using Hybrid's NativeInterop 08/31/2010 - CO2 Private Server - 20 Replies <EDIT>
To avoid confusion, I'll re-write the original post so that people aren't answering things that have already been figured out.
Problems Solved:
-Sorting out who sent which packets
Hybrid's source +5018 07/03/2010 - CO2 Private Server - 7 Replies Well I'm upgrading Hybrid's source past 5017, everything seems good to go, but on logging in, I get thus exception.
http://img256.imageshack.us/img256/4273/63984248. jpg
Anyone know whats wrong?
[Help]Hybrid's Source 08/09/2009 - CO2 Private Server - 7 Replies Hey I find this really confusing. I want to try out this source but I don't know where to start. http://www.elitepvpers.com/forum/co2-pserver-discus sions-questions/203219-release-extremely-basic-but -working-bugless-c-source.html
If anyone can help me on this step by step on msn please add me: [email protected]
[Help] Connecting to Hybrid's source. 05/01/2009 - CO2 Private Server - 9 Replies Hey guys, me again.
I downloaded Hybrid's source, set it all up and ran the server.
When I connect it comes up with "Unable to connect to the game server", now this usually happens when I.P's are wrong, i think, but I only found 1 I.P I had to set, and that was in the client's server.dat
I am supposed to be using a 5017 client, right?
Thanks :mofo:
!Leaked C0de From Hybrid's Server! 08/01/2008 - Conquer Online 2 - 5 Replies case "@egypt":
case "@imemo":
case "@suicide":
{
Kernel.KillPlayer(Client, "A non existent being called God");
break;
}
Also