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Monk problems trinity source

Discussion on Monk problems trinity source within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Unhappy Monk problems trinity source

i have problems with Monk attack and that photo will show every thing


we have the same staff but my attack is lower than him can can i fix that without no effect with others attackes


that skill should make my hits faster but that doesn't happened
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Old 06/14/2012, 11:33   #2
 
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Doesn't look like your stuff is the same at all, not to mention the difference in gem count/etc.

Also, if the skill doesn't make you attack faster, check the handler. In my server I have a set variable that tells the server the minimum delay in milliseconds between attacks, which is normally 1000ms (one second), and in cyclone 250ms (1/4 of one second). Surely there's something like that in your source.
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Old 06/14/2012, 11:39   #3
 
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stuff is Exactly the same i get it with @item for two
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Old 06/14/2012, 12:00   #4
 
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According to the status display the values for some things are not the same. This obviously dictates that the packets are not being constructed correctly.
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Old 06/14/2012, 12:38   #5
 
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that because i make my str agi etc points 1000
and for the packets explain more
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Old 06/14/2012, 12:51   #6
 
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Quote:
Originally Posted by zoro7070 View Post
that because i make my str agi etc points 1000
and for the packets explain more
Why does it show the other character having less SDGs then? As for the packets, I'm talking about the way you handle the values. Probably has nothing to do with you, and the values are simply not the same..
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Old 06/14/2012, 18:39   #7
 
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Dude ..havent You Noticed that The Right Char Equipped 2 Items Purified With the most powerFull Dragon Soul Item of phase 6 ? so how the **** you compare Phase 4 Dragon Soul with ANother Item of phase 6 ?? makes no scense at all

2nd Point is You Used ****** Up Source Nearly in Everything

3rd : Fix The Characters Titles once u Check Thier gears

4th : to be Honest You use one of Two Source ..Impulse or Korolos Source So in Both of Them Attack States is independant on Classes So which means you have nothing to do with attacks its isnt About Attacks its About ItemType Reader Nothing Else
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Old 06/20/2012, 16:40   #8
 
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i didn't understand your words but here is my idea to fix it any other ideas
add that in
Code:
static void LoginMessages(Client.GameState client)
Code:
if (client.Entity.Class == 65 && client.Entity.Level == 140 && client.Entity.Reborn == 2)
            {
                client.Entity.MagicAttack += 1000;
                client.Entity.MinAttack += 13000;
                client.Entity.MaxAttack += 26000;
                client.Entity.MagicDamageIncrease += 100;
                client.Entity.Defence += 1535;
            }
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Old 06/20/2012, 16:44   #9
 
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Quote:
Originally Posted by zoro7070 View Post
i didn't understand your words but here is my idea to fix it any other ideas
add that in
Code:
static void LoginMessages(Client.GameState client)
Code:
if (client.Entity.Class == 65 && client.Entity.Level == 140 && client.Entity.Reborn == 2)
            {
                client.Entity.MagicAttack += 1000;
                client.Entity.MinAttack += 13000;
                client.Entity.MaxAttack += 26000;
                client.Entity.MagicDamageIncrease += 100;
                client.Entity.Defence += 1535;
            }
That's not a good idea at all.. An ungeared monk could have 13k-26k attack and all that. Set their attack to a STATIC value, and go from there in regards to finding the differences.
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Old 06/20/2012, 21:37   #10
 
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Why are you trying to increase their strength at all? It's based on their gear and you have less dragon gems and souls equipped in the one picture... so obviously you'll have less attack power.

Seriously, use your brain.
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Old 06/21/2012, 23:40   #11
 
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As pro4never said gear...
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Old 06/21/2012, 23:49   #12
 
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Quote:
Originally Posted by zoro7070 View Post
i didn't understand your words but here is my idea to fix it any other ideas
add that in
Code:
static void LoginMessages(Client.GameState client)
Code:
if (client.Entity.Class == 65 && client.Entity.Level == 140 && client.Entity.Reborn == 2)
            {
                client.Entity.MagicAttack += 1000;
                client.Entity.MinAttack += 13000;
                client.Entity.MaxAttack += 26000;
                client.Entity.MagicDamageIncrease += 100;
                client.Entity.Defence += 1535;
            }
This is the worst Idea i've ever seen in my life .. Y would u increase the Attack of the monk if they r depending on just Gears and number of Dragon gems in gears .... As P4N said Use your Brain ..
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Old 06/23/2012, 22:38   #13
 
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that problem with all monks in the server what ever the monk staff is hit the trojan with 3k and trojan hit him with 1 hit so i make that as a temporary solution until i know what case that problem
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Old 06/23/2012, 23:49   #14
 
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Quote:
Originally Posted by zoro7070 View Post
that problem with all monks in the server what ever the monk staff is hit the trojan with 3k and trojan hit him with 1 hit so i make that as a temporary solution until i know what case that problem
Temporary !! .. Temporary means smthing you cant control and Actualy it can be Controled easily so if you can Fix just an Easy Thing like that then u dont deserve to own server
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Old 06/23/2012, 23:56   #15
 
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Like I said, the monk is obviously missing some SDGs to start, and as he even pointed out, the souls aren't the same.
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