My friend and I are trying to make our own weapon, own size etc....
Does anybody know how to make such a thing? Like your own made lvl 135 blade, with your own size, your own lay-out etc.
well if we are talking creating a new blade completely from scratch you would need to create a .C3 (which i don't think you can unless you get TQ's plugin) and make a .DDS texture that would work with the C3.
Or you could use an existing C3 and create a new texture to work with it (would require alot of trial and error)
Or you could just edit and existing texture and keep the C3 to it (easy)
#agree yeah i think you if you wanna make one from scratch make a backup on you rs.C3 files of whatever u will use
and if you want a different SuperGlow, find a Different game and use something out of that. usee?
well i have looked in to some games and saw they have nice weps but im now trying to make one too but i ned the C3 file converter to see what they are and edit it a bit, but still if you wanna make a Blade from scratch that will hardly ever work! it will need lots of Trial and Error. the only way to get a Nice blade is Practising fomr different games and making BackUps form your files.
well i have looked in to some games and saw they have nice weps but im now trying to make one too but i ned the C3 file converter to see what they are and edit it a bit, but still if you wanna make a Blade from scratch that will hardly ever work! it will need lots of Trial and Error. the only way to get a Nice blade is Practising fomr different games and making BackUps form your files.
You can call these functions directly from an application, either using LoadLibrary, or create an import library for it using dumpbin /EXPORTS, copying the name column into the EXPORTS section of a DEF file and use lib /DEF:c3_core_dll.def
The parts for converting between C3Phy and DirectX structures (Phy_DrawNormal / Phy_DynamicCreate), and the reading/writing from files (Phy_Load, Phy_Save), is already done for you. If you could find a decent 3dmodelling software for which you can easily create plugins, and uses the same DX structs there, the rest is straightforward.
All that's left then is creating the C3Phy struct. If you know how to interpret a binary file, it aint too difficult, but a bit of trial and error involved.
You have to convert .dds if i'm right.. idk into what, something you can edit in paint and then convert it back and replace it with what you want to edit,...
Those are just C++ (or C) function prototypes. You'd call them the same way you would any function in C#. For example, Phy_Load(struct C3Phy **,void *,int,int,int); is what's going to read the c3 file and put it into memory - some of the arguments are self explanatory.
arg1 is an array of pointers to C3Phy structs that will be written to in memory, because C3 files house multiple PHY sections. (The Phy is the physical mesh, but C3 files have multiple sections, including CAME (cameras) and MOTI (Motions) etc).
arg2 is a generic pointer, it could be for example the filename (although that should be a char*, so doubtful), or it could be a pointer to the file buffer in memory, or something else. You really need to debug the code to know exactly what each argument is.
The 3 int arguments is guesswork too. You'd assume that one would be the input stream length, but it turns out that (for all calls I've looked at), they have values of 0, 0, 1.
The return value is quite obviously the number of C3Phy structs in the array, since there's nowhere else that value could be returned, and it's a required value.
The C3Phy structure itself is quite similar to the structure of the PHY section in the file, except instead of in-place arrays, it points to them, for obvious reasons if you know C.
[EDITS] Frozen Blade, Hunter Blade, Poison Blade 06/08/2010 - CO2 Weapon, Armor, Effects & Interface edits - 2 Replies Okay, heres my edits and i only started to edits yesterday lol now look at these sexy ones
FrozenBlade
http://img571.imageshack.us/img571/584/4140838.jp g
For More:
http://img36.imageshack.us/img36/1953/4144178.jpg
http://img297.imageshack.us/img297/4226/4146602.j pg
http://img6.imageshack.us/img6/3825/4149236.jpg
http://img197.imageshack.us/img197/2571/4151720.j pg
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