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Adding Effect without npc?

Discussion on Adding Effect without npc? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Adding Effect without npc?

hey guys today i sow something that was just what i need for my project

so basically middle of tc it was burning, but the edit was not using any npc, so my question is how can you add a edit in a map without using a npc?



as you can see i did 1 and i made it with npc, and i named it (.) but you can still see.

so if you know a way please let me know thank you
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Old 02/25/2013, 04:59   #2
 
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for the love of ***... I think this is the 3rd post of yours I've had to request be moved..

IF IT'S NOT RELATED TO THE OFFICIAL GAME THEN IT BELONGS IN THE PSERVER SECTION.

A mod will move this... again.


There's a number of options

#1: Sobs (npcs that can be attacked generally)
#2: Ground effects (can display via entity ID or by using the UID field as 2 ushorts representing X and Y)


Note that ground effects can be done via effect ID or through the string packet (less ideal). There's a number of examples if you search through various public sources. I know fang was documenting some stuff on them at one point so his posts may be a good starting point for your research.

PS: You can most definitely create Sobs with no name at all if that's how you wanted to handle it. I'm pretty sure there's even a subtype that cannot be clicked. Think of it like the furniture system.
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Old 02/25/2013, 05:04   #3
 
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Quote:
Originally Posted by pro4never View Post
for the love of ***... I think this is the 3rd post of yours I've had to request be moved..

IF IT'S NOT RELATED TO THE OFFICIAL GAME THEN IT BELONGS IN THE PSERVER SECTION.

A mod will move this... again.


There's a number of options

#1: Sobs (npcs that can be attacked generally)
#2: Ground effects (can display via entity ID or by using the UID field as 2 ushorts representing X and Y)


Note that ground effects can be done via effect ID or through the string packet (less ideal). There's a number of examples if you search through various public sources. I know fang was documenting some stuff on them at one point so his posts may be a good starting point for your research.

PS: You can most definitely create Sobs with no name at all if that's how you wanted to handle it. I'm pretty sure there's even a subtype that cannot be clicked. Think of it like the furniture system.
ops i got confused agen about the section sorry,

humm you know what i was thiking,

i was thiking if i can make this a source part not client,

for example inside of the source use something like this for example

if x= 453 y =323 then use the effect (b_fire) and put the b_fire inside of the client so it can send the packet.

edit: or if i can just find out how this is done


then the rest will be easy
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Old 02/25/2013, 05:14   #4
 
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There is relatively poor documentation regarding map objects. Editing the background is pretty simple but anything past that gets significantly more complex. You may want to look at korvs dmap tool but outside of that, not much advice to give you.
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Old 02/25/2013, 17:48   #5
 
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#request close

problem solve.

thanks to
.impulse
.pro4never
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Old 02/25/2013, 17:50   #6
 
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Arrow CO2 Main - Discussions / Questions -> CO2 PServer - Discussions / Questions

#Moved to the right section
#Closed as requested
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