-/- Talent should become most appreciated, it's the most honorable thing in CO, and it's the reason why people paid attention for it. Reviving classes, Like Archer, creating aim-based skills, increasing attack, It should gain the glory that this kind of characters have in other games. Maps accroding to level system, Map is completely full of everything you would need, not "stacked" to just one map, players can now play peacefully till they reach the enough level for fighting, still, there's a playground, you can test your aim skills with instant reviving, have fun, anyone gets bored while leveling.
-Perfect MMORPG experience:
-/- PvP,TvT ,GvG , CvC, dungeons, quests, team support, leveling solo, leveling with a team! All what you would emagine to create a real, live, experience that you won't get bored of.
-Wars:
-/- Don't worry, I'll make sure that your freaking PC would lag with all the killing and stuff.
Coding and progress:-
The unfortunate thing, I lost interest in C# for awhile, I have some learning curves, so I hope I can get anything back, most of all, this project, generally, is not for learning purpose and such, so, I'm going to use a public source, mostly and upgraded version of Impluse's -which most of public sources are based on-
Classes and Jobs:- In Development Maps and NPCs:- In Development Skills:- In Development Tournies:- In Development Leveling system:- In Development Things that I don't remember to add but It's going to happen:- In Development
Well, that's it! I'm pretty sure that I'm going to add new things, it will all appear with time. I'll try to keep you guys updated with how things would work with this thing.
I feel this might have potential, I could write you a stable base source if you like, throw me a PM with your msn if interested.
Yeah! sure!, I'm actually pleased that people pays attention to this kind of project.
I'm glad to see you in since I'm just a developer and can't start a source from scratch.
John, you should better give him hints whenever he's stuck at something rather than writing the source base. In this way, he'll learn even
more about the CO dev and in the future he will be able to solve any popping problem w/o searching for help.
John, you should better give him hints whenever he's stuck at something rather than writing the source base. In this way, he'll learn even
more about the CO dev and in the future he will be able to solve any popping problem w/o searching for help.
I want to say bone~you but it's not, who are you?
and to be honest, I've already talked that over with him, but he's rather stoned right now so it's a conversation for another night.
Stop stealing my ideas from my head! =o Why aren't you on my msn? You seem like a very creative person, and it's scary how much you actually understand about Burning Skies (just from how you feel about your server). Good luck with your development, and you should definitely add me if you have room.
John, you should better give him hints whenever he's stuck at something rather than writing the source base. In this way, he'll learn even
more about the CO dev and in the future he will be able to solve any popping problem w/o searching for help.
Both ways are helpful since I'm trying to make a base source, but even if i did it it's not going to be stable as someone's knows what he's doing.
Quote:
Originally Posted by _DreadNought_
I want to say bone~you but it's not, who are you?
and to be honest, I've already talked that over with him, but he's rather stoned right now so it's a conversation for another night.
Quote:
Originally Posted by .Kinshi
That's my kind of programmer!
Quote:
Originally Posted by hunterman01
Every.Night.
Lol'd
Quote:
Originally Posted by Fаng
Stop stealing my ideas from my head! =o Why aren't you on my msn? You seem like a very creative person, and it's scary how much you actually understand about Burning Skies (just from how you feel about your server). Good luck with your development, and you should definitely add me if you have room.
Okay guys, for people who knows about S4L will know about this weapon,
It's the counter sword, I've made a good image for it in my head
a passive skill, block skill and a reflecting skill with a 10sec countdown (still thinking of it)
It's not going to be named a counter sword, since there's no pvp skill and that's necessary (my opinion) to be a counter "sword"
so the name of the previous weapon is Heavy Dagger (Tank set).
the next weapon i got an idea of, is the Two-Handed sword.
i guess all knows about it if you play MMORPGs
a pvp skill and area skill.
Quote:
more details about source development coming up soon!
Development Project Of Silkroad Server Files ! 02/08/2012 - SRO PServer Guides & Releases - 17 Replies Hello ,
Those are my last days in SRO Community Here , after 1 week i will leave to start work in new project out of SRO which will take all My time ,
So i decided before i Leave To make full explain project and guide how to edit all parts in databases/applications~Client\Modules/pk2 (take a look at the project script to got more understand)
We will start to learn out that with each other, tell we can made new game So the life will be more better ^_ ^
And after we will finish that project...
[Development] Project Mars [READ!] 10/07/2011 - Grand Chase - 20 Replies Project Mars
About Me:
I have decided to become active in the epvp community, due to the wonderful community. I have been a programmer for 7 years and have been administrator for many large scale gaming forums.
Project Design:
- Small Scale Community (Connecting GC Hackers in one place)
- Custom Cheat Engine with custom syntax.
- BlackCode (TM) Security (Anti Ban, Anti Patcher, Encryption)
[Tour] Project Redemption Development Server 08/20/2011 - Rappelz - 85 Replies Introduction:
Hello, I am Chris. Or as many of you know me 'ismokedrow' I am the Project Lead and Lead Developer of Project Redemption. This whole project is aimed at sharing with the community and providing new and easy ways to adapt and tame an other-wise unfriendly server.
While the project does owe it's roots to the NCarbon Developement Team, it does not hold their values or practices. This project is founded on sharing and will remain that way.
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Project LVL Development [Binary Server] 03/26/2011 - CO2 Private Server - 1 Replies I start working on Project LVL which is a binary server 5065 based, what were working on is a 0 action server this meaning is scratch off no npcs mobs or anything clean. So I been wanting the community to post ideas/events you would like it to have, cps or not. Note the idea is to bring old co back so the server is balance and attracts veterans co players. Note were not a high rate server so don't post non sense for high rate base servers. Thanks for your time for reading this paragraph....