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2nd rb effect...

Discussion on 2nd rb effect... within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1

 
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2nd rb effect...

//
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Old 10/30/2008, 22:46   #2
 
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Maybe make a timer? Don't make the vigor repeat itself just activate it once on say a 4-5 second interval. Best way I could think of doing it.
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Old 10/30/2008, 22:48   #3
 
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Or send the real packet when you are second rebirth,then it sends it auto,atleast what Saint ( tao ) told me :P
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Old 10/30/2008, 22:59   #4
 
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On the CharacterInfo packet there is a byte that determines what reborn you are, if that byte is 2 it'll show the effect on your client. However not everyone around you see it (Not 100% about last sentence).
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Old 10/30/2008, 22:59   #5
 
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Quote:
Originally Posted by Djago160 View Post
The effect is kinda annoying cause i get a new one all the time...so it stacks up on each other which is kinda annoying cause so many vigors stacked up is giving lag... so any idea on how to fix that ?
here is my solve:

in World.cs search for
Code:
        public static void UpdateSpawn(Character Me)
and here delete that 2 lines:
Code:
if (Me.RBCount > 1)
                            Charr.MyClient.SendPacket(General.MyPackets.String(Me.UID, 10, "2NDMetempsychosis"));
next
in world.cs search for:
Code:
public static void SpawnOthersToMe(Character Me, bool Check)
and in that void change that line:
Code:
Me.MyClient.SendPacket(General.MyPackets.String(Me.UID, 10, "2NDMetempsychosis"));
to
Code:
Me.MyClient.SendPacket(General.MyPackets.String(SpawnWho.UID, 10, "2NDMetempsychosis"));
i hope i helped
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Old 10/31/2008, 01:42   #6
 
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Packet[65] = Char.Reborn;
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Old 10/31/2008, 01:59   #7
 
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i must have said that atleast 9 times, DO NOT SEND THE 2nd RB VIGOR AS AN EFFECT, its a flag in the spawn packet
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Old 10/31/2008, 12:44   #8
 
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You need to send it to others, don't you? Or does the SpawnEntity packet contain reborn? (= Does it make others see the effect also?)
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Old 10/31/2008, 16:44   #9
 
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Yes it does, here it is as a lotf packet

*(p + 62) = Charr.Level;
*(p + 63) = Charr.Job;
*(p + 65) = Charr.RBCount;
*(p + 66) = 1;
*(p + 67) = 2;
*(p + 68) = (byte)Charr.Name.Length;

look in the character info packet in the lotf source and you should see this
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Old 11/01/2008, 16:36   #10
 
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hey i need time for Spawn for the efect at 2nd rb

(
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Old 11/01/2008, 21:58   #11
 
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Quote:
Originally Posted by © Haydz View Post
i must have said that atleast 9 times, DO NOT SEND THE 2nd RB VIGOR AS AN EFFECT, its a flag in the spawn packet
Tell us how to do that
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Old 11/02/2008, 00:00   #12
 
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Quote:
Originally Posted by YukiXian View Post
Tell us how to do that
how about ya stop leechin everything and learn something for yourself ffs without some one giving ya something to copy+paste yuki that is all you do is ask everyone to post blonde proof code for you to C+P into a source and you have learned nothing about the code at all.

Everything you need to know is posted here allready figure it out !
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Old 11/02/2008, 14:33   #13
 
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Well... It's in the CharInfo(For you) AND SpawnEntity(For others) packets tane...
And seriously, ultimatum just posted the part of the packet to copy *****..
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Old 11/02/2008, 23:19   #14
 
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ya Me To
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