i got this fun idea that i am going to make just for fun to see if it will go well and if anyone would like to join give a hand that will be cool.
but if not then hear this idea and you might like to make your self.
i want to make thunder weather with the rain. i think it will be bossy for the dungeons i am planing to have in my project.
so what i was thinking is using (night/rain/ and 1 new weather called thunder.
so 3 things together to make this epic thing. but making the thunder will be tricky since rain/snow is very small and they fall allot, for the thunder it should be 1 or 2 only and when it hits it needs to match the sound of the thunder which i will get from google.
so what you think, its dark rainy and hitting thunder.
i got this fun idea that i am going to make just for fun to see if it will go well and if anyone would like to join give a hand that will be cool.
but if not then hear this idea and you might like to make your self.
i want to make thunder weather with the rain. i think it will be bossy for the dungeons i am planing to have in my project.
so what i was thinking is using (night/rain/ and 1 new weather called thunder.
so 3 things together to make this epic thing. but making the thunder will be tricky since rain/snow is very small and they fall allot, for the thunder it should be 1 or 2 only and when it hits it needs to match the sound of the thunder which i will get from google.
so what you think, its dark rainy and hitting thunder.
Already implemented on my server. It's pretty basic to create too (depending on how you want to implement it).
Simple demonstration, we implemented the ability for the screen to shake, but it gets annoying really really fast, so we excluded it in our final production.
Simple demonstration, we implemented the ability for the screen to shake, but it gets annoying really really fast, so we excluded it in our final production.
Why not have what you have already as a normal thunder system, and when there's a so called storm have screens shake when a boss lightning strike strikes? As in, theres a 5% chance of a huge lightning strike, which is a different colour lightning and causes a second or two screen shake?
It can become annoying really fast though I'd rather like too se the thunder as brightening the screen, rather than actual "thunders".
Well, if the thunder doesn't show at each 5s... It can be interesting. But I prefer a white screen.
The thunder should be able to hit monsters/players and for example, if it hit a Feasant ? (how to destroy a name... « Faisant » in Fr version...), it drops something like a turkey
yeah, thats what I meant we discussed slowing down the thunder, for example and actually having it do damage wherever it lands in a small aoe, this kind of mechanic becomes very useful when you want to create unique boss maps, and so on
Well... let's analyze the idea and come up with an efficient solution. For the storm's base, you'd use the screen color subpacket type in general actions. On top of that, you'd add the weather packet and assign it as the maximum rain amount. Then, you'd start a thread of some sort and send the flash effect, thunder effect, and maybe a few sounds from time to time. The thread would synchronize the rare thunder occurrences and might give players something to talk about (yey small talk). In all seriousness though, the system itself is very basic if you understand the background of how it might work. I don't recommend screen shakes though. Conquer Online really doesn't have proper screen shake effects that you could make use of in cases such as these. It might be too dramatic.
Well... let's analyze the idea and come up with an efficient solution. For the storm's base, you'd use the screen color subpacket type in general actions. On top of that, you'd add the weather packet and assign it as the maximum rain amount. Then, you'd start a thread of some sort and send the flash effect, thunder effect, and maybe a few sounds from time to time. The thread would synchronize the rare thunder occurrences and might give players something to talk about (yey small talk). In all seriousness though, the system itself is very basic if you understand the background of how it might work. I don't recommend screen shakes though. Conquer Online really doesn't have proper screen shake effects that you could make use of in cases such as these. It might be too dramatic.
Creativeness my friend.
Maybe it's just me that likes the idea of a screen shake on a % chance basis.
But that's cool, didn't like the idea anyways. </3
New Bypass Idea *IDEA NOT A HACK* 01/19/2009 - Soldier Front - 5 Replies Think about it..xfire to bypass GameGuard.
I dunno about anyone else or why it hasn't been mentioned ..or maybe it has.
But let me give you an example of what i mean.
You would Inject your "wallhack.dll" into the xfire.exe process.
Then Login to xFire.Then login to SF and let your Xfire ingame Load up.
Since xfire layers its chat windows over the SF screen freely without causing the ALT+TAB error
that means its has some kind of control over the D3D.
[Idea] just an idea about having more power.. 11/22/2007 - Kal Online - 5 Replies Hello ..
I know i know ..everyone will replay with (SERVER SIDED) but we all thought the (Job Change) is Server Sided & we also thought (Cooldown Hack) is Server Sided .. bla bla bla but im not talking about adding STR or Agility because i know whatever you add it will just show as a number & wont have any effects ... & you will give the same damage ..
the point of this is .. in (Speed Hack) the normal speed is 0 & with Speed-up its 45 .. right ? .. & the Speed-up is just a potions (buff)...
Good idea or bad idea? 05/22/2007 - Conquer Online 2 - 4 Replies I have a water(110)-Trojan(130) but i dont know if i should go to trojan again for 2nd rb or should i rb to water?
If i am water(110)-trojan(130)-water(130) how much hp would i have if i went melee and had about 2.4k mana?
Idea:Possibly good potential idea! 10/26/2005 - Conquer Online 2 - 3 Replies Well today I was thinking and it was stated that it's impossible to view if you have a +1 item unless you look in your inventory, but it is generated before its picked up.
This could be a big job, could be worth it if it was possible and done correctly though. Turn the items on the floors into items in your inventory images, I should probably explain a bit more. The images that are used in your inventory, put those on the floor. That way if you moused over the image it'd show the +1...