K does anyone know the correct Damage calculations for all CO stuff:
Range Damage Vs Melee Defence
Magic Damage Vs Magic Defence
Melee Damage Vs Melee Defence
Also how does the spell/skill damage effect the overall damage.
How does Dodge effect the overall damage/hit chance.
If anyone can explain this (without code) i dont just wnt a copy and paste from lotf; i would like an explanation as this will help me alot more.
Thanks Beta.
Here are some things that you could do with...I'm not sure how they would fit together and do damages so sorry about that but here..This could KIND OF help you
Code:
Things to take in consideration..
Min Atk
Max Atk
Max M-Atk
Potency
Rebirth
Level
LuckyTime - Double Damage
Enemy Def
Enemy M-Def
Enemy Dodge
Enemy Potency
Enemy Rebirth
Enemy Level
Enemy LuckyTime - Take No Damage
Enemy Reflect - Hit you back
Here are some things that you could do with...I'm not sure how they would fit together and do damages so sorry about that but here..This could KIND OF help you
Code:
Things to take in consideration..
Min Atk
Max Atk
Max M-Atk
Potency
Rebirth
Level
LuckyTime - Double Damage
Enemy Def
Enemy M-Def
Enemy Dodge
Enemy Potency
Enemy Rebirth
Enemy Level
Enemy LuckyTime - Take No Damage
Enemy Reflect - Hit you back
WoW Damage Algorithms 07/04/2009 - WoW Private Server - 1 Replies Anyone have any of the Correct damage algorithms for WoW?
So far all ive got are the basic like:
Damage = (Damage / 100) * (100 - (Armour * 0.17))
For Warrior Armour and Damage to warrior but thats all ive had time to test.
Anymore would help alot.
Thanks Beta
[Release] Fix Archer/Taoist Damage and Huge Thunder/Fire Damage 04/20/2009 - CO2 PServer Guides & Releases - 14 Replies This is what you need to Fix Archer (Skills)/Taoist Damage and Huge Thunder/Fire Damage in LOTF source.
Open Other.cs
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
Replace the whole method with the following method
public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl)
{
Need Help : 10x damage launcher / melee ---> 10x damage range 06/07/2008 - RF Online - 0 Replies As long as i tried this cheat only work for the launcher / melee weapon.
I tried several times but i only get the animation speed increase when using range weapons.
Have anyone succesful using the 10x damage cheat to the range weapon :confused:
Physical Damage/Damage Reduction Question 05/20/2006 - Conquer Online 2 - 5 Replies How does phys damage work with the RB def bonus and then with blessed % dmg reduction along with tortoise gem %. Can someone just show me how to calculate the damage in a short mathematical equation showing attack, defense, reborn bonus, blessed pct and tortoise pct? Thanks in advance, it seems that not many people fully understand the way this works (me included) so I think it would help out a lot of people if they knew.
EDIT: Is the reborn 30% defense calculated in the beginning off the...