Main Character:
Second Character:
Well, as you can see on the image I attached, an equipped item which is the RidingCrop is not spawning to myself (can't see it), while other players can see. I do believe that there something wrong with the code below. Anyone?
public void SendEquipment(bool Others)
{
ItemUsage I = new ItemUsage(true);
I.UID = this.Entity.UID;
I.ID = 46;
for (uint Z = 1; Z < 19; Z++)
{
if (!this.Equipment.Free(Z))
{
Interfaces.IConquerItem Item = this.Equipment.TryGetItem(Z);
switch (Item.Position)
{
case 1:
I.Pos1 = Item.UID;
break;
case 2:
I.Pos2 = Item.UID;
break;
case 3:
I.Pos3 = Item.UID;
break;
case 4:
I.Pos4 = Item.UID;
break;
case 5:
I.Pos5 = Item.UID;
break;
case 6:
I.Pos6 = Item.UID;
break;
case 7:
I.Pos7 = Item.UID;
break;
case 8:
I.Pos8 = Item.UID;
break;
case 9:
I.Pos9 = Item.UID;
break;
case 15:
if (I.Pos4 != 0)
I.Pos10 = Item.UID;
break;
case 16:
if (I.Pos4 != 0)
I.Pos11 = Item.UID;
break;
case 18:
I.Pos14 = Item.UID;
break;
}
}
}
if (Others)
this.SendScreen(I, true);
else
this.Send(I);
}
Edit- Anyone know what is the offset for Away status?