How meny ppl have got this to work?Proxy side of it..?was it with a QO source or A fresh build?(Im not going to ask for the source,Im just wondering..btw)
I'm going to try it out,Should take me a while,I havent touched a computer in like 4 months(apartment burnt down ,and I just got a "new" computer/internet).
Any reason this is in the PS section and not the programming section?I never checked the PS section and almost missed this thread!
Yes, multiple people have gotten it to work.
Korvacs and I have gotten it to work server-side, unknownone used everything you see here to get it working in a proxy which works fully with 5095.
I know Korvacs a good programmer,and unknown is the best when it comes to CO,I was wondering if ppl with a lot less exp then the real pro's have had any sucsess,and how - QO source or thier own..Stupid Question I guess,after I think about it,Just boared and waiting for VS to finish downloading.Sience all the info is out Ive got to give it a good effort.
How meny ppl have got this to work?Proxy side of it..?was it with a QO source or A fresh build?(Im not going to ask for the source,Im just wondering..btw)
I'm going to try it out,Should take me a while,I havent touched a computer in like 4 months(apartment burnt down ,and I just got a "new" computer/internet).
Any reason this is in the PS section and not the programming section?I never checked the PS section and almost missed this thread!
Quote:
Originally Posted by Real~Death
I know Korvacs a good programmer,and unknown is the best when it comes to CO,I was wondering if ppl with a lot less exp then the real pro's have had any sucsess,and how - QO source or thier own..Stupid Question I guess,after I think about it,Just boared and waiting for VS to finish downloading.Sience all the info is out Ive got to give it a good effort.
If you mean anyone that takes sources from here and "changes them into their server" then no, nobody has. Most people here are too unexperienced to do anything like this. Most people here do not even know how to work with the original conquer encryption.
Sparkie has done every bit of work for you. Every class -other- than the server key packet generator works correctly. He's even written a new blowfish implementation for openssl.net. All you have left to do is to instantiate and etc.
Sparkie has done every bit of work for you. Every class -other- than the server key packet generator works correctly. He's even written a new blowfish implementation for openssl.net. All you have left to do is to instantiate and etc.
It's really easy. Good luck.
Agreed hes posted everything you need.
Proxy: Done
Server: Going through the packethandler stage now =D
If unknownone wants to post this in the programming section also, then be so. We moderators don't have the power to duplicate a thread. (I think this should be in both sections :P)
I was thinking that too. You should be able to move the thread and keep the original here so basically it's in both sections. Only difference is the one in this section would say Moved and redirect tot he other forum.
Not up to me though xD
I released it with the intention of people implementing it in servers, rather than creating a myriad of proxy-based bots. If someone wants to make a proxy, they can go out of their way to look for the thread.
Having finally got a decent amount of time to work on this, i have now passed the exchange phase and handling the 0x41C packet... i would have been logged in but for having some troubles with the message packet (still won't work).. im just sending the answer_ok i have written out in bytes >.>....
ive added everything to the source... now the only thing is to figure out what to do next xD... i know i have to create the serverkey right? with ServerKeyExchange => CreateServerKey.. but do i need to send it to the server? or should i just use HandleClientKey right after creating the server key? any ideas? I tryed n tryed tracing the code... n tryed creating the serverkey expecting the client to send its own one so i can use handleclientkey but no reaction from the client.... even tryed tracing it with packetsniffer n comparing the packets with the original ones
Upon Game Client Connection
Create a new KeyExchange
Generate a new serverkeypacket and send the buffer to the client
The client will then reply with the clientkeypacket
Then you handle the clientkeypcket
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Good Luck.