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For your info, first of all, that's not the view equipment packet.
That's a string (3F7) packet for the spouse name of who you're viewing.
Second, all you're doing is allocating and assigning to a packet, you're not even sending it.
Third, you're assigning the packet to values of CSocket.Client.*, which is the person REQUESTING the view, you need to look up the player the requester requested by the UID in the packet that's sent to the server. It's at the same offset as the UID in jumping, changing action, anything of the same packet type (3F2).
Fourth, the packet that actually sends the EQUIPMENT to the requester is the same packet for adding equipment or an item to inventory. It's the same structure though the UID of the items should be the UID of the person wearing them, and instead of the mode to add items, it should be the mode to view items (4 maybe? that's what i remember from 5017, could be different).
Yeah, good luck.
(Basically you're so wrong it doesn't even make 1 bit of sense)
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