Make sure you update your SpawnPacket so that it is writing the proper title ID to the correct offset.
<edit>
To be clear here.... try sending the actual title packet to screen... it's more efficient then updating all screen players with your full spawn packet... but REGARDLESS you need to make sure the offset is being written properly in the packet so that NEW players will see your title.
The two are not mutually exclusive and I listed the entity packet simply because I KNOW it has the offset and is required and I cannot comment on if sending the title packet will work when sent to other players (although I assume it does)
Make sure you update your SpawnPacket so that it is writing the proper title ID to the correct offset.
<edit>
To be clear here.... try sending the actual title packet to screen... it's more efficient then updating all screen players with your full spawn packet... but REGARDLESS you need to make sure the offset is being written properly in the packet so that NEW players will see your title.
The two are not mutually exclusive and I listed the entity packet simply because I KNOW it has the offset and is required and I cannot comment on if sending the title packet will work when sent to other players (although I assume it does)
that's the SpawnPacket:
Code:
public byte TitleActivated
{
get { return SpawnPacket[167]; }
set { SpawnPacket[167] = value; }
}
That's an interesting way of doing packets.. A bit more information on the actual [class?] containing that method would be great.
It's the way most trinity knockoffs handle packets.
It's... alright but makes it a hell of a mess to try to edit packets as so often these offsets are separated by hundreds of lines of code all jumbled in the **** class.
It's the way most trinity knockoffs handle packets.
It's... alright but makes it a hell of a mess to try to edit packets as so often these offsets are separated by hundreds of lines of code all jumbled in the **** class.
Can't say I would even touch it. I don't like when people turn something simple into that much work, and on top of that, scattering redundant assignments/etc around a whole file..
[Help] Need help to customise my ElitePk Reward NPC in 5530 Kimo 02/28/2012 - CO2 Private Server - 5 Replies Ok... in Reward NPC how can i make it update elitepk table with char details like UID, Name and My_Title then. here is a parte of a pk war reward npc:
So i want that part to update elitepk table in database like:
but i get errors when build
So little help plz would be appreciated
Fast Tittle on 6th rule 10/04/2011 - Grand Chase Hacks, Bots, Cheats & Exploits - 32 Replies This is my tutorial for fast tittle . . because i got 2 tittle on the same time with 1 - 6 th rule . . and I just get this way today
NOTE : dont be fail or exit while you doing the champ . . it'll makes you didnt get the tittle on 6th rule
http://img820.imageshack.us/img820/6008/grandchas e2011091623222.jpg
http://img265.imageshack.us/img265/8861/grandchas e2011091623341.jpg
NOTE
close his thread .... 1hit tittle 07/07/2010 - Grand Chase Hacks, Bots, Cheats & Exploits - 11 Replies he will destroy the members pc omg -.- :rtfm: get him some band .......
:handsdown::handsdown::handsdown:
change tittle 06/05/2007 - Conquer Online 2 - 5 Replies how can we change our tittle, like
example Blaster>
Cheriff of CO Forest xD
+K to anyone that help me