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[Help] Hi guyz how do u add da king, duke system in your psever

Discussion on [Help] Hi guyz how do u add da king, duke system in your psever within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Smile [Help] Hi guyz how do u add da king, duke system in your psever

hi guyz i need ur help on how to add da king duke system in psever. I would very gratful if anyone helped me out

So if u can u plz let me know ty
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Old 06/14/2009, 10:12   #2
 
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Old 06/14/2009, 12:33   #3
 
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oh ty ym BloofyGirl
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Old 06/14/2009, 12:41   #4
 
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sorry neber120
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Old 06/15/2009, 02:31   #5
 
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What about for CoEmuv2 source and not lotf
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Old 06/15/2009, 02:45   #6
 
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Isn't it just checking their donation from the DB, storing it to their client handle, and sending the appropriate effect..?
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Old 06/15/2009, 02:48   #7
 
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Isn't it just checking their donation from the DB, storing it to their client handle, and sending the appropriate effect..?
No.
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Old 06/15/2009, 02:50   #8
 
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No.
Well, it was last time I coded a server. I'll make the safe assumption you weren't around then, but it's cool. How about you explain to me how to do it the right way, then? I'd love to learn
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Old 06/15/2009, 02:55   #9
 
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Well, it was last time I coded a server. I'll make the safe assumption you weren't around then, but it's cool. How about you explain to me how to do it the right way, then? I'd love to learn
I was around then, trust me.
There's seperate packets for nobility (one to send to the original client, and an offset in the spawn entity packet), the effects get it done, but not the right way.
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Old 06/15/2009, 02:58   #10
 
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Quote:
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Well, it was last time I coded a server. I'll make the safe assumption you weren't around then, but it's cool. How about you explain to me how to do it the right way, then? I'd love to learn
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Originally Posted by _tao4229 View Post
I was around then, trust me.
There's seperate packets for nobility (one to send to the original client, and an offset in the spawn entity packet), the effects get it done, but not the right way.
I wouldn't argue with him, he is right (Tao is right).
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Old 06/15/2009, 03:13   #11
 
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Why not just ask hybrid? hes a freakin genuis
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Old 06/15/2009, 05:47   #12
 
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Originally Posted by _tao4229 View Post
I was around then, trust me.
There's seperate packets for nobility (one to send to the original client, and an offset in the spawn entity packet), the effects get it done, but not the right way.
Yes, I know that. But it's the same thing, really. Client checks the value sent by the server, assigns the right key, sends the packet back, and the effect is spawned to the viewports of the users in the vicinity. No?

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I wouldn't argue with him, he is right (Tao is right).
Now that he clarified it, I agree.
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Old 06/15/2009, 06:27   #13
 
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Originally Posted by Zeroxelli View Post
Yes, I know that. But it's the same thing, really. Client checks the value sent by the server, assigns the right key, sends the packet back, and the effect is spawned to the viewports of the users in the vicinity. No?



Now that he clarified it, I agree.
There's one seperate structure that updates a single clients nobility status. As for users in the vicinity, there's an offset in the spawn packet that determines a clients nobility.
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Old 06/15/2009, 06:35   #14
 
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There's one seperate structure that updates a single clients nobility status. As for users in the vicinity, there's an offset in the spawn packet that determines a clients nobility.
I believe you can simply use the 'General' packet for that. And; Yes, it should be right above the UID.
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Old 06/15/2009, 06:40   #15
 
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I believe you can simply use the 'General' packet for that. And; Yes, it should be right above the UID.
No, it's not a 3F2 packet. I don't have the offset in the spawn packet for 5095, though. Can't be arsed to get a 5095 and test values.
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