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Damage cap help
Discussion on Damage cap help within the CO2 Private Server forum part of the Conquer Online 2 category.
11/21/2008, 21:31
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#1
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Damage cap help
Ok this is the guide I followed...
That guide is alright it did help... but the only problem is archers still have a dmg cap... and Tornado hits too high.. All the others are ok.. but the only messed up one is nado and archers...
Can anyone help?
Thanks,
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11/21/2008, 21:34
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#2
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lol 1.archer damage is in character.cs and about tornado look in other.cs at calculate damage bla bla
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11/21/2008, 21:43
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#3
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how would i fix the archer dmg? nado isn't one i gotta fix right away but i dont want archers hitting 1...
also the guards hit very low so how do i change that? =P
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11/22/2008, 00:29
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#4
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if u`re saying about rb guards, read the code like 5 times, and try to learn from it, and then , u`ll maybe see
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11/22/2008, 03:33
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#5
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Nah, They're fine they are pretty much perfect but could take some adjustments... but I was talking about Guard guards.. the one that hits you when you blue and stuff..
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11/22/2008, 03:43
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#6
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Just change the guards attack in the database(Using phpmyadmin, or whatever database tool you use) 
As for the other ones, here's my archer damage calculation..
Code:
[Color="Cyan"]Random[/color] rand = new [Color="Cyan"]Random[/color]();
[Color="Blue"]uint[/color] Atk = ([Color="Blue"]uint[/Color])rand.Next(([Color="Blue"]int[/color])MinAtk, ([Color="Blue"]int[/color])MaxAtk);
Damage = ([Color="Blue"]int[/color])(((1 - (PTarget.Dodge / 100)) * Atk) * .08);
From my old LOTF source...
It's not perfect, but use it if you wish.
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11/22/2008, 05:27
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#7
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how do i add that? lol I can't find the spot
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11/22/2008, 11:13
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#8
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11/22/2008, 11:30
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#9
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I think Emme is right. I originally felt bad for this guy how he was treated, but after some observation, it seems he has no intention to actually learn or do anything himself. Just wants answers.
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11/23/2008, 08:47
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#10
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Quote:
Originally Posted by EmmeTheCoder
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signed 100% this guy is a annoying noobtool
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11/23/2008, 09:58
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#11
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lol
I just wonder if he figured this one out yet. I just spent a good 30 minutes on it, but my archer PVP damage is now corrected. All it takes is having the patience to read through, and you eventually find what you need.
Hint: Character.cs
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