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Guild Branches

Discussion on Guild Branches within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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Guild Branches

Hey,

Anyone knows when TQ added branches to CO?

(epvp needs a chat :x)
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Old 04/15/2012, 16:18   #2


 
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Hum, guild branches have always been there? And they have be replaced by clans recently, no?
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Old 04/15/2012, 16:43   #3
 
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Quote:
Originally Posted by CptSky View Post
Hum, guild branches have always been there? And they have be replaced by clans recently, no?
^That's correct.
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Old 04/15/2012, 19:54   #4
 
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I'm generally talking about coding branches...
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Old 04/15/2012, 20:52   #5
 
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The system has existed in any version of conquer I can remember (well back into 1.0). As for how to code it... I have a sneaking suspicion you just add the branch to the guildinfo packet.

It's a counted string system for the guild name so I'm 99 pct sure TQ would have continued with how they structure all their other multi string packets and just added it on as a second string in the packet.
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Old 04/15/2012, 21:04   #6
 
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Quote:
Originally Posted by pro4never
The system has existed in any version of conquer I can remember (well back into 1.0). As for how to code it... I have a sneaking suspicion you just add the branch to the guildinfo packet.

It's a counted string system for the guild name so I'm 99 pct sure TQ would have continued with how they structure all their other multi string packets and just added it on as a second string in the packet.
Thanks Chris! I'll take a look on that.
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Old 04/15/2012, 23:33   #7


 
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Quote:
Originally Posted by pro4never View Post
The system has existed in any version of conquer I can remember (well back into 1.0). As for how to code it... I have a sneaking suspicion you just add the branch to the guildinfo packet.

It's a counted string system for the guild name so I'm 99 pct sure TQ would have continued with how they structure all their other multi string packets and just added it on as a second string in the packet.
That's actually the way to do it.
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Old 04/15/2012, 23:51   #8
 
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#Request close.
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