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[Request] How to add revive points?
Discussion on [Request] How to add revive points? within the CO2 Private Server forum part of the Conquer Online 2 category.
11/04/2008, 19:09
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#1
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[Request] How to add revive points?
Hi everyone, I would like to know how to add/change revive points. If anyone knows how please post it here.
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11/04/2008, 19:17
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#2
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I guess it involves some editing in the
public static void LoadRevPoints() in the database...
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11/04/2008, 20:55
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#3
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RevPoints = new ushort[NUMBERHERE][];
NUMBERHERE should always be one above the number of the last rev point. Remember that or you'll get an error while you try to run it
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11/04/2008, 22:00
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#4
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So for example
this is the code in LOTF
Code:
public static void LoadRevPoints()
{
RevPoints = new ushort[22][];
RevPoints[0] = new ushort[4] { 1002, 1002, 430, 380 };
RevPoints[1] = new ushort[4] { 1005, 1002, 430, 380 };
RevPoints[2] = new ushort[4] { 1006, 1002, 430, 380 };
RevPoints[3] = new ushort[4] { 1008, 1002, 430, 380 };
RevPoints[4] = new ushort[4] { 1009, 1002, 430, 380 };
RevPoints[5] = new ushort[4] { 1010, 1002, 430, 380 };
RevPoints[6] = new ushort[4] { 1007, 1002, 430, 380 };
RevPoints[7] = new ushort[4] { 1004, 1002, 430, 380 };
RevPoints[8] = new ushort[4] { 1028, 1002, 430, 380 };
RevPoints[9] = new ushort[4] { 1037, 1002, 430, 380 };
RevPoints[10] = new ushort[4] { 1038, 1002, 438, 398 };
RevPoints[11] = new ushort[4] { 1015, 1015, 717, 577 };
RevPoints[12] = new ushort[4] { 1001, 1000, 499, 650 };
RevPoints[13] = new ushort[4] { 1000, 1000, 499, 650 };
RevPoints[14] = new ushort[4] { 1013, 1011, 193, 266 };
RevPoints[15] = new ushort[4] { 1011, 1011, 193, 266 };
RevPoints[16] = new ushort[4] { 1076, 1011, 193, 266 };
RevPoints[17] = new ushort[4] { 1014, 1011, 193, 266 };
RevPoints[18] = new ushort[4] { 1020, 1020, 566, 656 };
RevPoints[19] = new ushort[4] { 1075, 1020, 566, 656 };
RevPoints[20] = new ushort[4] { 1012, 1020, 566, 656 };
RevPoints[21] = new ushort[4] { 6000, 6000, 50, 50 };
}
It starts a 0 and ends at 21 wich is 22 in total explaining this part
Code:
RevPoints = new ushort[22][];
so if you add 1 revpoint it could look like this
Code:
public static void LoadRevPoints()
{
RevPoints = new ushort[23][];
RevPoints[0] = new ushort[4] { 1002, 1002, 430, 380 };
RevPoints[1] = new ushort[4] { 1005, 1002, 430, 380 };
RevPoints[2] = new ushort[4] { 1006, 1002, 430, 380 };
RevPoints[3] = new ushort[4] { 1008, 1002, 430, 380 };
RevPoints[4] = new ushort[4] { 1009, 1002, 430, 380 };
RevPoints[5] = new ushort[4] { 1010, 1002, 430, 380 };
RevPoints[6] = new ushort[4] { 1007, 1002, 430, 380 };
RevPoints[7] = new ushort[4] { 1004, 1002, 430, 380 };
RevPoints[8] = new ushort[4] { 1028, 1002, 430, 380 };
RevPoints[9] = new ushort[4] { 1037, 1002, 430, 380 };
RevPoints[10] = new ushort[4] { 1038, 1002, 438, 398 };
RevPoints[11] = new ushort[4] { 1015, 1015, 717, 577 };
RevPoints[12] = new ushort[4] { 1001, 1000, 499, 650 };
RevPoints[13] = new ushort[4] { 1000, 1000, 499, 650 };
RevPoints[14] = new ushort[4] { 1013, 1011, 193, 266 };
RevPoints[15] = new ushort[4] { 1011, 1011, 193, 266 };
RevPoints[16] = new ushort[4] { 1076, 1011, 193, 266 };
RevPoints[17] = new ushort[4] { 1014, 1011, 193, 266 };
RevPoints[18] = new ushort[4] { 1020, 1020, 566, 656 };
RevPoints[19] = new ushort[4] { 1075, 1020, 566, 656 };
RevPoints[20] = new ushort[4] { 1012, 1020, 566, 656 };
RevPoints[21] = new ushort[4] { 6000, 6000, 50, 50 };
RevPoints[22] = new ushort[4] { 1002, 1036, 54, 545 };
}
yea i know you just need common sense for this but i felt like typing it lol
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11/06/2008, 22:47
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#5
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Thanks
Quote:
Originally Posted by EmmeTheCoder
RevPoints = new ushort[NUMBERHERE][];
NUMBERHERE should always be one above the number of the last rev point. Remember that or you'll get an error while you try to run it
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Emme, thank you very much.
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