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Does anyone have the packet structure for 2051[BroadcastMsgBoard]?

Discussion on Does anyone have the packet structure for 2051[BroadcastMsgBoard]? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Does anyone have the packet structure for 2051[BroadcastMsgBoard]?

as the title says does anyone have the packet structure for 2051[BroadcastMsgBoard]?
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Old 08/03/2013, 21:24   #2
 
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Quote:
Originally Posted by Mr_PoP View Post
as the title says does anyone have the packet structure for 2051[BroadcastMsgBoard]?
This is all I have as far as that packet goes. I haven't attempted to implement broadcast messages yet. I'm very certain there are implementations of it in public sources though.

Code:
Packet 133 -- TQServer -- Length: 15 | 23 -- Type: 2050
0F 00 02 08 01 00 00 00 00 00 00 00 00 00 00 54 ;              T
51 43 6C 69 65 6E 74                            ;   QClient


Packet 134 -- TQClient -- Length: 12 | 20 -- Type: 2051
0C 00 03 08 00 00 00 00 00 00 00 00 54 51 53 65 ;            TQSe
72 76 65 72                                     ;   rver
Code:
Packet Nr 391. SENDING -> Client, Length : 20, PacketType: 2051
0C 00 03 08 00 00 00 00 00 00 00 00 54 51 53 65      ;         TQSe
72 76 65 72                                          ;rver
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Old 08/04/2013, 14:56   #3


 
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I think Bone's C++ source had a fully implemented broadcast system.
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Old 08/05/2013, 02:35   #4
 
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For a C# version check out the leaked Trinity source. It was ported from Bone's C++ implementation. Credits were not given in the code as far as I can remember, but the credits for the broadcast packets that are in the Trinity source go to Bone.
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Old 08/05/2013, 15:51   #5
 
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aha thanks guys , Already got help from {Angeles} , that thread can be closed now
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