I discovered that When Someone Has locked skill on PTarget , and the PTarget moves its not breaking.I have tried several ways of making it break whenever charr moves or dies.Anyone got an Idea what do I suppose to do? Hints are All right.Same to other skills, I just want charr to stop Locking the skill after Target is dead.
Uhhm, if it's not being taken into account wherever skills calculate damage (which is Other.CalculateDamage I think, if not, look at the actual code in Character.UseSkill), then it's not gunna work. Look in Character.UseSkill...
Well, you could track the characters location when attacking is initiated, and then just check if they're not on the same location. If they aren't then null out PTarget, same thing if they're dead.
Well, you could track the characters location when attacking is initiated, and then just check if they're not on the same location. If they aren't then null out PTarget, same thing if they're dead.
#Bump , nvm having problems with Coord's Checking X_X Never Really tried it before.Any help?
Btw It stops attacking once the target is dead.But Once you start to be locking skill at ghost it keeps attacking it till you rev's.Hmm any help about this one too? Thats my SkillLooping Part.
else if (AtkType == 21)
{
if (SkillLooping != 0)
{
if (SkillLoopingTarget != 0)
{
if (SkillLoopingTarget > 400000 && SkillLoopingTarget < 500000)
{
SingleMob Targ = (SingleMob)Mobs.AllMobs[SkillLoopingTarget];
if (Targ == null || !Targ.Alive)
return;
else
UseSkill(SkillLooping, (ushort)Targ.PosX, (ushort)Targ.PosY, SkillLoopingTarget);
if (!Alive)
{
UseSkill(SkillLooping, (ushort)Targ.PosX, (ushort)Targ.PosY, SkillLoopingTarget);
}
else
{
SkillLoopingTarget = 0;
Attacking = false;
}
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