Code:
#region +1-12
case 77665544:
{
if (option == 0)
{
GC.SendPacket(Packets.NPCSay("I can plus your gears for Cps Till +12!"));
GC.SendPacket(Packets.NPCLink("Yeah", 250));
GC.SendPacket(Packets.NPCLink("Just passing by.", 255));
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
GC.Agreed = false;
}
else if (option == 250)
{
GC.SendPacket(Packets.NPCSay("Choose the equipment you want to plus."));
GC.SendPacket(Packets.NPCLink("Headgear", 1));
GC.SendPacket(Packets.NPCLink("Necklace/Bag", 2));
GC.SendPacket(Packets.NPCLink("Armor", 3));
GC.SendPacket(Packets.NPCLink("Weapon", 4));
GC.SendPacket(Packets.NPCLink("Shield", 5));
GC.SendPacket(Packets.NPCLink("Ring", 6));
GC.SendPacket(Packets.NPCLink("Boots", 8));
GC.SendPacket(Packets.NPCLink("More.", 19));
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else if (option == 19)
{
GC.SendPacket(Packets.NPCSay("Choose the equipment you want to plus."));
GC.SendPacket(Packets.NPCLink("Fan", 10));
GC.SendPacket(Packets.NPCLink("Tower", 11));
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else if (option > 0 && option < 12)
{
Game.Item I = GC.MyChar.Equips.Get((byte)(option));
if (I.Plus != 12)
{
uint CpsCost = 999999999;
if (I.Plus == 0)
CpsCost = 500;
else if (I.Plus == 1)
CpsCost = 1000;
else if (I.Plus == 2)
CpsCost = 2000;
else if (I.Plus == 3)
CpsCost = 30000;
else if (I.Plus == 4)
CpsCost = 40000;
else if (I.Plus == 5)
CpsCost = 50000;
else if (I.Plus == 6)
CpsCost = 150000;
else if (I.Plus == 7)
CpsCost = 200000;
else if (I.Plus == 8)
CpsCost = 250000;
else if (I.Plus == 9)
CpsCost = 2000000;
else if (I.Plus == 10)
CpsCost = 5000000;
else if (I.Plus == 11)
CpsCost = 10000000;
if (!GC.Agreed)
{
GC.SendPacket(Packets.NPCSay("You need " + CpsCost + " Cps to upgrade. Do you want it?"));
GC.SendPacket(Packets.NPCLink("Yes.", option));
GC.SendPacket(Packets.NPCLink("Nevermind.", 255));
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
GC.Agreed = true;
}
else
{
GC.Agreed = false;
if (GC.MyChar.CPs >= CpsCost)
{
GC.MyChar.CPs -= CpsCost;
GC.MyChar.EquipStats((byte)(option), false);
if (I.Plus != 12)
I.Plus += 1;
GC.MyChar.Equips.Replace((byte)(option), I, GC.MyChar);
GC.MyChar.EquipStats((byte)(option), true);
GC.SendPacket(Packets.NPCSay("Here you are. It's done."));
GC.SendPacket(Packets.NPCLink("Thanks.", 255));
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
else
{
GC.SendPacket(Packets.NPCSay("You don't have enough Cps."));
GC.SendPacket(Packets.NPCLink("I see.", 255));
GC.SendPacket(Packets.NPCSetFace(N.Avatar));
GC.SendPacket(Packets.NPCFinish());
}
}
}
}
break;
}
#endregion
Would be kindly appreciated if someone could do this for me
Really need this im not sure how to convert






