Register for your free account! | Forgot your password?

Go Back   elitepvpers > MMORPGs > Conquer Online 2 > CO2 Private Server
You last visited: Today at 23:21

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Idea] Ninja on Patch 5017

Discussion on [Idea] Ninja on Patch 5017 within the CO2 Private Server forum part of the Conquer Online 2 category.

Reply
 
Old   #1
 
danielachraf's Avatar
 
elite*gold: 20
Join Date: Mar 2008
Posts: 958
Received Thanks: 494
[Idea] Ninja on Patch 5017

I think it is easy to code it .. but i am so lazy and i think i will not put ninja on my server ...
First setup
You will make In your Script (Register.php) a rectangle and his name will be : IF You want to be Ninja Write 50
And another one called Your Character Name : and in the table Will edit all thing .. i mean he will enter in the game without choose Your character
And then you will code a npc that will learn you Ninja skills (If You can do the skills ) and i think it will be easiest way ..
Note :
Ninjas will be internninja ... if they write 50 .. so be master from level 1 and type 55 .. and type in the rules if you put example 55 we will delete your account
I hope i helped you ..
danielachraf is offline  
Thanks
2 Users
Old 04/12/2009, 00:25   #2
 
elite*gold: 0
Join Date: Apr 2009
Posts: 354
Received Thanks: 105
i guess good idea but thats some php coding and i could type in anyones character and type 50 ?

you could just.. make an npc and charge people to change job or let them if they want change job ONE TIME ONLY so set a save thing in it , and let it change to level 15 but items are lowing down too so like reborn. but ninja without reborn
CoAttack is offline  
Old 04/12/2009, 00:41   #3
 
danielachraf's Avatar
 
elite*gold: 20
Join Date: Mar 2008
Posts: 958
Received Thanks: 494
Yea ... it is the easiest way if you can't do the npc for changing job
danielachraf is offline  
Thanks
1 User
Old 04/12/2009, 01:07   #4
 
justprownage's Avatar
 
elite*gold: 0
Join Date: May 2008
Posts: 203
Received Thanks: 87
I made an attempt to add ninja on to 5017 but the only thing thats messing me up is the itemtypes and texture ids. I guess it isn't possible then, is it?

But I think it's possible to add Fans and Towers on to 5017.
justprownage is offline  
Old 04/12/2009, 01:11   #5
 
danielachraf's Avatar
 
elite*gold: 20
Join Date: Mar 2008
Posts: 958
Received Thanks: 494
Quote:
Originally Posted by justprownage View Post
I made an attempt to add ninja on to 5017 but the only thing thats messing me up is the itemtypes and texture ids. I guess it isn't possible then, is it?

But I think it's possible to add Fans and Towers on to 5017.
No it isn't ... the hardest thing in it add his place on status
danielachraf is offline  
Thanks
1 User
Old 04/12/2009, 15:11   #6
 
elite*gold: 0
Join Date: Apr 2009
Posts: 148
Received Thanks: 15
I reckon the NPC option CoAttack said would be the best approach for now...

I guess if you can create new gears, it shouldn't be too hard, the only problem I would really have is adding in the skills... unless it's already implemented...

No, it wouldn'
flaMe~ is offline  
Old 04/12/2009, 16:33   #7
 
Zatoichi's Avatar
 
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
nah, thats like 4 entries in the client, just to make it possible to attain the job (professionalname.ini i think. While your in there check out the 4 taos TQ never gave us, been in there for years...). Then you gotta code the NPC. Im making a map, of a ninja hide out, where we all can put a ninja NPC. That'll be the 1st map i do for the custom map, something small, fast, and something everyone who is v5017 can use to implement the ninja. Then there needs to be weps, stuff like that. Again someone should get on a concrete release of the items and stuff, like custom items. I hated TQ's ninja, they coulda done alot better. Maybe the team starting up will do it some justice.
Zatoichi is offline  
Old 04/12/2009, 17:45   #8
 
elite*gold: 0
Join Date: Apr 2009
Posts: 354
Received Thanks: 105
and for stats... stats.ini in the debug folder
CoAttack is offline  
Old 04/12/2009, 18:07   #9
 
justprownage's Avatar
 
elite*gold: 0
Join Date: May 2008
Posts: 203
Received Thanks: 87
Stats and the profession ids were the easiest to add. The hardest thing to add the ninja items to be equipable. And the ninja skills.
justprownage is offline  
Old 04/12/2009, 19:06   #10
 
Zatoichi's Avatar
 
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
That only applies if you are trying to add TQ's ninja skills and weps. I plan on just making my own. I think a better job can be done with the ninja class, by the user community.
Zatoichi is offline  
Old 04/12/2009, 19:10   #11
 
justprownage's Avatar
 
elite*gold: 0
Join Date: May 2008
Posts: 203
Received Thanks: 87
Quote:
Originally Posted by Zatoichi View Post
That only applies if you are trying to add TQ's ninja skills and weps. I plan on just making my own. I think a better job can be done with the ninja class, by the user community.
Well Ninja IS TQ's, Am I wrong? This whole game is created by TQ.
Btw when you said 'I plan on just making my own' , Do you mean making your own class, skills and weps, or new Ninja items, weps and skills?
justprownage is offline  
Old 04/12/2009, 19:18   #12
 
Zatoichi's Avatar
 
elite*gold: 0
Join Date: Nov 2006
Posts: 434
Received Thanks: 431
i plan on reworking the ninja from the ground up. I dont like personally they way TQ handled the ninja class. The aerial attack was kinda cool, but...lets just say, in my view, they missed what is the essence of a ninja. I will surely be releasing a ninja class for 5017, with all custom weps and armors, skills/magic, etc. And i think my ideas will execute better in game, and provide a layer of depth not yet seen in combat. If the team i am about to start working with doesn't tackle it, i will do it with the guy i have been working with.

For that matter, i have plans for 5 classes, the ninja is one. The three buried taos are three more. the last one is a secret, for now.
Zatoichi is offline  
Reply


Similar Threads Similar Threads
Is there any 5017 source that ninja skills work?
10/25/2009 - CO2 Private Server - 6 Replies
Title tells it all.
[Developement] CoMy 5017 With Ninja And Evreything
07/22/2009 - CO2 Private Server - 123 Replies
Credits to BrokeN WinG for base! Well i decided to continue working on that source for the community. What we have so far: Ninja Nearly Done except skills 120 Earring Called CoMyEarring DONE 120 Shield called DragonShield DONE GoldTrophy FIxed and Done
[Help] i need MagicType.dat have the Skill Ninja on Client 5017 Please help
07/01/2009 - CO2 Private Server - 3 Replies
Now My have problem join the Skill Ninja in Client 5017 1- i Copy MagicType.dat in Client 5095 and my got the problem in the Verason how my get the Skill Ninja Please Help.... And all know how my Finsh the problem or all have MagicType.dat have Ninja and uesd on Client 5017 Give my please all Help And thanks :mofo:
[Help] i finsh the join katana in 5017 and now my have problem in Vest ninja help me
05/27/2009 - CO2 Private Server - 3 Replies
:mofo: tnx all Help My join the (Katana) Now My need help join the Vest ninja i finsh join OwlVest in the Sourc and my add the code and finsh in the sourc now my have problem in the client my need all dds Vest ninja ---> and dds MapItemIcon i need and my cope all Conqueronline all dds dont my see vest i need link all dds in the MapItemIcon and ItemMinIcon
Ninja, good idea !!::::???
08/01/2008 - Conquer Online 2 - 7 Replies
post u , ninja īs s good plvl or no ?



All times are GMT +1. The time now is 23:22.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.