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[Developement] Heard of SwordArtOnline?

Discussion on [Developement] Heard of SwordArtOnline? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 07/02/2013, 12:37   #31
 
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Every single thing I wanted to have on AstaCo with the knowledge of what I knew was possible with the range of packets I have. I made it possible on AstaCo, and nothing is ever perfect, but you can perfect things. Learn from mistakes, repair the wounds. But you can never succeed before you try.

With what you said, the source I use right now is my from scratch 5017 source revamped to work with higher version of conquer client to get a wider possibility range of what I can control with packets.

I have never said I do not expect bumps I have to jump over, cliffs that I have to climb or puzzles I have to clear.

And once again, things do not have to look elegant, as long as they serve their meaning. A documentation that those I want, can read. Is exactly good enough. You don't need to buy an expensive Porsche to travel to your job when you can use a cheap car.

I have confident in what I have experienced, experimented and learnt to now.
I don't need people to throw in de-motivational at me because they simply enjoy doing it, or if it's because of pride, then you can simply ignore.
People want good servers, why go as far as to ruin the possibilities for that?
If your family has the chance to win a million bucks, you would cut the rope then?

It is because we are human, that makes so many things possible. We're intelligent living beings that learn and adapt. Through trial and error.

Like a wise person once said.
We're all in the same game, just different levels. Dealing with the same hell, just different devils.

I am the designer of my own catastrophy
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Old 07/02/2013, 13:04   #32
 
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I am very open mind person, and i do love to do crazy things with co, but i got 1 question.


"The game is working around 100 floors. The main goal is to beat all 100 floors, you start at Floor 1. And have to beat the "Floor Boss" to unlock the next floor. Now the cool part is, once just ANYBODY beats the floor boss, the next floor is unlocked for "everybody". Like in the series. The only difference is, whenever you die to a "Floor Boss" your respawn timer is 1 Hour. And you lose a freaking Level."

100 floors?

now here is the thing do you mean 100 maps 1floor = 1 map? if yes then this will take you years to finish,

+ do you have map maker likes ultis, or even if you use the same map that will be lame, so some info how you going to do this part?
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Old 07/02/2013, 13:20   #33
 
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Nah, in the current decision. 1 floor will be a whole dimensional copy of all the maps of CO. The monsters/npc/quests and that sort of thing will be different from floor to floor. Some places will be unlocked or locked in specific floors. And we will try investigate more into making maps. So far I know we can make all the graphical stuff, but have no sort of application to actually efficiently do the un-walkable coordinates to the maps.

Getting maps from Eudomons is also always an option.
Well I haven't investigated it too much yet, probably only poured an hour into it so far.
Well if you know anything, that would be great.
Creating maps in MMORPG makers has been really fun, it would be really cool to have something like that for Conquer as well, that doesn't require you to spend 7 days to finish a map.

Well, you're thinking around the same thing as me. The map issues is one of my greatest cliff as of now. I haven't really thought of a good solution as of yet.


Closest thing we have as of yet, I haven't really tested it, nor read the threads completely yet.
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Old 07/02/2013, 13:58   #34
 
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well i do agree with the guys to make a custom and not from co coz the things you want is rly good things but not sure if it will be good in co client,

but if you are rly rly into making this game in co client then there is few things to you need to do, saying this from my own exp.

- take a paper and pen start thiking of ideas.
- ask help and you will get, some times people might give rude answers but in computer world where you learning a computer language every answer should be count as feedback.
- and sometimes you might need to pay someone to do a job, there is nothing wrong about that, paying someone who have much exp then you to do something you cant is the part of the game world, but its always good to know the stuff you want to build.

i see you asked which version to use from the forum 5017 or 5560 or something like that.

See now thats a question nobody can answer but you.

5017 have no alt,chi,ach,arena.
5560 got them .. i think

so do you need chi system? can you make something out of it?

i was building my ROK project on 5670 when i started thiking that what the hell does greek gods have to do with chi system? or subclass?

so i went back to learning php which will help me get into c# coding in the future,

i am sorry if you bored reading all this, but its rly the time to pick.

(do what community is telling you, start from scratch)
(or keep with co and don't give up on it)
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Old 07/02/2013, 16:09   #35
 
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The biggest problem with you not writing a custom source is that the existing source had another goal than yours, so the design on the source is very different from what you would need and you would probably end up needing to spent a lot of time rewriting and jumping all around the source to figure out what whoever wrote it has done. Remember when it comes to game programming then you design the source all after what you want to achieve as there is not one way to do things and for the love of *** I don't hope you're using one of the ****** versions of Impulse source.
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Old 07/02/2013, 18:01   #36
 
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ok, wow me i'll be waiting
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Old 07/03/2013, 19:48   #37
 
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Not being a **** but you shouldn't be that bold tbh. I suggest you re-read the comments Inf. and Korvacs made and reconsider your thoughts and plans. Believe me once you start on your own, not only will your project run smoother you might actually gain some knowledge.
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