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Proof of Concept - A player treated as a NPC (thought to be "impossible")

Discussion on Proof of Concept - A player treated as a NPC (thought to be "impossible") within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 06/07/2013, 13:37   #31
 
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Yep
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Old 06/07/2013, 19:58   #32
 
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Originally Posted by Ultimation View Post
think of it like this.. Conquer sees the dmap as 1000 x 1000 coordinates (example).

But your own buffer is updating the grid with a "virtual" bigger map, along with the puzzle references. as the player moves. thus your not using anymore memory your just overwriting the existing memory
I understand what you're saying there, but wouldn't it not "look" unique..? If you're using one grid, you'd have one image (well, puzzle pieces) but how would it know what piece(s) to expand to where you travel to? Would it generate random images or copy pre-existing pieces from the map you're in, or would you need to create each piece of the map for expansion..? I know what I'm saying makes sense, I probably am just not explaining it effectively.
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Old 06/07/2013, 21:47   #33


 
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Originally Posted by Eteru View Post
I understand what you're saying there, but wouldn't it not "look" unique..? If you're using one grid, you'd have one image (well, puzzle pieces) but how would it know what piece(s) to expand to where you travel to? Would it generate random images or copy pre-existing pieces from the map you're in, or would you need to create each piece of the map for expansion..? I know what I'm saying makes sense, I probably am just not explaining it effectively.
The generator would be designed to put certain pieces next to other pieces thus it would look right...now your under thinking it
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Old 06/07/2013, 22:49   #34
 
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Originally Posted by Korvacs View Post
The generator would be designed to put certain pieces next to other pieces thus it would look right...now your under thinking it
I don't really think you can under- or over-think a concept. I'm just putting out legit thoughts... I'm not really replying to get rated on my thinking process... I'm replying because I'm interested in the concept.

And in other words, it would be recycled map... >__< If a concept like that can get away from the repetitive map styles like conquer has, it would definitely be a good idea. If the "generator" could generate random seeds for example like "Age of Empires" had random seeds for map types, trees, water, resources, etc, were all randomly placed, but they were done so in a logical way. Then, that would be a cool mapping idea. Yeah?
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Old 06/07/2013, 22:57   #35


 
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Yes, such a random generated map would in fact work like any other random generated map.
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Old 06/07/2013, 23:17   #36
 
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Quote:
Originally Posted by Eteru View Post
I don't really think you can under- or over-think a concept. I'm just putting out legit thoughts... I'm not really replying to get rated on my thinking process... I'm replying because I'm interested in the concept.

And in other words, it would be recycled map... >__< If a concept like that can get away from the repetitive map styles like conquer has, it would definitely be a good idea. If the "generator" could generate random seeds for example like "Age of Empires" had random seeds for map types, trees, water, resources, etc, were all randomly placed, but they were done so in a logical way. Then, that would be a cool mapping idea. Yeah?

It all has to do with how you want to generate the map. You can use cohesive noise and a pre-defined way of handling certain tiles to create a complex and unique looking map without any designer input once the code is originally written.

This allows for very large (potentially endless) maps of varying styles.


Think minecraft but in the context of conquer maps. All of their maps are generated seamlessly and on the fly. Using cohesive noise means re-visiting the same location provides the same results every time (it's all random but it's deterministic so you'll end up with the same map given the same X/Y/Seed)
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Old 06/07/2013, 23:20   #37


 
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Literally almost made my own Minecraft reference myself!
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Old 06/08/2013, 13:23   #38
 
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well the idea actually came from minecraft wen i was creating a bot :P
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Old 06/09/2013, 21:31   #39
 
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Old 06/10/2013, 12:47   #40
 
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Originally Posted by asdalhog View Post
Did ^ just do what you tried to impress us with? ;d
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Old 06/10/2013, 18:21   #41
 
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Originally Posted by feda16 View Post
Exactly, its no more an issue than using the regular maps in the normal fashion.
You sure, you only noticed that ?
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Old 06/10/2013, 21:42   #42


 
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@feda16

Its pretty weird to copy+paste what someone else has posted lol....
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Old 06/11/2013, 14:40   #43
 
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Originally Posted by _DreadNought_ View Post
Did ^ just do what you tried to impress us with? ;d
Look at his other videos, and then ask him how how he did it. I'm sure you'll be quite disappointed
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Old 06/11/2013, 20:55   #44
 
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why I just feel like it's just a SobNpc!? , you can talk and battle a sob , and now days you can make SobNpc wear gear yeah!? , am just saying not sure!
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Old 06/11/2013, 22:37   #45
 
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Originally Posted by pcs_ffchen View Post
Look at his other videos, and then ask him how how he did it. I'm sure you'll be quite disappointed
I see I see, didn't think his other videos were worth checking out.


Yes sir, sorry sir, understood sir.
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