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[Request] How to add revive points?

Discussion on [Request] How to add revive points? within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Request] How to add revive points?

Hi everyone, I would like to know how to add/change revive points. If anyone knows how please post it here.
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Old 11/04/2008, 19:17   #2

 
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I guess it involves some editing in the

public static void LoadRevPoints() in the database...
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Old 11/04/2008, 20:55   #3
 
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RevPoints = new ushort[NUMBERHERE][];

NUMBERHERE should always be one above the number of the last rev point. Remember that or you'll get an error while you try to run it
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Old 11/04/2008, 22:00   #4

 
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So for example

this is the code in LOTF

Code:
public static void LoadRevPoints()
        {
            RevPoints = new ushort[22][];
            RevPoints[0] = new ushort[4] { 1002, 1002, 430, 380 };
            RevPoints[1] = new ushort[4] { 1005, 1002, 430, 380 };
            RevPoints[2] = new ushort[4] { 1006, 1002, 430, 380 };
            RevPoints[3] = new ushort[4] { 1008, 1002, 430, 380 };
            RevPoints[4] = new ushort[4] { 1009, 1002, 430, 380 };
            RevPoints[5] = new ushort[4] { 1010, 1002, 430, 380 };
            RevPoints[6] = new ushort[4] { 1007, 1002, 430, 380 };
            RevPoints[7] = new ushort[4] { 1004, 1002, 430, 380 };
            RevPoints[8] = new ushort[4] { 1028, 1002, 430, 380 };
            RevPoints[9] = new ushort[4] { 1037, 1002, 430, 380 };
            RevPoints[10] = new ushort[4] { 1038, 1002, 438, 398 };
            RevPoints[11] = new ushort[4] { 1015, 1015, 717, 577 };
            RevPoints[12] = new ushort[4] { 1001, 1000, 499, 650 };
            RevPoints[13] = new ushort[4] { 1000, 1000, 499, 650 };
            RevPoints[14] = new ushort[4] { 1013, 1011, 193, 266 };
            RevPoints[15] = new ushort[4] { 1011, 1011, 193, 266 };
            RevPoints[16] = new ushort[4] { 1076, 1011, 193, 266 };
            RevPoints[17] = new ushort[4] { 1014, 1011, 193, 266 };
            RevPoints[18] = new ushort[4] { 1020, 1020, 566, 656 };
            RevPoints[19] = new ushort[4] { 1075, 1020, 566, 656 };
            RevPoints[20] = new ushort[4] { 1012, 1020, 566, 656 };
            RevPoints[21] = new ushort[4] { 6000, 6000, 50, 50 };
        }
It starts a 0 and ends at 21 wich is 22 in total explaining this part

Code:
RevPoints = new ushort[22][];
so if you add 1 revpoint it could look like this

Code:
public static void LoadRevPoints()
        {
            RevPoints = new ushort[23][];
            RevPoints[0] = new ushort[4] { 1002, 1002, 430, 380 };
            RevPoints[1] = new ushort[4] { 1005, 1002, 430, 380 };
            RevPoints[2] = new ushort[4] { 1006, 1002, 430, 380 };
            RevPoints[3] = new ushort[4] { 1008, 1002, 430, 380 };
            RevPoints[4] = new ushort[4] { 1009, 1002, 430, 380 };
            RevPoints[5] = new ushort[4] { 1010, 1002, 430, 380 };
            RevPoints[6] = new ushort[4] { 1007, 1002, 430, 380 };
            RevPoints[7] = new ushort[4] { 1004, 1002, 430, 380 };
            RevPoints[8] = new ushort[4] { 1028, 1002, 430, 380 };
            RevPoints[9] = new ushort[4] { 1037, 1002, 430, 380 };
            RevPoints[10] = new ushort[4] { 1038, 1002, 438, 398 };
            RevPoints[11] = new ushort[4] { 1015, 1015, 717, 577 };
            RevPoints[12] = new ushort[4] { 1001, 1000, 499, 650 };
            RevPoints[13] = new ushort[4] { 1000, 1000, 499, 650 };
            RevPoints[14] = new ushort[4] { 1013, 1011, 193, 266 };
            RevPoints[15] = new ushort[4] { 1011, 1011, 193, 266 };
            RevPoints[16] = new ushort[4] { 1076, 1011, 193, 266 };
            RevPoints[17] = new ushort[4] { 1014, 1011, 193, 266 };
            RevPoints[18] = new ushort[4] { 1020, 1020, 566, 656 };
            RevPoints[19] = new ushort[4] { 1075, 1020, 566, 656 };
            RevPoints[20] = new ushort[4] { 1012, 1020, 566, 656 };
            RevPoints[21] = new ushort[4] { 6000, 6000, 50, 50 };
            RevPoints[22] = new ushort[4] { 1002, 1036, 54, 545 };
        }
yea i know you just need common sense for this but i felt like typing it lol
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Old 11/06/2008, 22:47   #5
 
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Quote:
Originally Posted by EmmeTheCoder View Post
RevPoints = new ushort[NUMBERHERE][];

NUMBERHERE should always be one above the number of the last rev point. Remember that or you'll get an error while you try to run it
Emme, thank you very much.
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