Register for your free account! | Forgot your password?

You last visited: Today at 23:12

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



CO Damage Algorithms

Discussion on CO Damage Algorithms within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
Beta Limit's Avatar
 
elite*gold: 0
Join Date: Dec 2008
Posts: 493
Received Thanks: 72
CO Damage Algorithms

K does anyone know the correct Damage calculations for all CO stuff:

Range Damage Vs Melee Defence
Magic Damage Vs Magic Defence
Melee Damage Vs Melee Defence

Also how does the spell/skill damage effect the overall damage.
How does Dodge effect the overall damage/hit chance.

If anyone can explain this (without code) i dont just wnt a copy and paste from lotf; i would like an explanation as this will help me alot more.

Thanks Beta.
Beta Limit is offline  
Old 07/04/2009, 13:42   #2
 
L1nk1n*P4rK's Avatar
 
elite*gold: 0
Join Date: Mar 2008
Posts: 303
Received Thanks: 39
Check LOTF there is some scripts for calculation.
L1nk1n*P4rK is offline  
Old 07/04/2009, 14:14   #3
 
Beta Limit's Avatar
 
elite*gold: 0
Join Date: Dec 2008
Posts: 493
Received Thanks: 72
Quote:
Originally Posted by L1nk1n*P4rK View Post
Check LOTF there is some scripts for calculation.
I asked for an explanation of them, i also said not from LOTF because the dmg calc in loft is wrong.
Beta Limit is offline  
Old 07/04/2009, 14:52   #4
 
elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
Received Thanks: 491
Quote:
Originally Posted by Beta Limit View Post
K does anyone know the correct Damage calculations for all CO stuff:

Range Damage Vs Melee Defence
Magic Damage Vs Magic Defence
Melee Damage Vs Melee Defence

Also how does the spell/skill damage effect the overall damage.
How does Dodge effect the overall damage/hit chance.

If anyone can explain this (without code) i dont just wnt a copy and paste from lotf; i would like an explanation as this will help me alot more.

Thanks Beta.
Here are some things that you could do with...I'm not sure how they would fit together and do damages so sorry about that but here..This could KIND OF help you

Code:
Things to take in consideration..

Min Atk
Max Atk
Max M-Atk
Potency
Rebirth
Level
LuckyTime - Double Damage

Enemy Def
Enemy M-Def
Enemy Dodge
Enemy Potency
Enemy Rebirth
Enemy Level
Enemy LuckyTime - Take No Damage
Enemy Reflect - Hit you back
PeTe Ninja is offline  
Thanks
2 Users
Old 07/04/2009, 18:21   #5
 
elite*gold: 0
Join Date: May 2008
Posts: 103
Received Thanks: 3
Quote:
Originally Posted by PeTe Ninja View Post
Here are some things that you could do with...I'm not sure how they would fit together and do damages so sorry about that but here..This could KIND OF help you

Code:
Things to take in consideration..

Min Atk
Max Atk
Max M-Atk
Potency
Rebirth
Level
LuckyTime - Double Damage

Enemy Def
Enemy M-Def
Enemy Dodge
Enemy Potency
Enemy Rebirth
Enemy Level
Enemy LuckyTime - Take No Damage
Enemy Reflect - Hit you back
where is i can add it
m7med is offline  
Old 07/04/2009, 18:37   #6
 
elite*gold: 0
Join Date: Jun 2009
Posts: 149
Received Thanks: 15
Quote:
Originally Posted by m7med View Post
where is i can add it
You have to code it yourself.

As Neeeeeeeenja said, those were the things that you have to take into consideration.
AmbiguousStatement is offline  
Reply


Similar Threads Similar Threads
WTT A +9 DN TB 6% poison damage, (ALL DAMAGE STATES) FOR A +9 130 AXE
09/02/2010 - Dekaron Trading - 2 Replies
read title
WoW Damage Algorithms
07/04/2009 - WoW Private Server - 1 Replies
Anyone have any of the Correct damage algorithms for WoW? So far all ive got are the basic like: Damage = (Damage / 100) * (100 - (Armour * 0.17)) For Warrior Armour and Damage to warrior but thats all ive had time to test. Anymore would help alot. Thanks Beta
[Release] Fix Archer/Taoist Damage and Huge Thunder/Fire Damage
04/20/2009 - CO2 PServer Guides & Releases - 14 Replies
This is what you need to Fix Archer (Skills)/Taoist Damage and Huge Thunder/Fire Damage in LOTF source. Open Other.cs public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl) Replace the whole method with the following method public static uint CalculateDamage(Character Attacker, Character Attacked, byte AttackType, ushort SkillId, byte SkillLvl) {
Need Help : 10x damage launcher / melee ---> 10x damage range
06/07/2008 - RF Online - 0 Replies
As long as i tried this cheat only work for the launcher / melee weapon. I tried several times but i only get the animation speed increase when using range weapons. Have anyone succesful using the 10x damage cheat to the range weapon :confused:
Physical Damage/Damage Reduction Question
05/20/2006 - Conquer Online 2 - 5 Replies
How does phys damage work with the RB def bonus and then with blessed % dmg reduction along with tortoise gem %. Can someone just show me how to calculate the damage in a short mathematical equation showing attack, defense, reborn bonus, blessed pct and tortoise pct? Thanks in advance, it seems that not many people fully understand the way this works (me included) so I think it would help out a lot of people if they knew. EDIT: Is the reborn 30% defense calculated in the beginning off the...



All times are GMT +1. The time now is 23:12.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.