Code:
void DropItems(Entity killer)
{
if (killer is Player)
{
var role = (killer as Player).CP += CPVALUE;
#region CP Award
if (BaseMonster.Level > 3)
if (Level + 1 >= killer.Level && Calculations.Damage.PercentSuccess(100.0))
{
var cp = Kernel.RandomNext(1, 16);
if (cp > 15)
return;
role.SendMessage("SYSTEM", role.Name, "You received " + cp + " cps for killing a(n) " + BaseMonster.Name, uint.MaxValue, ChatType.System);
role.CP += cp;
}
#endregion






