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Guild Branches
Discussion on Guild Branches within the CO2 Private Server forum part of the Conquer Online 2 category.
04/15/2012, 13:41
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#1
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Guild Branches
Hey,
Anyone knows when TQ added branches to CO?
(epvp needs a chat :x)
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04/15/2012, 16:18
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#2
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Hum, guild branches have always been there? And they have be replaced by clans recently, no?
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04/15/2012, 16:43
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#3
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Quote:
Originally Posted by CptSky
Hum, guild branches have always been there? And they have be replaced by clans recently, no?
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^That's correct.
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04/15/2012, 19:54
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#4
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I'm generally talking about coding branches...
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04/15/2012, 20:52
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#5
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The system has existed in any version of conquer I can remember (well back into 1.0). As for how to code it... I have a sneaking suspicion you just add the branch to the guildinfo packet.
It's a counted string system for the guild name so I'm 99 pct sure TQ would have continued with how they structure all their other multi string packets and just added it on as a second string in the packet.
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04/15/2012, 21:04
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#6
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Quote:
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Originally Posted by pro4never
The system has existed in any version of conquer I can remember (well back into 1.0). As for how to code it... I have a sneaking suspicion you just add the branch to the guildinfo packet.
It's a counted string system for the guild name so I'm 99 pct sure TQ would have continued with how they structure all their other multi string packets and just added it on as a second string in the packet.
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Thanks Chris! I'll take a look on that.
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04/15/2012, 23:33
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#7
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Quote:
Originally Posted by pro4never
The system has existed in any version of conquer I can remember (well back into 1.0). As for how to code it... I have a sneaking suspicion you just add the branch to the guildinfo packet.
It's a counted string system for the guild name so I'm 99 pct sure TQ would have continued with how they structure all their other multi string packets and just added it on as a second string in the packet.
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That's actually the way to do it.
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04/15/2012, 23:51
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#8
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#Request close.
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