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[Request] How to add revive points?
Discussion on [Request] How to add revive points? within the CO2 Private Server forum part of the Conquer Online 2 category.
11/04/2008, 19:09
#1
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[Request] How to add revive points?
Hi everyone, I would like to know how to add/change revive points. If anyone knows how please post it here.
11/04/2008, 19:17
#2
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I guess it involves some editing in the
public static void LoadRevPoints() in the database...
11/04/2008, 20:55
#3
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RevPoints = new ushort[NUMBERHERE][];
NUMBERHERE should always be one above the number of the last rev point. Remember that or you'll get an error while you try to run it
11/04/2008, 22:00
#4
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So for example
this is the code in LOTF
Code:
public static void LoadRevPoints()
{
RevPoints = new ushort[22][];
RevPoints[0] = new ushort[4] { 1002, 1002, 430, 380 };
RevPoints[1] = new ushort[4] { 1005, 1002, 430, 380 };
RevPoints[2] = new ushort[4] { 1006, 1002, 430, 380 };
RevPoints[3] = new ushort[4] { 1008, 1002, 430, 380 };
RevPoints[4] = new ushort[4] { 1009, 1002, 430, 380 };
RevPoints[5] = new ushort[4] { 1010, 1002, 430, 380 };
RevPoints[6] = new ushort[4] { 1007, 1002, 430, 380 };
RevPoints[7] = new ushort[4] { 1004, 1002, 430, 380 };
RevPoints[8] = new ushort[4] { 1028, 1002, 430, 380 };
RevPoints[9] = new ushort[4] { 1037, 1002, 430, 380 };
RevPoints[10] = new ushort[4] { 1038, 1002, 438, 398 };
RevPoints[11] = new ushort[4] { 1015, 1015, 717, 577 };
RevPoints[12] = new ushort[4] { 1001, 1000, 499, 650 };
RevPoints[13] = new ushort[4] { 1000, 1000, 499, 650 };
RevPoints[14] = new ushort[4] { 1013, 1011, 193, 266 };
RevPoints[15] = new ushort[4] { 1011, 1011, 193, 266 };
RevPoints[16] = new ushort[4] { 1076, 1011, 193, 266 };
RevPoints[17] = new ushort[4] { 1014, 1011, 193, 266 };
RevPoints[18] = new ushort[4] { 1020, 1020, 566, 656 };
RevPoints[19] = new ushort[4] { 1075, 1020, 566, 656 };
RevPoints[20] = new ushort[4] { 1012, 1020, 566, 656 };
RevPoints[21] = new ushort[4] { 6000, 6000, 50, 50 };
}
It starts a 0 and ends at 21 wich is 22 in total explaining this part
Code:
RevPoints = new ushort[22][];
so if you add 1 revpoint it could look like this
Code:
public static void LoadRevPoints()
{
RevPoints = new ushort[23][];
RevPoints[0] = new ushort[4] { 1002, 1002, 430, 380 };
RevPoints[1] = new ushort[4] { 1005, 1002, 430, 380 };
RevPoints[2] = new ushort[4] { 1006, 1002, 430, 380 };
RevPoints[3] = new ushort[4] { 1008, 1002, 430, 380 };
RevPoints[4] = new ushort[4] { 1009, 1002, 430, 380 };
RevPoints[5] = new ushort[4] { 1010, 1002, 430, 380 };
RevPoints[6] = new ushort[4] { 1007, 1002, 430, 380 };
RevPoints[7] = new ushort[4] { 1004, 1002, 430, 380 };
RevPoints[8] = new ushort[4] { 1028, 1002, 430, 380 };
RevPoints[9] = new ushort[4] { 1037, 1002, 430, 380 };
RevPoints[10] = new ushort[4] { 1038, 1002, 438, 398 };
RevPoints[11] = new ushort[4] { 1015, 1015, 717, 577 };
RevPoints[12] = new ushort[4] { 1001, 1000, 499, 650 };
RevPoints[13] = new ushort[4] { 1000, 1000, 499, 650 };
RevPoints[14] = new ushort[4] { 1013, 1011, 193, 266 };
RevPoints[15] = new ushort[4] { 1011, 1011, 193, 266 };
RevPoints[16] = new ushort[4] { 1076, 1011, 193, 266 };
RevPoints[17] = new ushort[4] { 1014, 1011, 193, 266 };
RevPoints[18] = new ushort[4] { 1020, 1020, 566, 656 };
RevPoints[19] = new ushort[4] { 1075, 1020, 566, 656 };
RevPoints[20] = new ushort[4] { 1012, 1020, 566, 656 };
RevPoints[21] = new ushort[4] { 6000, 6000, 50, 50 };
RevPoints[22] = new ushort[4] { 1002, 1036, 54, 545 };
}
yea i know you just need common sense for this but i felt like typing it lol
11/06/2008, 22:47
#5
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Thanks
Quote:
Originally Posted by
EmmeTheCoder
RevPoints = new ushort[NUMBERHERE][];
NUMBERHERE should always be one above the number of the last rev point. Remember that or you'll get an error while you try to run it
Emme, thank you very much.
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