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[Project]Anyone up for my thing?
Discussion on [Project]Anyone up for my thing? within the CO2 Private Server forum part of the Conquer Online 2 category.
07/05/2009, 13:26
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#1
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elite*gold: 0
Join Date: Jan 2007
Posts: 1,034
Received Thanks: 58
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[Project]Anyone up for my thing?
Well I got soo hella bored now (Maybe cause of summer).And I started working with LOTF (PowerCo)Yeah fresh one...I mean I deleted completly entire npc's from database and scripts for them as well.I deleted the skills and voids I find wrong, I deleted mobs and mobs spawns , Server is closing connections now when needed(Prevents mysql Overloading).The server wont be using INI files!The suck ***!
Progress made so far in 5 hours of coding:
I have made 77 NPC's entirely coded by myself!
I have re-written drop's
I have spawned all the shops ( And few Extra Ones , good shait yah)
I am currently re-writing saving system.
And heres the type of People I need , I can guarantee you that I wont be quitting this project after few days because I got bored.No ***?
I need person that is good at maths and got common sense about the calculations of attack , defense.
I need person that is really good at making NPC's and can got at least 3 hours of free time a day.
I need person that knows **** loads about packets ( Because I sucks at them myself)
I need Testers , All the NPC's have been made from scratch so I thers possibility I have made something wrong.So we gotta check out if they are all right.
Also I need a PHP Coder that Can make a fearly good website.
Project wont be public untill we get something we can go public with.Which means that server wont be going public untill we get most of the things done.
Think twice before you say "I am in" because its just a waste of time for me if you Quit after 2 days.
And for people that gonna try steal my work , you gonna fail so dont even bother.
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07/05/2009, 13:51
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#2
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elite*gold: 0
Join Date: May 2009
Posts: 68
Received Thanks: 16
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PM me your msn!
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07/05/2009, 14:09
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#3
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Join Date: Jan 2009
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Send Me your E-Mail
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07/05/2009, 14:14
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#4
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 Whoever wants to join just add me.I have to download my msn first anyway lol didnt use it for ages
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07/05/2009, 14:22
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#5
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Quote:
Originally Posted by damianpesta
 Whoever wants to join just add me.I have to download my msn first anyway lol didnt use it for ages
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okay ill be wait
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07/05/2009, 14:23
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#6
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Join Date: May 2009
Posts: 68
Received Thanks: 16
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Ill wait :P i need appserv be4 too lol
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07/05/2009, 14:53
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#7
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Join Date: Jan 2007
Posts: 1,034
Received Thanks: 58
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Well I am on my msn now.Speak to me if you wish to join the team.
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07/07/2009, 02:09
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#8
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Join Date: Jun 2009
Posts: 378
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LOTF = Fail
Go here
At least this source is based, very stable, and not hard to add alot to it , its 100% safe coded(no pointers) which most people fail at pointer usage because you do not understand how they work. So yea if you going to start from scratch here is a good place to go .
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07/07/2009, 02:33
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#9
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elite*gold: 20
Join Date: Mar 2008
Posts: 958
Received Thanks: 494
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I can help you in Calculations... but not joining team .. because i am working on 3 servers now (WoW , Lineage and CO) ..
Wow Source = Self made (C++) ,CO = Loft ,Lineage = Easy .. Mysql and spawning all things with commands now..
contact me 
NOTE : 1.PHP i can make ..
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07/07/2009, 02:56
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#10
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elite*gold: 0
Join Date: Jan 2007
Posts: 1,034
Received Thanks: 58
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Quote:
Originally Posted by ImFlamedCOD
LOTF = Fail
Go here
At least this source is based, very stable, and not hard to add alot to it , its 100% safe coded(no pointers) which most people fail at pointer usage because you do not understand how they work. So yea if you going to start from scratch here is a good place to go .
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Well I am really used to LOTF , and I feel like im getting on with it well.Re-coding LOTF suits me more than coding everything from scratch.Well almost everything cause actually there is few things done right in LOTF.
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07/07/2009, 03:08
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#11
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elite*gold: 0
Join Date: Jan 2006
Posts: 430
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Quote:
Originally Posted by ImFlamedCOD
LOTF = Fail
Go here
At least this source is based, very stable, and not hard to add alot to it , its 100% safe coded(no pointers) which most people fail at pointer usage because you do not understand how they work. So yea if you going to start from scratch here is a good place to go .
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No.
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07/07/2009, 03:12
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#12
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elite*gold: 0
Join Date: Jan 2009
Posts: 425
Received Thanks: 424
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Quote:
Originally Posted by ImFlamedCOD
LOTF = Fail
Go here
At least this source is based, very stable, and not hard to add alot to it , its 100% safe coded(no pointers) which most people fail at pointer usage because you do not understand how they work. So yea if you going to start from scratch here is a good place to go .
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Who put this idea in your head lotf fail no did u know what is fail
like binary and all now used it and evrey one make server with binray
called him self coder that funny =D
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07/07/2009, 03:15
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#13
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Join Date: Jun 2009
Posts: 149
Received Thanks: 15
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LOTF in it's original state is bad. With a few major bug fixes, stability increasing, it is a pretty kick *** source.
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07/07/2009, 03:21
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#14
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Join Date: Jan 2007
Posts: 1,034
Received Thanks: 58
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Quote:
Originally Posted by AmbiguousStatement
LOTF in it's original state is bad. With a few major bug fixes, stability increasing, it is a pretty kick *** source.
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Well I fixed **** loads of Ram leak's , now with all the DMap's loaded (Exacly all) My source uses 15.020K at the moment.Kinda succes but Im still willing to re-write saving system and a lot , a lot more.
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07/07/2009, 05:22
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#15
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elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
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my friend added you and he got someone from his forum posted trade exploit fixed ( thx to alexbigfoot ) (btw new forum PM me for it he told me to tell u this because you need to redo your thread) anyway he added you on msn. PM if u dont know it...lol
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