[Help] Hi guyz how do u add da king, duke system in your psever
Discussion on [Help] Hi guyz how do u add da king, duke system in your psever within the CO2 Private Server forum part of the Conquer Online 2 category.
Well, it was last time I coded a server. I'll make the safe assumption you weren't around then, but it's cool. How about you explain to me how to do it the right way, then? I'd love to learn
Well, it was last time I coded a server. I'll make the safe assumption you weren't around then, but it's cool. How about you explain to me how to do it the right way, then? I'd love to learn
I was around then, trust me.
There's seperate packets for nobility (one to send to the original client, and an offset in the spawn entity packet), the effects get it done, but not the right way.
Well, it was last time I coded a server. I'll make the safe assumption you weren't around then, but it's cool. How about you explain to me how to do it the right way, then? I'd love to learn
Quote:
Originally Posted by _tao4229
I was around then, trust me.
There's seperate packets for nobility (one to send to the original client, and an offset in the spawn entity packet), the effects get it done, but not the right way.
I wouldn't argue with him, he is right (Tao is right).
I was around then, trust me.
There's seperate packets for nobility (one to send to the original client, and an offset in the spawn entity packet), the effects get it done, but not the right way.
Yes, I know that. But it's the same thing, really. Client checks the value sent by the server, assigns the right key, sends the packet back, and the effect is spawned to the viewports of the users in the vicinity. No?
Quote:
Originally Posted by InfamousNoone
I wouldn't argue with him, he is right (Tao is right).
Yes, I know that. But it's the same thing, really. Client checks the value sent by the server, assigns the right key, sends the packet back, and the effect is spawned to the viewports of the users in the vicinity. No?
Now that he clarified it, I agree.
There's one seperate structure that updates a single clients nobility status. As for users in the vicinity, there's an offset in the spawn packet that determines a clients nobility.
There's one seperate structure that updates a single clients nobility status. As for users in the vicinity, there's an offset in the spawn packet that determines a clients nobility.
I believe you can simply use the 'General' packet for that. And; Yes, it should be right above the UID.
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