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[Albertos-Help]--DC PROBLEM
Discussion on [Albertos-Help]--DC PROBLEM within the CO2 Private Server forum part of the Conquer Online 2 category.
06/18/2012, 16:21
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#31
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elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
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Quote:
Originally Posted by badguy4you
Maybe Client version you use ? its very strange cuz i really tried your code and what it does is freezing after saying character successfuly created ...
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I use 5518 because albetros was created for patch 5518.
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06/18/2012, 17:44
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#32
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Join Date: May 2008
Posts: 477
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the same as mine i downloaded his client/patches ... its very bad for a good source like that to be neglected the whole community here must be working on it in a group to make it #1 source ...
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06/18/2012, 21:44
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#33
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Join Date: Oct 2007
Posts: 37
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Thx Kiyono, works for me aswell,
@badguy4you, I know there is a bug with the Inventory count. It counts the stacked items aswell,
Like you have 10 free slots in your inventory, but you have stacked items with a total amount of 10, so that makes it think the inverentory is full, because it counts them as 40.
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06/18/2012, 23:21
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#34
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elite*gold: 21
Join Date: Jul 2005
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Quote:
Originally Posted by vincentvdb
Thx Kiyono, works for me aswell,
@badguy4you, I know there is a bug with the Inventory count. It counts the stacked items aswell,
Like you have 10 free slots in your inventory, but you have stacked items with a total amount of 10, so that makes it think the inverentory is full, because it counts them as 40.
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O_o what are you using for your inventory count? user.Inventory.Count will return the number of items in the collection. This will NOT count stacked items.
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06/18/2012, 23:43
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#35
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Join Date: May 2008
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Quote:
Originally Posted by vincentvdb
Thx Kiyono, works for me aswell,
@badguy4you, I know there is a bug with the Inventory count. It counts the stacked items aswell,
Like you have 10 free slots in your inventory, but you have stacked items with a total amount of 10, so that makes it think the inverentory is full, because it counts them as 40.
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Any reasonably coded source would have the amount of items in a stack inside the structure of the single item that is the stack itself, so it wouldn't count towards the overall inventory count at all, besides the 1 that is the stack.
Also, I'll check out the whole disconnect thing in a minute here, but as Kiyono said, it's probably because your client isn't the right patch. Go grab an official 5518 patch file.
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06/19/2012, 16:31
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#36
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Join Date: Oct 2007
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Quote:
Originally Posted by pro4never
O_o what are you using for your inventory count? user.Inventory.Count will return the number of items in the collection. This will NOT count stacked items.
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I'm sorry, I drawn my conclusion to quickly, you are right
It happends with the BeginnenPacks, but I found out inventory countings there were wrong.
Example:
Pack lvl 15 adds 5 items,
but it checks if the inventory has lower than 22 items, guess you'll understand me.
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06/19/2012, 17:43
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#37
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Quote:
Originally Posted by vincentvdb
I'm sorry, I drawn my conclusion to quickly, you are right
It happends with the BeginnenPacks, but I found out inventory countings there were wrong.
Example:
Pack lvl 15 adds 5 items,
but it checks if the inventory has lower than 22 items, guess you'll understand me.
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You've confirmed that in the source? That's certainly odd. If you did find it in the source, just change it to 35.
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06/20/2012, 15:29
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#38
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Join Date: Oct 2007
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Quote:
Originally Posted by Zeroxelli
You've confirmed that in the source? That's certainly odd. If you did find it in the source, just change it to 35.
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Well yeah, already changed it 
Using the 'older' version of Albetros
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06/20/2012, 15:32
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#39
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Quote:
Originally Posted by vincentvdb
Well yeah, already changed it 
Using the 'older' version of Albetros
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Ah okay. It's probably just something pro did for debugging and forgot to change.
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06/20/2012, 19:49
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#40
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Join Date: Jul 2005
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Bio did all the item usages in the source as well as all of the client side edits (new shops and such :P)
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06/20/2012, 21:29
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#41
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Join Date: May 2008
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Quote:
Originally Posted by vincentvdb
Thx Kiyono, works for me aswell,
@badguy4you, I know there is a bug with the Inventory count. It counts the stacked items aswell,
Like you have 10 free slots in your inventory, but you have stacked items with a total amount of 10, so that makes it think the inverentory is full, because it counts them as 40.
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how the code Kiyono gave works for i am using the client and patches pro
posted in this Source Release Post what i do the code Kiyono gave makes the client not to dc after char creation but it simply freezes at loading stating that client dc in the source
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