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[LOTF]NPC Talk System
Discussion on [LOTF]NPC Talk System within the CO2 Private Server forum part of the Conquer Online 2 category.
05/15/2009, 04:19
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#1
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Join Date: Jul 2007
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Received Thanks: 273
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[LOTF]NPC Talk System
Creat NPCDialog.cs
and paste this code:
Code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
namespace COServer_Project
{
public class NPCDialog
{
#region Dialog Functions/Variables
Character Char = null;
public void Say(string Text)
{
Char.MyClient.SendPacket(General.MyPackets.NPCSay(Text));
}
public void Link(string Text, byte DialogLink)
{
Char.MyClient.SendPacket(General.MyPackets.Link(Text, DialogLink));
}
public void Input(string Text, byte DialogLink)
{
Char.MyClient.SendPacket(General.MyPackets.Link2(Text, DialogLink));
}
public void Face(ushort FaceID)
{
Char.MyClient.SendPacket(General.MyPackets.NPCSetFace((short)FaceID));
}
public void Finish()
{
Char.MyClient.SendPacket(General.MyPackets.NPCFinish());
}
#endregion
unsafe public NPCDialog(Client C, uint NPCID, byte Control, byte NpcType, string InputText, byte[] data)
{
try
{
byte[] Data = data;
Char = C.MyChar;
if (!C.MyChar.Alive) return;
C.SendPacket(General.MyPackets.SendMsg(C.MessageId, "SYSTEM", C.MyChar.Name, "NPC ID: " + NPCID.ToString(), 2005));
#region My first NPC
if (NPCID >= 0001)
{
if (Control == 0)
{
Say("All Npcs not implemented yet.");
Say("You Are Gained 200000 Silvers and CPs.");
Link("Yes ,please", 1);
Link("No thanks,not ready yet.", 255);
Face(30);
Finish();
}
}
if (Control == 1)
{
C.MyChar.Silvers += 200000;
C.MyChar.CPs += 200000;
C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 4, C.MyChar.Silvers));
C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
}
}
#endregion
catch (Exception e)
{
Console.WriteLine(e.ToString());
return;
}
}
}
}
How to creat new Npcs
if (NPCID >= 0001)
{
if (Control == 0)
{
Say("NPC Say");
Say("NPC Say");
Link("NPC Link", 1);
Link("NPC Link", 255);
Face(30);
Finish();
}
}
if (Control == 1)
{
Just Option
}
}
And need add more packts, add in Client.cs ;D
Code:
case 2031:
{
CurrentNPC = BitConverter.ToUInt32(Data, 4);
new NPCDialog(this, CurrentNPC, Data[10], 0, "", Data);
break;
}
case 2032:
{
new NPCDialog(this, CurrentNPC, Data[10], 0, "", Data);
break;
}
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05/15/2009, 04:55
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#2
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elite*gold: 20
Join Date: Dec 2006
Posts: 945
Received Thanks: 175
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Quote:
Originally Posted by felipeboladao
Creat NPCDialog.cs
and paste this code:
Code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
namespace COServer_Project
{
public class NPCDialog
{
#region Dialog Functions/Variables
Character Char = null;
public void Say(string Text)
{
Char.MyClient.SendPacket(General.MyPackets.NPCSay(Text));
}
public void Link(string Text, byte DialogLink)
{
Char.MyClient.SendPacket(General.MyPackets.Link(Text, DialogLink));
}
public void Input(string Text, byte DialogLink)
{
Char.MyClient.SendPacket(General.MyPackets.Link2(Text, DialogLink));
}
public void Face(ushort FaceID)
{
Char.MyClient.SendPacket(General.MyPackets.NPCSetFace((short)FaceID));
}
public void Finish()
{
Char.MyClient.SendPacket(General.MyPackets.NPCFinish());
}
#endregion
unsafe public NPCDialog(Client C, uint NPCID, byte Control, byte NpcType, string InputText, byte[] data)
{
try
{
byte[] Data = data;
Char = C.MyChar;
if (!C.MyChar.Alive) return;
C.SendPacket(General.MyPackets.SendMsg(C.MessageId, "SYSTEM", C.MyChar.Name, "NPC ID: " + NPCID.ToString(), 2005));
#region My first NPC
if (NPCID >= 0001)
{
if (Control == 0)
{
Say("All Npcs not implemented yet.");
Say("You Are Gained 200000 Silvers and CPs.");
Link("Yes ,please", 1);
Link("No thanks,not ready yet.", 255);
Face(30);
Finish();
}
}
if (Control == 1)
{
C.MyChar.Silvers += 200000;
C.MyChar.CPs += 200000;
C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 4, C.MyChar.Silvers));
C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
}
}
#endregion
catch (Exception e)
{
Console.WriteLine(e.ToString());
return;
}
}
}
}
How to creat new Npcs
if (NPCID >= 0001)
{
if (Control == 0)
{
Say("NPC Say");
Say("NPC Say");
Link("NPC Link", 1);
Link("NPC Link", 255);
Face(30);
Finish();
}
}
if (Control == 1)
{
Just Option
}
}
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Whats the point of this?
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05/15/2009, 04:57
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#3
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elite*gold: 0
Join Date: Mar 2009
Posts: 510
Received Thanks: 104
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its to make you not have to type the full SendPacket(General.MyPackets.NPCSay(
instead u just say "say"..
nice release
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05/15/2009, 05:01
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#4
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elite*gold: 0
Join Date: Jul 2007
Posts: 255
Received Thanks: 273
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AndreaCo, you use LOTF Source?
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05/17/2009, 22:21
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#5
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Join Date: Sep 2007
Posts: 370
Received Thanks: 117
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cant compile my error witch Char.MyClient.SendPacket(General.MyPackets.Link(Text, DialogLink));
LINK
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05/17/2009, 22:59
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#6
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elite*gold: 0
Join Date: Jan 2009
Posts: 201
Received Thanks: 9
|
Quote:
Originally Posted by felipeboladao
Creat NPCDialog.cs
and paste this code:
Code:
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
namespace COServer_Project
{
public class NPCDialog
{
#region Dialog Functions/Variables
Character Char = null;
public void Say(string Text)
{
Char.MyClient.SendPacket(General.MyPackets.NPCSay(Text));
}
public void Link(string Text, byte DialogLink)
{
Char.MyClient.SendPacket(General.MyPackets.Link(Text, DialogLink));
}
public void Input(string Text, byte DialogLink)
{
Char.MyClient.SendPacket(General.MyPackets.Link2(Text, DialogLink));
}
public void Face(ushort FaceID)
{
Char.MyClient.SendPacket(General.MyPackets.NPCSetFace((short)FaceID));
}
public void Finish()
{
Char.MyClient.SendPacket(General.MyPackets.NPCFinish());
}
#endregion
unsafe public NPCDialog(Client C, uint NPCID, byte Control, byte NpcType, string InputText, byte[] data)
{
try
{
byte[] Data = data;
Char = C.MyChar;
if (!C.MyChar.Alive) return;
C.SendPacket(General.MyPackets.SendMsg(C.MessageId, "SYSTEM", C.MyChar.Name, "NPC ID: " + NPCID.ToString(), 2005));
#region My first NPC
if (NPCID >= 0001)
{
if (Control == 0)
{
Say("All Npcs not implemented yet.");
Say("You Are Gained 200000 Silvers and CPs.");
Link("Yes ,please", 1);
Link("No thanks,not ready yet.", 255);
Face(30);
Finish();
}
}
if (Control == 1)
{
C.MyChar.Silvers += 200000;
C.MyChar.CPs += 200000;
C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 4, C.MyChar.Silvers));
C.SendPacket(General.MyPackets.Vital(C.MyChar.UID, 30, C.MyChar.CPs));
}
}
#endregion
catch (Exception e)
{
Console.WriteLine(e.ToString());
return;
}
}
}
}
How to creat new Npcs
if (NPCID >= 0001)
{
if (Control == 0)
{
Say("NPC Say");
Say("NPC Say");
Link("NPC Link", 1);
Link("NPC Link", 255);
Face(30);
Finish();
}
}
if (Control == 1)
{
Just Option
}
}
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ooh nice release
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05/17/2009, 23:05
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#7
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elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
Received Thanks: 491
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nice release..but i dont think ill use it  good job though
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05/18/2009, 00:48
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#8
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elite*gold: 20
Join Date: Mar 2008
Posts: 958
Received Thanks: 494
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it is very nice release .. but if anyone gonna release it so he will need to recode all his npcs in 30 mins
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05/18/2009, 01:42
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#9
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elite*gold: 0
Join Date: Jul 2007
Posts: 255
Received Thanks: 273
|
Copy and pasta and Recode it.
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05/18/2009, 01:50
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#10
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elite*gold: 0
Join Date: Jul 2007
Posts: 255
Received Thanks: 273
|
My Re-code Upgrade Npc
Code:
#region Upgrade Npc
if (NPCID == 700)
{
if (Control == 0)
{
Say("I am a master of upgrading items. My skills are almost transcendant. I never fail. ");
Say("I have heard of other who can upgrade items, but I also know that they sometimes fail ");
Say("and break their customer's items. I charge a higher fee for my services, but I never dissappoint a customer. ");
Say("What is your desire?");
Link("Upgrade item quality.", 1);
Link("Upgrade item level.", 2);
Face(30);
Finish();
}
if (Control == 1)
{
Say("Ah, excellent. Upgrading the quality increases the effectiveness of an item. Which item do you want to upgrade?");
Link("Upgrade helmet or earring.", 3);
Link("Upgrade necklace quality.", 4);
Link("Upgrade armor quality.", 5);
Link("Upgrade weapon quality.", 6);
Link("Upgrade ring, heavy ring quality.", 7);
Link("Upgrade boots quality.", 8);
Link("Upgrade shield quality.", 9);
Link("Goodbye.", 255);
Face(30);
Finish();
C.UppAgree = false;
}
if (Control == 2)
{
Say("I see. Upgrading an item's level makes it more powerful, but also harder to use, increasing the item level prerequisite.");
Link("Helmet, Earring", 10);
Link("Upgrade necklace level.", 11);
Link("Upgrade armor level.", 12);
Link("Upgrade weapon level.", 13);
Link("Upgrade ring, heavy ring level.", 14);
Link("Upgrade boots level.", 15);
Link("Upgrade shield level.", 16);
Link("Goodbye.", 255);
Face(30);
Finish();
C.UppAgree = false;
}
if (Control <= 9 && Control >= 3)
{
string TheEquip = "";
if (Control == 3)
TheEquip = C.MyChar.Equips[1];
if (Control == 4)
TheEquip = C.MyChar.Equips[2];
if (Control == 5)
TheEquip = C.MyChar.Equips[3];
if (Control == 6)
TheEquip = C.MyChar.Equips[4];
if (Control == 7)
TheEquip = C.MyChar.Equips[6];
if (Control == 8)
TheEquip = C.MyChar.Equips[8];
if (Control == 9)
TheEquip = C.MyChar.Equips[5];
byte Pos = 0;
if (Control == 3)
Pos = 1;
if (Control == 4)
Pos = 2;
if (Control == 5)
Pos = 3;
if (Control == 6)
Pos = 4;
if (Control == 7)
Pos = 6;
if (Control == 8)
Pos = 8;
if (Control == 9)
Pos = 5;
string[] Splitter = TheEquip.Split('-');
uint ItemId = uint.Parse(Splitter[0]);
if ((ItemId >= 410301 && ItemId <= 410901) || ItemId == 500301 || ItemId == 421301 || ItemId == 410302)
{
Say("I cannot upgrade the quality of that item.");
Link("I see.", 255);
Face(30);
Finish();
return;
}
if (!Other.Upgradable(ItemId) || Other.ItemQuality(ItemId) == 9)
return;
byte RequiredDBs = 0;
RequiredDBs = (byte)(Other.ItemInfo(ItemId)[3] / 20);
if (RequiredDBs == 0)
RequiredDBs = 1;
if (Other.ItemQuality(ItemId) == 6)
RequiredDBs += 2;
if (Other.ItemQuality(ItemId) == 7)
RequiredDBs += 3;
if (Other.ItemQuality(ItemId) == 8)
RequiredDBs += 4;
if (!C.UppAgree)
{
Say("It will take " + RequiredDBs + " dragon balls to upgrade it. Do you still want to upgrade?");
Link("Yes", (byte)Control);
Link("No, i changed my mind.", 255);
Face(30);
Finish();
}
else
{
if (C.MyChar.InventoryContains(1088000, RequiredDBs))
{
for (int i = 0; i < RequiredDBs; i++)
{
C.MyChar.RemoveItem(C.MyChar.ItemNext(1088000));
}
if (Other.ItemQuality(ItemId) < 6)
ItemId = Other.ItemQualityChange(ItemId, 6);
else if (Other.ItemQuality(ItemId) == 6)
ItemId = Other.ItemQualityChange(ItemId, 7);
else if (Other.ItemQuality(ItemId) == 7)
ItemId = Other.ItemQualityChange(ItemId, 8);
else if (Other.ItemQuality(ItemId) == 8)
ItemId = Other.ItemQualityChange(ItemId, 9);
C.MyChar.GetEquipStats(Pos, true);
C.MyChar.Equips[Pos] = ItemId.ToString() + "-" + Splitter[1] + "-" + Splitter[2] + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5];
C.MyChar.GetEquipStats(Pos, false);
C.SendPacket(General.MyPackets.AddItem((long)C.MyChar.Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
}
else
{
Say("You don't have enough DragonBalls.");
Link("I see.", 255);
Face(30);
Finish();
}
}
C.UppAgree = true;
}
if (Control <= 16 && Control >= 10)
{
string TheEquip = "";
bool Coat = false;
bool Dress = false;
if (Control == 10)
TheEquip = C.MyChar.Equips[1];
if (Control == 11)
TheEquip = C.MyChar.Equips[2];
if (Control == 12)
TheEquip = C.MyChar.Equips[3];
if (Control == 13)
TheEquip = C.MyChar.Equips[4];
if (Control == 14)
TheEquip = C.MyChar.Equips[6];
if (Control == 15)
TheEquip = C.MyChar.Equips[8];
if (Control == 16)
TheEquip = C.MyChar.Equips[5];
byte Pos = 0;
if (Control == 10)
Pos = 1;
if (Control == 11)
Pos = 2;
if (Control == 12)
Pos = 3;
if (Control == 13)
Pos = 4;
if (Control == 14)
Pos = 6;
if (Control == 15)
Pos = 8;
if (Control == 16)
Pos = 5;
if (TheEquip != null)
{
string[] Splitter = TheEquip.Split('-');
uint ItemId = uint.Parse(Splitter[0]);
if ((ItemId >= 132303 && ItemId <= 132309) || (ItemId >= 132403 && ItemId <= 132409) || (ItemId >= 132503 && ItemId <= 132509) || (ItemId >= 132603 && ItemId <= 132609) || (ItemId >= 132703 && ItemId <= 132709) || (ItemId >= 132803 && ItemId <= 132809) || (ItemId >= 132903 && ItemId <= 132909))
Coat = true;
if ((ItemId >= 132313 && ItemId <= 132319) || (ItemId >= 132413 && ItemId <= 132419) || (ItemId >= 132513 && ItemId <= 132519) || (ItemId >= 132613 && ItemId <= 132619) || (ItemId >= 132713 && ItemId <= 132719) || (ItemId >= 132813 && ItemId <= 132819) || (ItemId >= 132913 && ItemId <= 132919))
Dress = true;
if (!Other.Upgradable(ItemId))
return;
byte RequiredMets = 0;
if (Other.ItemInfo(ItemId)[3] < 120)
{
RequiredMets = (byte)(Other.ItemInfo(ItemId)[3] / 10);
if (RequiredMets == 0)
RequiredMets = 1;
}
if (RequiredMets != 0)
{
if (Other.ItemQuality(ItemId) < 7)
RequiredMets = 2;
if (Other.ItemQuality(ItemId) == 7)
RequiredMets = (byte)(2 + RequiredMets / 5);
if (Other.ItemQuality(ItemId) == 8)
RequiredMets = (byte)(RequiredMets * 2.6);
if (Other.ItemQuality(ItemId) == 9)
RequiredMets = (byte)(RequiredMets * 3.1);
}
if (RequiredMets != 0)
{
if (!C.UppAgree)
{
Say("It will take " + RequiredMets + " meteors to upgrade it. Do you still want to upgrade?");
Link("Yes", (byte)Control);
Link("No, i changed my mind.", 255);
Face(30);
Finish();
}
else
{
if (C.MyChar.InventoryContains(1088001, RequiredMets) && C.MyChar.Level >= Other.ItemInfo(Other.EquipNextLevel(ItemId))[3])
{
ItemId = Other.EquipNextLevel(ItemId);
if (Coat)
{
ItemId = ItemId + 10;
if (C.MyChar.Level < 12)
return;
}
if (Dress)
{
if (C.MyChar.Job >= 10 && C.MyChar.Job <= 15)
ItemId = ItemId - 2100;
else if (C.MyChar.Job >= 20 && C.MyChar.Job <= 25)
ItemId = ItemId - 1100;
else if (C.MyChar.Job >= 40 && C.MyChar.Job <= 45)
ItemId = ItemId + 900;
else if (C.MyChar.Job >= 100 && C.MyChar.Job <= 145)
ItemId = ItemId + 1900;
if (C.MyChar.Level < 15)
return;
}
for (int i = 0; i < RequiredMets; i++)
{
C.MyChar.RemoveItem(C.MyChar.ItemNext(1088001));
}
C.MyChar.GetEquipStats(Pos, true);
C.MyChar.Equips[Pos] = ItemId.ToString() + "-" + Splitter[1] + "-" + Splitter[2] + "-" + Splitter[3] + "-" + Splitter[4] + "-" + Splitter[5];
C.MyChar.GetEquipStats(Pos, false);
C.SendPacket(General.MyPackets.AddItem((long)C.MyChar.Equips_UIDs[Pos], (int)ItemId, byte.Parse(Splitter[1]), byte.Parse(Splitter[2]), byte.Parse(Splitter[3]), byte.Parse(Splitter[4]), byte.Parse(Splitter[5]), Pos, 100, 100));
Say("Your item has been upgraded. Look and behold my marvelous upgrading skill! Isn't it amazing?");
Link("Thanks a lot!", 255);
Face(30);
Finish();
}
else
{
Say("You don't have enough meteors or you are not able to equip the item after upgrade.");
Link("I see.", 255);
Face(30);
Finish();
}
C.UppAgree = false;
}
}
else
{
Say("I cannot upgrade your item anymore. It is on too high level.");
Link("Damn.", 255);
Face(30);
Finish();
}
C.UppAgree = true;
}
}
}
#endregion
WhereHouses NPC
Code:
#region All WhereHouses
if (NPCID == 8)
C.SendPacket(General.MyPackets.ETCPacket(C.MyChar, 4));
if (NPCID == 81)
C.SendPacket(General.MyPackets.ETCPacket(C.MyChar, 4));
if (NPCID == 82)
C.SendPacket(General.MyPackets.ETCPacket(C.MyChar, 4));
if (NPCID == 83)
C.SendPacket(General.MyPackets.ETCPacket(C.MyChar, 4));
if (NPCID == 84)
C.SendPacket(General.MyPackets.ETCPacket(C.MyChar, 4));
if (NPCID == 85)
C.SendPacket(General.MyPackets.ETCPacket(C.MyChar, 4));
#endregion
Leave Market NPC
Code:
#region Leave NPC
if (NPCID == 211)
{
if (Control == 0)
{
Say("Do you want to leave the market? I can teleport you for free.");
Link("Yeah. Thanks.", 1);
Link("No, I shall stay here.", 255);
Face(165);
Finish();
}
if (Control == 1)
{
ushort XTo = 429;
ushort YTo = 378;
if (C.MyChar.PrevMap == 1015)
{
XTo = 717;
YTo = 571;
}
if (C.MyChar.PrevMap == 1000)
{
XTo = 500;
YTo = 650;
}
if (C.MyChar.PrevMap == 1011)
{
XTo = 188;
YTo = 264;
}
if (C.MyChar.PrevMap == 1020)
{
XTo = 565;
YTo = 562;
}
C.MyChar.Teleport(C.MyChar.PrevMap, XTo, YTo);
}
}
#endregion
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05/18/2009, 13:52
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#11
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elite*gold: 0
Join Date: Sep 2007
Posts: 370
Received Thanks: 117
|
who can help me? .. i have error witch link packets
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05/18/2009, 20:57
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#12
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elite*gold: 0
Join Date: Oct 2007
Posts: 99
Received Thanks: 33
|
Quote:
Originally Posted by mejo33
who can help me? .. i have error witch link packets
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Where the error is just add NPC next to it so Ex. NPCLink and that should fix it, did for me at least.
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05/18/2009, 21:49
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#13
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elite*gold: 0
Join Date: Sep 2007
Posts: 370
Received Thanks: 117
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Quote:
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
namespace COServer_Project
{
public class NPCDialog
{
#region Dialog Functions/Variables
Character Char = null;
public void Say(string Text)
{
Char.MyClient.SendPacket(General.MyPackets.NPCSay( Text));
}
public void Link(string Text, byte DialogLink)
{
Char.MyClient.SendPacket(General.MyPackets.Link(Text, DialogLink));
}
public void Input(string Text, byte DialogLink)
{
Char.MyClient.SendPacket(General.MyPackets.Link2(Text, DialogLink));
}
public void Face(ushort FaceID)
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Here a my error..
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05/19/2009, 04:00
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#14
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elite*gold: 0
Join Date: Oct 2007
Posts: 99
Received Thanks: 33
|
Quote:
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
namespace COServer_Project
{
public class NPCDialog
{
#region Dialog Functions/Variables
Character Char = null;
public void Say(string Text)
{
Char.MyClient.SendPacket(General.MyPackets.NPCSay( Text));
}
public void Link(string Text, byte DialogLink)
{
Char.MyClient.SendPacket(General.MyPackets.NPCLink(Text, DialogLink));
}
public void Input(string Text, byte DialogLink)
{
Char.MyClient.SendPacket(General.MyPackets.NPCLink2(Text, DialogLink));
}
public void Face(ushort FaceID)
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That should do it
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05/19/2009, 17:20
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#15
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elite*gold: 0
Join Date: Sep 2007
Posts: 370
Received Thanks: 117
|
Quote:
Originally Posted by Nirion
That should do it
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meh, ty
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07/01/2009 - CO2 PServer Guides & Releases - 7 Replies
This is my possible hacker system.
What does this Possible Hacker System do?
When someone logs out of the game and if they have more than 15k cps or more than 350m it writes their ...
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