Right now in my development, I'm working on damage calculations used in physical attacks. This survey is regarding physical damage ONLY from each class. Given that each class is created for different reasons (trojan: physical / skill, taoist: spell, archer: ranged, etc), I'd like to know how you feel the classes should be balanced when dealing a physical attack. Archers, Taoists, and other ranged or magical professions do not use physical attacks normally, so please take that into consideration when balancing. Please fill out this form:
Thanks so much, your opinion is appreciated.Quote:
Physical Damage Section:
Please associate each profession with a percentage, 100% being the full attack expected from the general player (without profession taken into account).
Archer:
Monk:
Ninja:
Pirate:
Taoist:
Trojan:
Warrior:
Physical Defense Section:
Please associate each profession with a percentage, 100% being the full defense expected from the general player (without profession taken into account).
Archer:
Monk:
Ninja:
Pirate:
Taoist:
Trojan:
Warrior:
Regards,
Spirited






