Quote:
Originally Posted by pro4never
for the love of ***... I think this is the 3rd post of yours I've had to request be moved..
IF IT'S NOT RELATED TO THE OFFICIAL GAME THEN IT BELONGS IN THE PSERVER SECTION.
A mod will move this... again.
There's a number of options
#1: Sobs (npcs that can be attacked generally)
#2: Ground effects (can display via entity ID or by using the UID field as 2 ushorts representing X and Y)
Note that ground effects can be done via effect ID or through the string packet (less ideal). There's a number of examples if you search through various public sources. I know fang was documenting some stuff on them at one point so his posts may be a good starting point for your research.
PS: You can most definitely create Sobs with no name at all if that's how you wanted to handle it. I'm pretty sure there's even a subtype that cannot be clicked. Think of it like the furniture system.
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ops i got confused agen about the section sorry,
humm you know what i was thiking,
i was thiking if i can make this a source part not client,
for example inside of the source use something like this for example
if x= 453 y =323 then use the effect (b_fire) and put the b_fire inside of the client so it can send the packet.
edit: or if i can just find out how this is done
then the rest will be easy