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problem with upgarding source to 5620

Discussion on problem with upgarding source to 5620 within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old 08/06/2012, 16:56   #16
 
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the code I told people to add is
Code:
       public string Name
        {
            get { return _Name; }
            set
            {
                _Name = value;
                SpawnPacket = new byte[8 + 230 + _Name.Length];
                WriteUInt16((ushort)(230 + _Name.Length), 0, SpawnPacket);
                WriteStringList(new List<string> { _Name }, 226, SpawnPacket);
[COLOR="SeaGreen"]        [B]        WriteUInt16(10014, 2, SpawnPacket);[/B][/COLOR]
            }
        }
but you added this
Code:
      public string Name 
        { 
            get { return _Name; } 
            set 
            { 
                _Name = value; 
                SpawnPacket = new byte[8 + 230 + _Name.Length]; 
                WriteUInt16((ushort)(230 + _Name.Length), 0, SpawnPacket); 
                WriteStringList(new List<string> { _Name }, 226, SpawnPacket); 
            } 
        }
I'm really sick so i cba'd to google a meme just for you.
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Old 08/06/2012, 16:59   #17
 
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holy **** some ugly code.
I don't have a username is offline  
Old 08/06/2012, 17:01   #18
 
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Ikr, I also really hate it when people name variables with such dumb names.
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Old 08/06/2012, 17:03   #19
 
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Lightbulb

Quote:
Originally Posted by I don't have a username View Post
holy **** some ugly code.
Just tell the wrong

Quote:
Originally Posted by diedwarrior View Post
Ikr, I also really hate it when people name variables with such dumb names.
just tell me you'r yahoo for one mint
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Old 08/06/2012, 17:08   #20
 
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Quote:
Originally Posted by diedwarrior View Post
the code I told people to add is
Code:
       public string Name
        {
            get { return _Name; }
            set
            {
                _Name = value;
                SpawnPacket = new byte[8 + 230 + _Name.Length];
                WriteUInt16((ushort)(230 + _Name.Length), 0, SpawnPacket);
                WriteStringList(new List<string> { _Name }, 226, SpawnPacket);
     [SIZE="7"]   [B]        WriteUInt16(10014, 2, SpawnPacket);[/B][/SIZE]
            }
        }
but you added this
Code:
      public string Name 
        { 
            get { return _Name; } 
            set 
            { 
                _Name = value; 
                SpawnPacket = new byte[8 + 230 + _Name.Length]; 
                WriteUInt16((ushort)(230 + _Name.Length), 0, SpawnPacket); 
                WriteStringList(new List<string> { _Name }, 226, SpawnPacket); 
            } 
        }
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Old 08/06/2012, 17:18   #21
 
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Okay I give up.
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