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[New Skill] Icicle
Discussion on [New Skill] Icicle within the CO2 Private Server forum part of the Conquer Online 2 category.
12/17/2008, 23:11
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#31
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However for the newer client MagicType.dat is encrypted, uses the same method as ItemType.dat etc... even the same key. *sigh they're stupid*
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12/17/2008, 23:11
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#32
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this is e*pvp anything that doesn't look normal they will accept as encrypted
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12/17/2008, 23:15
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#33
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Quote:
Originally Posted by Rechocto
this is e*pvp anything that doesn't look normal they will accept as encrypted 
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So my face is encrypted?
****...
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12/17/2008, 23:23
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#34
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You can open magictype.dat in Notepad++ (what I use for php, java, and a few other languages) and edit it in there without it ******** up, but it definitely looks all messy
EDIT:
P.S
when adding a new skill that way, do not hit Enter for a new line. Enter inserts a CrLf, MagicTye.dat uses only the Lf symbol (character 0x0D i think) for a new line.
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12/18/2008, 06:28
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#35
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Quote:
Originally Posted by YukiXian
Where to find the Texture ID in the Effect folder?
What's its named?
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You need to extract it from the 3dtexture.ini
It will be in the folder "ice01"
Quote:
Originally Posted by ~BlackRose!~
awesome. +k for ya
DO i ahve to be water-water with pervade to use this btw?
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You can asign this skill to any class you want, the skillId is 5130.
Quote:
Originally Posted by Rechocto
errr a reader rather... basically it deleted the nulls and when you saved it, it put the nulls back... close enough though
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I just use a HexEditor, works fine, just need the common sense to add/remove certain pieces to avoid any clashing with other skills, or unread data.
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12/18/2008, 08:01
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#36
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which hex editor?
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12/18/2008, 09:19
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#37
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This is the one I use. Just a basic one I guess...
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12/18/2008, 22:23
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#38
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xD its a new skill it was not in the real co xD
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12/19/2008, 11:09
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#39
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Quote:
Originally Posted by taylor2846
xD its a new skill it was not in the real co xD
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we know -.- thats why the thread has title [New Skill]Icicle.
Its a new skill but it uses existing textures
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01/15/2009, 10:46
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#40
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Could any1 upload this skill textures
please
since the newer clients dont have the folder ice01
etc.
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01/15/2009, 13:54
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#41
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Quote:
Originally Posted by |xX|BloodCovenant|Xx|
Could any1 upload this skill textures
please
since the newer clients dont have the folder ice01
etc.
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I dont believe thats true as long as all patches usually only add or rewrite them
anyway looks not bad
I will try implement it in TQbins later when I get the time
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01/16/2009, 10:15
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#42
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Quote:
Originally Posted by galdik
I dont believe thats true as long as all patches usually only add or rewrite them
anyway looks not bad
I will try implement it in TQbins later when I get the time
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i have basicly completed
implamenting the skill in the tqbins
but since my client setup is from a higher version
the new versions of the client like 5069 setup.exe does not
include the textures for this skill anymore.
thats why i was asking if any1 had the texture since i cannot
get a client going back that far to get the skill texture.
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01/30/2009, 02:35
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#43
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Here, I uploaded the texture... Let's just hope if you're lacking it that a mesh is still available for it. Anyway, simply extract, then copy and past into c3/effects.
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03/18/2009, 22:07
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#44
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sorry for being noob.
but where do i find Database.cs?
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03/19/2009, 00:16
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#45
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oh ok
thx ^^
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