packet IDs then your encryption in general is wrong. It has nothing to do with how you're handling the login request packet, we're talking about the actual server cipher that handles decrypting packets as you log in.


What source are you using that is this completely ****** up? I strongly suggest you just stop and use something that works. You've more than demonstrated you are incapable of basic troubleshooting in your time on epvp so just use the spoon fed releases we've provided you with.
pro4never is offline  
Thanks
1 User
Old 09/21/2013, 23:41   #7
 
Smallxmac's Avatar
 
elite*gold: 0
Join Date: Dec 2010
Posts: 105
Received Thanks: 13
Make sure you generate the key for the client upon connecting to the gameserver
Smallxmac is offline  
Old 09/22/2013, 22:20   #8
 
elite*gold: 0
Join Date: Sep 2008
Posts: 1,683
Received Thanks: 506
Quote:
Originally Posted by abdeen View Post
that's what i have done with i told that i get all values are correct ... and i decrypt packets look here :

Code:
string Account = "";
                for (sbyte i = 0x04; i < 0x14; i++)
                    if (Data[i] != 0x00)
                        Account += (char)Data[i];

                string Name = "";
                for (sbyte i = 0x14; i < 0x24; i++)
                    if (Data[i] != 0x00)
                        Name += (char)Data[i];
                
                uint Look = (ushort)((Data[0x35] << 8) + Data[0x34]);
                ushort Job = (ushort)((Data[0x37] << 8) + Data[0x36]);

                ushort Avatar = 67;
                bool ValidName = true;

                if (Look == 2001 || Look == 2002)
                    Avatar = 201;
                else
                    Avatar = 67;
anything else am messing ?
Is that what decryption looks like?
Basser is offline  
Thanks
2 Users
Reply


Similar Threads Similar Threads
not receiving certain packets with proxy
07/28/2013 - CO2 Private Server - 6 Replies
well basically i did change everything for this to work but so far i haven't found the solution (re-coded entire socket system, re-coded the splitters and even did try not to use splitters at all) the issue is that im receiving all packets and not the others ex. attack/action packet 1022 working fine, jump packet is fine , walk packet is fine but something like update packet 10017, sometimes i receive it and sometimes i don't here is a packet dump for the update packets i receive after...
Unknown Packets
06/08/2012 - CO2 Private Server - 7 Replies
Does anyone know what the following packets are used for? Length: 80 Type: 1151 50 00 7F 04 02 00 00 00 00 00 00 00 00 00 00 00 P............... 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 54 51 43 6C 69 65 6E 74...
Can anyone trade a strange rocket launcher for a strange pistol?
09/27/2011 - Team Fortress 2 - 1 Replies
bleh
Receiving packets
09/24/2011 - CO2 Private Server - 9 Replies
When I receive a packet I do something like this: public static void NewPacket(SocketClient Client, byte Packet) { if (Kernel.SafePacket(Client, Packet)) { //Handle } }
A few unknown packets sent client->server...
01/07/2011 - CO2 Programming - 7 Replies
0x3EA, 0x3F4 (found a little information on it, more would be appreciated) 0x404 (crafting?), 0x405, 0x450 (spell action start?), 0x459, 0x7F2 If anyone has any information about the above (somewhat) undocumented packets, please inform me. If you need structures, I can get them. Also, can someone explain what crafting is exactly? According to the wiki, 0x404 is crafting. You can expect a similar thread when I'm finished grabbing subtypes from the 4267 client. :P Thanks in advance.



All times are GMT +1. The time now is 15:01.


Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2026 elitepvpers All Rights Reserved.