Here is the snippet from Mob.cs
I can't really see where it makes it add it automatically :O
Code:
if (MyMath.ChanceSuccess(30))
{
DI2.Silvers = (uint)(Rnd.Next(MinSilvers, MaxSilvers) * DropRates.Silver);
if(Char != null)
if (Char.VipLevel >= 3)
{
Char.Silvers += DI2.Silvers;
return;
}
DI2.UID = (uint)Rnd.Next(10000000);
DI2.Loc.X = (ushort)(Loc.X + Rnd.Next(4) - Rnd.Next(4));
DI2.Loc.Y = (ushort)(Loc.Y + Rnd.Next(4) - Rnd.Next(4));
if (DI2.Silvers < 10)
DI2.Info.ID = 1090000;
else if (DI2.Silvers < 100)
DI2.Info.ID = 1090010;
else if (DI2.Silvers < 1000)
DI2.Info.ID = 1090020;
else if (DI2.Silvers < 3000)
DI2.Info.ID = 1091000;
else if (DI2.Silvers < 10000)
DI2.Info.ID = 1091010;
else
DI2.Info.ID = 1091020;
if (!DI2.FindPlace((Hashtable)Game.World.H_Items[Loc.Map])) return;
DI2.Drop();
}







