Quote:
Originally Posted by shadowman123
after a while of searching i found that they use the cheat Engine to change Item Id to be able to open socket in it .. its too easy to fix now Thx Alot every1
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i've gone way too far with this
and as everyone else said , server side checks should prevent anyone from doing such stuff
i've written a thread about exploits before , find it in my sig.
i've given examples for it includes but not limited to changing items id's to bypass client side checks
but to sum it up
add check on the item usage section on trinity at the socketting section to see if the item is valid to add a soc in it
also you can go a bit more wild with it using a simple method to do more checks on the item while upgrading q or l and socket
there is some bug in trinity for upgrading the level of level 1 weapons which turn to be refined/unique level 127 wep which people may abuse
all of that could be solved with a hard coded method to check for everything
should looks like
bool itemusagemultichecks (enum wayofupgreation , item item)
switch
case socketing
check on item id , level , chances , pla pla
if cheating then ban
return bool