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All the graphical work is loaded from the MagicType.dat, mana/stamina consumption, skill type, exp, etc... is also included in it. All that really needs to be done in the source is load the skill, and damage calculations. Mind you, if you wanted, you don't even have to touch the magictype.dat for anything, you could code the entire skill directly into the source, make it force load meshes and textures, etc... But that's a pain in the ***, or atleast for me it would be.
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