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[QUESTIONS] Dif maps but same mobs drops

Discussion on [QUESTIONS] Dif maps but same mobs drops within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[QUESTIONS] Dif maps but same mobs drops

Ok i wanna make it where they are same mobs but will drop dif things its for my moonbox quest can anyone give me an ideal how to start this should i use foreach ?
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Old 07/04/2009, 03:07   #2
 
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Quote:
Originally Posted by Pete1990 View Post
Ok i wanna make it where they are same mobs but will drop dif things its for my moonbox quest can anyone give me an ideal how to start this should i use foreach ?
Well the Moonbox map's ID's are diffrent I mean every single tactic got diffrent ID of a Map , you can just do
if(Struct.Maps.ChaosTactic)
drop bla bla bla ... you get me right?
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Old 07/04/2009, 03:15   #3
 
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Not really im sorry im havent really done anything like this before im still learning i read guides but im like a hands on person lol. can u make like one so i can take a look at it and then do it?
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Old 07/04/2009, 04:23   #4
 
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Originally Posted by Pete1990 View Post
Not really im sorry im havent really done anything like this before im still learning i read guides but im like a hands on person lol. can u make like one so i can take a look at it and then do it?
Well Here it goes (No VS on PC , using a notepad)

Well the first code is just taken outta my head , cause i onno if u use ur own source or w.e so Heres 2 examples how you can do it.
Code:
if (Struct.Maps.ChaosTactic && CalculateChanceSucces = 10)
string DroppedItem = "712345-0-0-0-0-0-0-0-0"
SpawnItem();
Well and heres the LOTF's one.
Code:
if(Map == Well lets say the ID of the moonbox's map && Other.ChanceSucces(10))
{
                        string Item = "Token's ID-0-0-0-0-0";
                        DroppedItem item = DroppedItems.DropItem(Item, (uint)(PosX - General.Rand.Next(4) + General.Rand.Next(4)), (uint)(PosY - General.Rand.Next(4) + General.Rand.Next(4)), (uint)Map, MoneyDrops);
                        World.ItemDrops(item);
                    }
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Old 07/04/2009, 04:39   #5
 
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Thanks that helped me alot
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Old 07/04/2009, 04:49   #6
 
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I was gonna suggest that but I don't code LOTF and it's coded different but w/e glad to hear you got it working
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Old 07/04/2009, 05:02   #7
 
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About time to see some nice people around here
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