Quote:
Originally Posted by tao4229
Someone already said this on the forum in a nooby way though.
Just change mesh to this...
monster mesh * 10000000 + avatar * 100000 + mesh
Example 207671003
with 207 being the mesh you want to look like,
67 being your current avatar
and 1003 being your normal mesh
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Btw, I'm trying to add models to the /model command thing, so if I want nightdevil, is it like this?
Code:
if (Splitter[1] == "nightdevil")
MyChar.Model = 277671003;
I got 1 error when trying to build this:
Constant value '277671003' cannot be converted to 'ushort'
Dunno how to fix this.
Or maybe I misunderstood what you meant.