Quote:
Originally Posted by shadowman123
well ill tell u what he meant by that .. he says that when sm1 send very long message to the target the target become freezed and the client crashes ..
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All have to is check for the length of the message. I've usually limited it to 255 characters when I ran a server.
Another solution could be to split the message up, but with the above then send it as more than one message at a time ^^