Quote:
Originally Posted by Super Aids
Not to be an ***, but if you want to edit something then edit it proper.
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This ^^^^
Just remove it from the Dmap file. If you don't care about editing the tile specific access levels then you can parse it quite easily to do things like remove/change portals and map objects. They are relatively self contained in the file structure.
The 'tricky' part is designing a proper gui to handle each of the map elements, access levels and adding new elements as their structure is not the best documented in the world. The lengths of each type are well handled though and should be a simple matter to parse and remove from the file structure if you can figure out which object ID it is.