Uhm, it's not possible? At least not in the way it should work. The exact same issue occurred when people wanted to add the ninja to the binaries. The client only recognizes a few classes as the ones that should have dual wielding capabilities. Therefore, you cannot just add a random class and expect it to dual wield. All the file replacing **** was tried back then and they solved it using some weird action script.
Well it might not be completely impossible but it would probably be easier to just get the new DH exchange as it's apparently public now.
Uhm, it's not possible? At least not in the way it should work. The exact same issue occurred when people wanted to add the ninja to the binaries. The client only recognizes a few classes as the ones that should have dual wielding capabilities. Therefore, you cannot just add a random class and expect it to dual wield. All the file replacing **** was tried back then and they solved it using some weird action script.
Well it might not be completely impossible but it would probably be easier to just get the new DH exchange as it's apparently public now.
It's just based mainly on the executable and C3 files, but they don't seem to understand that. Also, the key is public now? *** help us now lol
It's just based mainly on the executable and C3 files, but they don't seem to understand that. Also, the key is public now? *** help us now lol
I'm pretty sure it's not .c3 file depend as they tried swapping literally everything between 5095 and 5065 versions and it still didn't work unless they missed something which is possible but I doubt it.
It's not then? I had the impression it was public or at least semi-pubic now.
I'm pretty sure it's not .c3 file depend as they tried swapping literally everything between 5095 and 5065 versions and it still didn't work unless they missed something which is possible but I doubt it.
It's not then? I had the impression it was public or at least semi-pubic now.
Hmm, I'm not completely sure. I know a lot does depend on the executable/DLLs, but in 4XXX you could easily just swap C3 files. I'm not too sure about later patches. As for the key, I'm not sure, I don't pay much attention to that ****. People are too whiny, wanting to buy it, etc.
i'll advice u to give pirate a **** and forget about it if u wanna make a new class then u have tao fields i have created be4 a snow/earth/electricity tao just code about 4 special skills and 1st/2nd rb's then tada u got it although it will wear all tao's stuff.
i'll advice u to give pirate a **** and forget about it if u wanna make a new class then u have tao fields i have created be4 a snow/earth/electricity tao just code about 4 special skills and 1st/2nd rb's then tada u got it although it will wear all tao's stuff.
The things needed to create alternate taoist classes have existed since before Conquer became English, so it's no real feat to create ice/earth/metal/etc taoists.
Hmm, I'm not completely sure. I know a lot does depend on the executable/DLLs, but in 4XXX you could easily just swap C3 files. I'm not too sure about later patches. As for the key, I'm not sure, I don't pay much attention to that ****. People are too whiny, wanting to buy it, etc.
Well maybe they added extra checks after the fiasco with warriors dual wielding on retail CO, lol
//edit Actually, nevermind, this is about the second slot not appearing which is different from warriors as they already had one.
As far back as I can remember, even if the second equipment slot didn't show up, the weapon in the left hand was still visible. So I dunno whether it truly is a problem with the source or the client. But, from what I've read from this thread and others, it is in fact some kind of upgrade TQ put in place to stop the whole warriors/taos/archers from dual wielding ****. As far as getting the clients to support pirates, I doubt I'll keep trying to help with that. It really is a lost cause. If you want pirates that **** bad, reverse/remove the encryption on a newer client..
As far back as I can remember, even if the second equipment slot didn't show up, the weapon in the left hand was still visible. So I dunno whether it truly is a problem with the source or the client. But, from what I've read from this thread and others, it is in fact some kind of upgrade TQ put in place to stop the whole warriors/taos/archers from dual wielding ****. As far as getting the clients to support pirates, I doubt I'll keep trying to help with that. It really is a lost cause. If you want pirates that **** bad, reverse/remove the encryption on a newer client..
Anyway, good night.
It might show up but that's not the issue. The issue is with being able to equip the second weapon as you don't have a second slot to drag to which is the thread starter's problem.
in bins promotions ID's from 12 to 19 characters dual wielding and from 20 to 29 characters with dual wielding also but for a left handed weapon like shields.
It might show up but that's not the issue. The issue is with being able to equip the second weapon as you don't have a second slot to drag to which is the thread starter's problem.
I really can equipe the second weapon and use it but it did not show up exactly like Zeroxille says
and about the DH exchange can you give me links or something similar to try with ?
the only prob for me is that i can equip the weapon but really cant unequip it cuz i cant see it ( the slots are hidden )
in bins promotions ID's from 12 to 19 characters dual wielding and from 20 to 29 characters with dual wielding also but for a left handed weapon like shields.
11-15 = Trojan, 21-25 = warrior. Lol.
Quote:
Originally Posted by Kiyono
It might show up but that's not the issue. The issue is with being able to equip the second weapon as you don't have a second slot to drag to which is the thread starter's problem.
Actually, if you right click a Pistol or another appropriate weapon, your server SHOULD set the position to 5 (Left hand) automatically. Whether you drag it to the slot, or not, really that's something to be handled by the server. In Co1 it was very rare that the client actually sent position 5 in the itemusage packet, even if you dragged it to the left-hand slot it still sent position 4, so you had to decide if it belonged in the second slot by yourself.
Quote:
Originally Posted by Healian
I really can equipe the second weapon and use it but it did not show up exactly like Zeroxille says
and about the DH exchange can you give me links or something similar to try with ?
the only prob for me is that i can equip the weapon but really cant unequip it cuz i cant see it ( the slots are hidden )
Sorry, I wish I could help you with that, but I have no idea where the new key would be posted.
Actually, if you right click a Pistol or another appropriate weapon, your server SHOULD set the position to 5 (Left hand) automatically. Whether you drag it to the slot, or not, really that's something to be handled by the server. In Co1 it was very rare that the client actually sent position 5 in the itemusage packet, even if you dragged it to the left-hand slot it still sent position 4, so you had to decide if it belonged in the second slot by yourself.
Sorry, I wish I could help you with that, but I have no idea where the new key would be posted.
EXACTLY as you said my server automaticaly determines that the pistol is a Left Hand WEAPON and puts it in the right place but my problem truly is that after i EQUIP the pistol i cant see it ( although its already been equiped ) so cuz i cant see the slots i cant really UNEQUIP the pistol ...
i meant its invisible the client shows the slots which already exists but hidden if the class have the ability to dw so here the slots are invisible the pistol is equiped but i cant see it
so what i do in this situation to make the client show me the slots with pirate ?
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