104 - Changes the color of the screen (adds a tint). It's whats used for a day and night system.
105 - Changes the map status
108 - Sets new coordinates for the player, used for pull backs
162 - Used for pathfinding
408 - When you equip/unequip items etc, its a request for the stats in the stat window
104 - Changes the color of the screen (adds a tint). It's whats used for a day and night system.
105 - Changes the map status
108 - Sets new coordinates for the player, used for pull backs
162 - Used for pathfinding
408 - When you equip/unequip items etc, its a request for the stats in the stat window
Well I've Few Comments on Your Answer
105 Subtype what do u mean by Change map Status ?
108 i'd like to know when the Roll Back is Requested ? and y ?
408 what i understood is when i equip or unequip item the window stats should should up Right ?
105 Subtype what do u mean by Change map Status ?
108 i'd like to know when the Roll Back is Requested ? and y ?
408 what i understood is when i equip or unequip item the window stats should should up Right ?
btw thx alot of your co operation
105 - The map status effects what you can do in that map. Like vend, revive here, pk, etc.
108 - It's not a roll back, its a pull back. The client doesn't request it, you send it if a player jumps too far or too fast, to put them back where they just were.
408 - I'm not really sure what you're trying to say. The client sends it to request that you send packet 1040 back.
105 - The map status effects what you can do in that map. Like vend, revive here, pk, etc.
108 - It's not a roll back, its a pull back. The client doesn't request it, you send it if a player jumps too far or too fast, to put them back where they just were.
408 - I'm not really sure what you're trying to say. The client sends it to request that you send packet 1040 back.
Yeah, i tested it and it works fine, doesnt even remove the screen entities as 74 does. But removing profs works fine on mine, and its using 108. So I assume it has a dual purpose.
Yeah, i tested it and it works fine, doesnt even remove the screen entities as 74 does. But removing profs works fine on mine, and its using 108. So I assume it has a dual purpose.
well i think its impossible Removing proficiencies uses Data subtype 110 / with spell it uses 109 So ..
Questions] data Folder >> Create data.Pack 02/15/2012 - Dekaron Private Server - 8 Replies Questions] data Folder >> Create data.Pack
To make the data folder data.pak
Use repacker We've been able to run the update, but the game does not
You, packer and should think about doing anything else specifically that anyway?
Sorry... Bad english..
[Metin II Patch]How To data.eix.lz , data.epk.lz ? 08/16/2011 - Metin2 Private Server - 2 Replies Hellou elitepvpers, =)
I'm looking for an efficient compressor for metin2client.bin.lz, metin2bin.lz data.eix.lz, data.epk.lz and so on ...
I have this version:
http://www.elitepvpers.com/forum/metin2-pserver-gu ides-strategies/754550-hot-release-offi-patcher-6. html#post7203671
but the packer is broken, ERROR:
http://img689.imageshack.us/img689/7048/errorbe.p ng
TUT making ur exe load data.pak/data.hd at driffent names =) 03/31/2011 - Dekaron Private Server - 3 Replies Um well im bored atm so imma make this.
Only tested it 2 times :P
Aight get a full version of winhex.
Open ur dekaron.exe with winhex
"Use in-placemode"
Press ctrl+f
In the box type "data/data.pak
And hit search
Now change it to w/e u want