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Appereance choice

Discussion on Appereance choice within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Appereance choice

Hi there.
I'm wondreing if someone knows how character appearance works.
(Its the thing who shows your gears, garment or artifact effects to players).

Is there a value in the spawnpacket and the character info that correspond to it or do i have to code it trought the spawnpacket to do not write artifact ids etc ... ?

btw it's a 10010 packet action 178.
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Old 08/19/2012, 08:16   #2
 
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100%
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Old 08/19/2012, 19:52   #3
 
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Just an offset in the spawn packet. The client handles the rest.
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Old 08/19/2012, 21:47   #4
 
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This offset should appears in the packet wich display gears to the client i think.. But can't find it =/
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Old 08/20/2012, 06:04   #5
 
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Hmm lets say how others see u ... After u set up valid offsets of packet 10014 it is sent to every player in yr screen and u can surely see this in Screen.cs
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Old 08/20/2012, 10:19   #6


 
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Why do you assume that every source has a screen.cs >.<
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Old 08/21/2012, 01:06   #7
 
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Quote:
Originally Posted by Korvacs View Post
Why do you assume that every source has a screen.cs >.<
i didnt assume that .. Am Already Sure from that every public source contains screen system .. and in source am using (impulse based source ) its called Screen.cs so idk about Albertos never worked with it b4
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Old 08/21/2012, 01:21   #8


 
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Quote:
Originally Posted by shadowman123 View Post
i didnt assume that .. Am Already Sure from that every public source contains screen system .. and in source am using (impulse based source ) its called Screen.cs so idk about Albertos never worked with it b4
Not LOTF. Not TheCOServer. It is just a kind of convention in more later public source.
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