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How to get Buffer and Updates ID

Discussion on How to get Buffer and Updates ID within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Question How to get Buffer and Updates ID

Guys, for a long time I've been looking for this... i need to know where can i find this IDs. to Buffers of spells and Updates for Effects... Thank you for your attention.
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Old 05/22/2012, 16:56   #2
 
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Umm... Magictype.dat controls all spell information. Not sure what you mean by "buffer" though. I feel like you're just using the wrong word.


As for effects... you can look in the client under stateff.ini which lists them, or do trial and error.
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Old 05/22/2012, 20:36   #3
 
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Quote:
Originally Posted by pro4never View Post
Umm... Magictype.dat controls all spell information. Not sure what you mean by "buffer" though. I feel like you're just using the wrong word.
hm... I think the name for it, is not exactly "buffer" but it is so ....

I'm programming the spell "ShieldBlock" and I know that when using this skill, an icon appears at the top left of the screen ... I took based on the icon of the skill "AzureShield" if this is here:

Code:
        public void AzureShield(Conquer_Online_Server.Game.Entity Entity, int Dmg, byte SpellLevel, byte Time_)
        {
            byte[] Buf = new byte[52 + 8];
            Writer.WriteUInt16(52, 0, Buf);//Packet Lenght
            Writer.WriteUInt16(10017, 2, Buf);//Status Packet Id
            Writer.WriteUInt32(Entity.UID, 4, Buf);//Client Id
            Writer.WriteUInt32(2, 8, Buf);// Switch
            Writer.WriteUInt32(25, 12, Buf); // Status Effect Type
            Writer.WriteUInt64((ulong)Entity.EntityFlag, 16, Buf);//Status flag 1
            Writer.WriteUInt64((ulong)Entity.StatusFlag2, 24, Buf);//Status flag 2
            Writer.WriteUInt32(49, 32, Buf); //StatusTypes.AzureShield
            Writer.WriteUInt32(93, 36, Buf);//i guess Sybtype ,, 
            Writer.WriteUInt32(Time_, 40, Buf);//Time duration for the effect
            Writer.WriteUInt32((uint)Dmg, 44, Buf);//Damage Coused by the skill
            Writer.WriteUInt32(SpellLevel, 48, Buf); //the Azure Skill Level
            if (Conquer_Online_Server.ServerBase.Kernel.GamePool.ContainsKey(Entity.UID))
            {//3alashan ngeeb el client 
                Client.GameState Cl = Conquer_Online_Server.ServerBase.Kernel.GamePool[Entity.UID];
                Cl.Send(Buf);
            }
            // wa lamma t7eb testad3eha ekteb bas el code dah ,,  Update ud = new Update(true);
            //ud.AzureShield(attacked, attacked.AzureDamage, spell.Level, (byte)spell.Duration);
        }
I wonder where I get these values ​​in order to make a new one.

Quote:
Originally Posted by pro4never View Post
As for effects... you can look in the client under stateff.ini which lists them, or do trial and error.
Thanks, I will try to seach an effect on statuseffect.ini ^^
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Old 05/22/2012, 21:08   #4
 
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Its a StatusFlag your talking about
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Old 05/23/2012, 17:51   #5
 
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Quote:
Originally Posted by -Sensei- View Post
Its a StatusFlag your talking about
yep, i need to know where can i find this IDs =S
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Old 05/23/2012, 21:32   #6
 
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I told you... stateff.ini or trial and error.

They are VERY easy to find as they are all bitflags (1/0 shifted over by X bits inside the statuseffect pool.. you can then use simple logic to pull out if the effect is active or not. Hurrah for bit logic!)
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Old 05/24/2012, 09:27   #7
 
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You could start by learning C# first.
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Old 05/24/2012, 18:25   #8
 
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Why is this not closed yet. I'm going to annoy Kiyono and click that button his siggy says to click
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Old 05/24/2012, 21:21   #9

 
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Quote:
Originally Posted by Zeroxelli View Post
Why is this not closed yet. I'm going to annoy Kiyono and click that button his siggy says to click
It's not a huge spam fest yet so no reason to close it without the OP requesting it.
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Old 05/25/2012, 00:36   #10
 
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Quote:
Originally Posted by Kiyono View Post
It's not a huge spam fest yet so no reason to close it without the OP requesting it.
I guess.. I just see it as a waste of time when threads go on and keep getting the same answer written out differently over and over.
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