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Mobs & GuildName

Discussion on Mobs & GuildName within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Mobs & GuildName

Since you send the guildid in the spawn-packet, would it be possible to spawn the guildname above a mob?

I'm not that far in my source yet and lost my projectx source, so can't really test.

Just a curious thought, cuz I had an idea with it, if it was possible.

If anyone could say if it is or test it for me, it would be appreciated.

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Old 06/01/2012, 23:33   #2
 
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Well, Mobs & Players have a totally different spawnpacket, Only the player spawnpacket contains a space for the Guild, Unless you used the normal SpawnPacket & Somehow displayed HP(again, not possible due to packet differences, but maybe with SOB?).

Long story cut short; Using the MOB spawnpacket, it is not possible.(I hate saying that, you could edit the client to make it possible)
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Old 06/01/2012, 23:45   #3
 
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Quote:
Originally Posted by _DreadNought_ View Post
Well, Mobs & Players have a totally different spawnpacket, Only the player spawnpacket contains a space for the Guild, Unless you used the normal SpawnPacket & Somehow displayed HP(again, not possible due to packet differences, but maybe with SOB?).

Long story cut short; Using the MOB spawnpacket, it is not possible.(I hate saying that, you could edit the client to make it possible)
Mobs and players actually have the exact same spawn packet.
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Old 06/01/2012, 23:57   #4
 
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That's all I need to know, this can be closed.
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Old 06/02/2012, 00:12   #5
 
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Kinshi is right. The packet is the same in the long run.
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Old 06/02/2012, 12:02   #6
 
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Quote:
Originally Posted by Zeroxelli View Post
Kinshi is right. The packet is the same in the long run.
Actually the only difference in those packets is the offset for entity's level and the UID range( < 1000000 for monsters ). Other than that, it's all the same.
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