Quote:
Originally Posted by pro4never
Depending on the project I tend to hire myself out. You seem to have reasonable ideas about what a server should be so would be less hesitant towards the work lol.
|
That would be something that could be discussed in private

I am quite easy to work with.
Quote:
Originally Posted by elhermanos
Paying all the expenses is only a part of the whole ''project''. To have a good amount of players in the same server, You must have interesting features, Balanced system, Stable base/source and many other things.
Yeah, I miss those days too, But well conquer has reached a new level, Which is not liked by everyone. 3/4 of the community like to get maxed in 30 minutes of gameplay so that's why most of the servers have high rates. Most of the servers are there only for personal benefit purposes.
|
I am honestly of the firm belief that if players were to find a good stable server then they wouldn't care so much about the leveling as much as they would about the actual play experience.
The basic ideas are as follows:
1. Create a starting server that would have at least 400 players.
2. Create a second server so that there would be a possibility of inter-server war.
Reward players based on their input into the game. Bringing new ideas ETC. I actually read the post about creating something like the Sword Art Online levels and I loved it. Those sorts of things would be of very high value to the server.
3. Apply certain graphical additions to the game that were implemented in later patches.
Example: The Halos for best character of each class. However instead of an NPC based event. Have an actual event ran by a GM that would have the reward of the Halo for best Trojan etc.
Example: Players that have shown outstanding support to the community would receive other special benefits such as perhaps CPs or customized looking weapons.
4. The reason I loved Conquer Online back in the day was due to the fact that there were REAL ramifications to PKing. These included the fact that you could lose your gear without the option of buying it back when you went red or black. Instead of having a Jail where a person couldn't get out right away I would want a system where the red/black named player would have to help out a player new to the server as a way of "community service" for PKing too much and GETTING CAUGHT!
Of course much of this is dependant on the community, but I think that everyone is tired of the same old shit that is the generic CO private server. We can do a lot of good. The main reason Private Servers are so attractive is that everyone's input can actually matter.