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clan war impluse source 5517
Discussion on clan war impluse source 5517 within the CO2 Private Server forum part of the Conquer Online 2 category.
01/03/2013, 13:16
#1
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Join Date: Aug 2008
Posts: 144
Received Thanks: 18
help with clan war impluse source 5517
i make clanwar for my server
but there is some problem
clans score don't appear at screen
clan name don't change at the clan pole
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Conquer_Online_Server.Database;
using Conquer_Online_Server.Network.GamePackets;
using Conquer_Online_Server.ServerBase;
namespace Conquer_Online_Server.Game.Tournaments
{
class ClanWar
{
private static bool changed = false;
public static int Claim = 0;
public static SobNpcSpawn ClanFlag, ClanFlag2;
public static Conquer_Online_Server.Game.Clans CurrentTopLeader;
public static bool FirstRound = false;
public static bool IsWar = false;
public static Time32 LastWin;
public static Conquer_Online_Server.Game.Clans PoleKeeper;
private static string[] scoreMessages;
public static SafeDictionary<uint, Conquer_Online_Server.Game.Clans> Scores = new SafeDictionary<uint, Conquer_Online_Server.Game.Clans>(100);
public static Time32 ScoreSendStamp;
public static DateTime StartTime;
public static void AddScore(uint addScore, Conquer_Online_Server.Game.Clans clan)
{
if (clan != null)
{
clan.WarScore += addScore;
if ((int)ClanFlag.Hitpoints <= 0)
{
FinishRound();
return;
}
else
{
changed = true;
if (!Scores.ContainsKey(clan.ClanId))
{
Scores.Add(clan.ClanId, clan);
SendScores();
}
}
}
}
public static void End()
{
if (ClanFlag != null)
{
Kernel.SendWorldMessage(new Message("The Clan, " + PoleKeeper.ClanName + ", owned by " + PoleKeeper.ClanLider + " has won this Clan war!---Clan war has ended!", System.Drawing.Color.White, 0x7db), Kernel.GamePool.Values);
}
else
{
Kernel.SendWorldMessage(new Message("Clan war has ended and there was no winner!", System.Drawing.Color.Red, 0x7db), Kernel.GamePool.Values);
}
IsWar = false;
UpdatePole(ClanFlag);
}
public static void FinishRound()
{
if (!((PoleKeeper == null) || FirstRound))
{
}
LastWin = Time32.Now;
FirstRound = false;
SortScores(out PoleKeeper);
if (PoleKeeper != null)
{
Kernel.SendWorldMessage(new Message("The Clan, " + PoleKeeper.ClanName + ", owned by " + PoleKeeper.ClanLider + " has won this Clan war round!", System.Drawing.Color.Red, Message.Center), ServerBase.Kernel.GamePool.Values);
ClanFlag.Name = PoleKeeper.ClanName;
}
ClanFlag.Hitpoints = ClanFlag.MaxHitpoints;
Kernel.SendWorldMessage(ClanFlag, Kernel.GamePool.Values, (ushort)0x5e5);
Reset();
UpdatePole(ClanFlag);
}
public static void Initiate()
{
var Map = Kernel.Maps[1509];
ClanFlag = (SobNpcSpawn)Map.Npcs[812];
}
public static void Reset()
{
Scores = new SafeDictionary<uint, Conquer_Online_Server.Game.Clans>(100);
ClanFlag.Hitpoints = ClanFlag.MaxHitpoints;
IsWar = true;
}
public static void SendScores()
{
if (scoreMessages == null)
{
scoreMessages = new string[0];
}
if (Scores.Count == 0)
{
return;
}
if (changed)
{
SortScores(out CurrentTopLeader);
for (int i = 0; i < scoreMessages.Length; i++)
{
Message message = new Message(scoreMessages[i], System.Drawing.Color.Red, i == 0 ? Message.FirstRightCorner : Message.ContinueRightCorner);
Kernel.SendWorldMessage(message, ServerBase.Kernel.GamePool.Values, (ushort)1509);
}
}
}
private static void SortScores(out Conquer_Online_Server.Game.Clans winner)
{
winner = null;
List<string> list = new List<string>();
string item = Constants.ServerName + " ClanWar:";
list.Add(item);
SortedDictionary<uint, SortEntry<uint, Conquer_Online_Server.Game.Clans>> source = new SortedDictionary<uint, SortEntry<uint, Conquer_Online_Server.Game.Clans>>();
foreach (Conquer_Online_Server.Game.Clans clans in Scores.Values)
{
if (Kernel.ServerClans.ContainsKey(clans.ClanId))
{
if (source.ContainsKey(clans.WarScore))
{
source[clans.WarScore].Values.Add(clans.ClanId, clans);
}
else
{
source.Add(clans.WarScore, new SortEntry<uint, Conquer_Online_Server.Game.Clans>());
source[clans.WarScore].Values = new Dictionary<uint, Conquer_Online_Server.Game.Clans>();
source[clans.WarScore].Values.Add(clans.ClanId, clans);
}
}
}
int num = 0;
foreach (KeyValuePair<uint, SortEntry<uint, Conquer_Online_Server.Game.Clans>> pair in source.Reverse<KeyValuePair<uint, SortEntry<uint, Conquer_Online_Server.Game.Clans>>>())
{
foreach (Conquer_Online_Server.Game.Clans clans in pair.Value.Values.Values)
{
if (num == 0)
{
winner = clans;
}
object[] objArray = new object[] { "No ", (num + 1).ToString(), ": ", clans.ClanName, "(", pair.Key, ")" };
string str2 = string.Concat(objArray);
list.Add(str2);
num++;
if (num == 4)
{
break;
}
}
if (num == 4)
{
break;
}
}
changed = false;
scoreMessages = list.ToArray();
}
public static void Start()
{
Scores = new SafeDictionary<uint, Conquer_Online_Server.Game.Clans>(100);
StartTime = DateTime.Now;
Kernel.SendWorldMessage(new Message("Clan war has began!", System.Drawing.Color.Red, 0x7db), Kernel.GamePool.Values);
FirstRound = true;
IsWar = true;
}
public static void UpdatePole(SobNpcSpawn ClanFlag)
{
new Database.MySqlCommand(Conquer_Online_Server.Database.MySqlCommandType.UPDATE)
.Update("sobnpcs").Set("name", ClanFlag.Name)
.Set("life", (long)ClanFlag.Hitpoints).Where("id", (long)ClanFlag.UID).Execute();
}
}
}
01/04/2013, 05:15
#2
elite*gold: 0
Join Date: Jan 2013
Posts: 2
Received Thanks: 0
very
very good
01/05/2013, 15:21
#3
elite*gold: 0
Join Date: Aug 2008
Posts: 144
Received Thanks: 18
can anyone help with that
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