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Project Fatality [Development]

Discussion on Project Fatality [Development] within the CO2 Private Server forum part of the Conquer Online 2 category.

View Poll Results: If this became a server, would you play it?
Hell yeah. 6 26.09%
Hell no. 7 30.43%
I don't give a dam. 10 43.48%
Voters: 23. You may not vote on this poll

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Old   #1
 
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Project Fatality [Development]


Last Update: 3/7/2013. -day/mo/year-

The idea:-
-Balanced:

-/- Talent should become most appreciated, it's the most honorable thing in CO, and it's the reason why people paid attention for it. Reviving classes, Like Archer, creating aim-based skills, increasing attack, It should gain the glory that this kind of characters have in other games. Maps accroding to level system, Map is completely full of everything you would need, not "stacked" to just one map, players can now play peacefully till they reach the enough level for fighting, still, there's a playground, you can test your aim skills with instant reviving, have fun, anyone gets bored while leveling.
-Perfect MMORPG experience:
-/- PvP,TvT ,GvG , CvC, dungeons, quests, team support, leveling solo, leveling with a team! All what you would emagine to create a real, live, experience that you won't get bored of.
-Wars:
-/- Don't worry, I'll make sure that your freaking PC would lag with all the killing and stuff.
Coding and progress:-

The unfortunate thing, I lost interest in C# for awhile, I have some learning curves, so I hope I can get anything back, most of all, this project, generally, is not for learning purpose and such, so, I'm going to use a public source, mostly and upgraded version of Impluse's -which most of public sources are based on-

Classes and Jobs:- In Development
Maps and NPCs:- In Development
Skills:- In Development
Tournies:- In Development
Leveling system:- In Development
Things that I don't remember to add but It's going to happen:- In Development


Well, that's it! I'm pretty sure that I'm going to add new things, it will all appear with time. I'll try to keep you guys updated with how things would work with this thing.

Sincerely,
Holo.
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Old 04/15/2012, 22:44   #2
 
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RvR -> Me gusta! Interesting.
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Old 04/15/2012, 23:09   #3
 
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RvR -> Me gusta! Interesting.
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Old 04/15/2012, 23:11   #4
 
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goodluck with it, this will def take you a while
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Old 04/15/2012, 23:23   #5
 
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Yup, but it's worthy. I'm taking the whole development as learning project.
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Old 04/15/2012, 23:31   #6
 
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Old 04/15/2012, 23:55   #7
 
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I feel this might have potential, I could write you a stable base source if you like, throw me a PM with your msn if interested.
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Old 04/16/2012, 00:07   #8
 
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Originally Posted by _DreadNought_ View Post
I feel this might have potential, I could write you a stable base source if you like, throw me a PM with your msn if interested.
Yeah! sure!, I'm actually pleased that people pays attention to this kind of project.
I'm glad to see you in since I'm just a developer and can't start a source from scratch.
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Old 04/16/2012, 01:25   #9
 
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John, you should better give him hints whenever he's stuck at something rather than writing the source base. In this way, he'll learn even
more about the CO dev and in the future he will be able to solve any popping problem w/o searching for help.
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Old 04/16/2012, 01:56   #10
 
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Originally Posted by ~Zero~ View Post
John, you should better give him hints whenever he's stuck at something rather than writing the source base. In this way, he'll learn even
more about the CO dev and in the future he will be able to solve any popping problem w/o searching for help.
I want to say bone~you but it's not, who are you?

and to be honest, I've already talked that over with him, but he's rather stoned right now so it's a conversation for another night.
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Old 04/16/2012, 02:27   #11
 
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...but he's rather stoned right now so it's a conversation for another night.
That's my kind of programmer!
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Old 04/16/2012, 05:11   #12
 
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That's my kind of programmer!
Every.Night.
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Old 04/16/2012, 05:24   #13
 
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Stop stealing my ideas from my head! =o Why aren't you on my msn? You seem like a very creative person, and it's scary how much you actually understand about Burning Skies (just from how you feel about your server). Good luck with your development, and you should definitely add me if you have room.
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Old 04/16/2012, 10:17   #14
 
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Quote:
Originally Posted by ~Zero~ View Post
John, you should better give him hints whenever he's stuck at something rather than writing the source base. In this way, he'll learn even
more about the CO dev and in the future he will be able to solve any popping problem w/o searching for help.
Both ways are helpful since I'm trying to make a base source, but even if i did it it's not going to be stable as someone's knows what he's doing.

Quote:
Originally Posted by _DreadNought_ View Post
I want to say bone~you but it's not, who are you?

and to be honest, I've already talked that over with him, but he's rather stoned right now so it's a conversation for another night.
Quote:
Originally Posted by .Kinshi View Post
That's my kind of programmer!
Quote:
Originally Posted by hunterman01 View Post
Every.Night.
Lol'd
Quote:
Originally Posted by Fаng View Post
Stop stealing my ideas from my head! =o Why aren't you on my msn? You seem like a very creative person, and it's scary how much you actually understand about Burning Skies (just from how you feel about your server). Good luck with your development, and you should definitely add me if you have room.
Haha, I'll throw a PM to you right now!
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Old 04/20/2012, 20:27   #15
 
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fictional Update #1

Okay guys, for people who knows about S4L will know about this weapon,


It's the counter sword, I've made a good image for it in my head
a passive skill, block skill and a reflecting skill with a 10sec countdown (still thinking of it)
It's not going to be named a counter sword, since there's no pvp skill and that's necessary (my opinion) to be a counter "sword"
so the name of the previous weapon is Heavy Dagger (Tank set).

the next weapon i got an idea of, is the Two-Handed sword.
i guess all knows about it if you play MMORPGs


a pvp skill and area skill.

Quote:
more details about source development coming up soon!
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