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Analysis Please
Discussion on Analysis Please within the CO2 Private Server forum part of the Conquer Online 2 category.
09/10/2013, 03:51
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#1
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Analysis Please
Hi, I Need The Analys Of Champion Arena Packet
With Some explanation
TY
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09/10/2013, 15:01
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#2
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use this
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09/10/2013, 17:15
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#3
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Code:
79 6f 6c 6f 73 77 61 67 20 6f 70 20 69 73 20 77 68 61 63 6b 2e 20 68 65 20 73 75 63 6b 73 20 64 69 63 6b 20 6f 6e 20 68 69 73 20 63 61 6d 65 6c 73 20 73 61 63 6b 2e
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09/11/2013, 00:42
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#4
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Quote:
Originally Posted by abdoumatrix
use this 
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i want to Analys it Myself 
TY For Ur Help Abdou
Quote:
Originally Posted by Super Aids
Code:
79 6f 6c 6f 73 77 61 67 20 6f 70 20 69 73 20 77 68 61 63 6b 2e 20 68 65 20 73 75 63 6b 73 20 64 69 63 6b 20 6f 6e 20 68 69 73 20 63 61 6d 65 6c 73 20 73 61 63 6b 2e
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TY 
But I need More Explination Please
I want Analys in Table with Define Packets
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09/11/2013, 01:37
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#5
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09/13/2013, 10:57
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#6
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@super_Aids i guess he is looking for the Packet structure not packet Log he got no idea what to do with what u gave
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09/13/2013, 16:27
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#7
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shadow, read what he said.
"i want to Analys it Myself"
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09/13/2013, 22:30
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#8
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My bad ... u r right he want to Learn how to Analyize packet
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09/13/2013, 23:07
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#9
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Quote:
Originally Posted by shadowman123
My bad ... u r right he want to Learn how to Analyize packet
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yeah, I want to learn Not Copy -Paste, I can Analyize Some But I need Packet Strucutre To make Sure That My Analyize Is right , TQ All
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09/14/2013, 07:33
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#10
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If you can analyze the dump I posted then I will help you.
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09/14/2013, 22:44
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#11
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Quote:
Originally Posted by Super Aids
If you can analyze the dump I posted then I will help you.
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oKI, i NEED SignUp Packet Nw
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09/15/2013, 00:01
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#12
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its already posted in Earlier Posts
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09/15/2013, 07:08
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#13
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This Is What I Have Reach At Least
Quote:
namespace MrBibOProject.Network.GamePackets
{
public class ChamboinStatistic : Writer, IPacket
{
private byte[] Buffer = new byte[60];
public const uint SignUp = 0;
public const uint DialogCountdown = 1;
public const uint OpponentInfo = 4;
public const uint WinDialog = 6;
public const uint LoseDialog = 7;
public const uint MatchStats = 8;
public ChamboinStatistic(bool Create)
{
Writer.WriteUInt16(0x34, 0, this.Buffer);
Writer.WriteUInt16(2604, 2, this.Buffer);
}
public void Deserialize(byte[] buffer)
{
this.Buffer = buffer;
}
public void Send(GameState client)
{
client.Send(this.ToArray());
}
public byte[] ToArray()
{
return this.Buffer;
}
public bool AcceptBox { get; set; }
public DateTime AcceptBoxShow { get; set; }
public byte Class { get; set; }
public uint CurrentHonor
{
get
{
return BitConverter.ToUInt32(this.Buffer, 0x20);
}
set
{
Writer.WriteUInt32(value, 0x20, this.Buffer);
}
}
public uint EntityID { get; set; }
public uint HistoryHonor
{
get
{
return BitConverter.ToUInt32(this.Buffer, 0x1c);
}
set
{
Writer.WriteUInt32(value, 0x1c, this.Buffer);
}
}
public uint LastSeasonLose { get; set; }
public uint LastSeasoChamboinPoints { get; set; }
public uint LastSeasonRankch { get; set; }
public uint LastSeasonWin { get; set; }
public DateTime LastChamboinPointFill { get; set; }
public byte Level { get; set; }
public uint Model { get; set; }
public string Name { get; set; }
public uint PlayWith { get; set; }
public uint ChamboinPoints
{
get
{
return BitConverter.ToUInt32(this.Buffer, 0x24);
}
set
{
Writer.WriteUInt32(value, 0x24, this.Buffer);
}
}
public uint Rank
{
get
{
return BitConverter.ToUInt32(this.Buffer, 4);
}
set
{
Writer.WriteUInt32(value, 4, this.Buffer);
}
}
public uint Status
{
get
{
return BitConverter.ToUInt32(this.Buffer, 8);
}
set
{
Writer.WriteUInt32(value, 8, this.Buffer);
}
}
public uint TodayBattles
{
get
{
return BitConverter.ToUInt32(this.Buffer, 0x18);
}
set
{
Writer.WriteUInt32(value, 0x18, this.Buffer);
}
}
public uint TodayWin
{
get
{
return BitConverter.ToUInt32(this.Buffer, 20);
}
set
{
Writer.WriteUInt32(value, 20, this.Buffer);
}
}
public uint TotalLose
{
get
{
return BitConverter.ToUInt32(this.Buffer, 0x10);
}
set
{
Writer.WriteUInt32(value, 0x10, this.Buffer);
}
}
public uint TotalWin
{
get
{
return BitConverter.ToUInt32(this.Buffer, 12);
}
set
{
Writer.WriteUInt32(value, 12, this.Buffer);
}
}
public uint YesterdayTotal
{
get
{
return (this.LastSeasonWin + this.LastSeasonLose);
}
}
}
}
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Hope To Be Not Bad & To Help Me To Finish It
TY
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09/15/2013, 16:50
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#14
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I Dont like this Way of Sending Packet beside that u dont need all those vriables for sending... i Prefer using smthing Like
public static void SendSignUp(Client.GameState Player)
{
byte[] Buffer = new byte[Length + 8];
Using Writer.cs Class to Add values in offsets
Player.Send(Buffer); // Sending
}
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09/16/2013, 01:14
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#15
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Quote:
Originally Posted by shadowman123
I Dont like this Way of Sending Packet beside that u dont need all those vriables for sending... i Prefer using smthing Like
public static void SendSignUp(Client.GameState Player)
{
byte[] Buffer = new byte[Length + 8];
Using Writer.cs Class to Add values in offsets
Player.Send(Buffer); // Sending
}
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Sry, I Can't understand Please More Explan
TY For Ur Help
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