|
You last visited: Today at 15:51
Advertisement
2nd rb effect...
Discussion on 2nd rb effect... within the CO2 Private Server forum part of the Conquer Online 2 category.
10/30/2008, 22:25
|
#1
|
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
|
2nd rb effect...
//
|
|
|
10/30/2008, 22:46
|
#2
|
elite*gold: 0
Join Date: Dec 2007
Posts: 378
Received Thanks: 163
|
Maybe make a timer? Don't make the vigor repeat itself just activate it once on say a 4-5 second interval. Best way I could think of doing it.
|
|
|
10/30/2008, 22:48
|
#3
|
elite*gold: 1142
Join Date: Aug 2006
Posts: 2,464
Received Thanks: 1,162
|
Or send the real packet when you are second rebirth,then it sends it auto,atleast what Saint ( tao ) told me :P
|
|
|
10/30/2008, 22:59
|
#4
|
elite*gold: 20
Join Date: Aug 2005
Posts: 1,734
Received Thanks: 1,001
|
On the CharacterInfo packet there is a byte that determines what reborn you are, if that byte is 2 it'll show the effect on your client. However not everyone around you see it (Not 100% about last sentence).
|
|
|
10/30/2008, 22:59
|
#5
|
elite*gold: 0
Join Date: Aug 2005
Posts: 44
Received Thanks: 69
|
Quote:
Originally Posted by Djago160
The effect is kinda annoying cause i get a new one all the time...so it stacks up on each other which is kinda annoying cause so many vigors stacked up is giving lag... so any idea on how to fix that ?
|
here is my solve:
in World.cs search for
Code:
public static void UpdateSpawn(Character Me)
and here delete that 2 lines:
Code:
if (Me.RBCount > 1)
Charr.MyClient.SendPacket(General.MyPackets.String(Me.UID, 10, "2NDMetempsychosis"));
next
in world.cs search for:
Code:
public static void SpawnOthersToMe(Character Me, bool Check)
and in that void change that line:
Code:
Me.MyClient.SendPacket(General.MyPackets.String(Me.UID, 10, "2NDMetempsychosis"));
to
Code:
Me.MyClient.SendPacket(General.MyPackets.String(SpawnWho.UID, 10, "2NDMetempsychosis"));
i hope i helped
|
|
|
10/31/2008, 01:42
|
#6
|
elite*gold: 0
Join Date: Feb 2008
Posts: 277
Received Thanks: 52
|
Packet[65] = Char.Reborn;
|
|
|
10/31/2008, 01:59
|
#7
|
elite*gold: 20
Join Date: Jan 2008
Posts: 1,042
Received Thanks: 252
|
i must have said that atleast 9 times, DO NOT SEND THE 2nd RB VIGOR AS AN EFFECT, its a flag in the spawn packet
|
|
|
10/31/2008, 12:44
|
#8
|
elite*gold: 20
Join Date: Aug 2005
Posts: 1,734
Received Thanks: 1,001
|
You need to send it to others, don't you? Or does the SpawnEntity packet contain reborn? (= Does it make others see the effect also?)
|
|
|
10/31/2008, 16:44
|
#9
|
elite*gold: 0
Join Date: Feb 2008
Posts: 277
Received Thanks: 52
|
Yes it does, here it is as a lotf packet
*(p + 62) = Charr.Level;
*(p + 63) = Charr.Job;
*(p + 65) = Charr.RBCount;
*(p + 66) = 1;
*(p + 67) = 2;
*(p + 68) = (byte)Charr.Name.Length;
look in the character info packet in the lotf source and you should see this
|
|
|
11/01/2008, 16:36
|
#10
|
elite*gold: 0
Join Date: Jun 2008
Posts: 97
Received Thanks: 6
|
hey i need time for Spawn for the efect at 2nd rb
 (
|
|
|
11/01/2008, 21:58
|
#11
|
elite*gold: 0
Join Date: Feb 2008
Posts: 668
Received Thanks: 160
|
Quote:
Originally Posted by © Haydz
i must have said that atleast 9 times, DO NOT SEND THE 2nd RB VIGOR AS AN EFFECT, its a flag in the spawn packet
|
Tell us how to do that
|
|
|
11/02/2008, 00:00
|
#12
|
elite*gold: 20
Join Date: Jun 2005
Posts: 1,489
Received Thanks: 301
|
Quote:
Originally Posted by YukiXian
Tell us how to do that 
|
how about ya stop leechin everything and learn something for yourself ffs without some one giving ya something to copy+paste yuki  that is all you do is ask everyone to post blonde proof code for you to C+P into a source and you have learned nothing about the code at all.
Everything you need to know is posted here allready figure it out !
|
|
|
11/02/2008, 14:33
|
#13
|
elite*gold: 0
Join Date: Feb 2008
Posts: 1,590
Received Thanks: 154
|
Well... It's in the CharInfo(For you) AND SpawnEntity(For others) packets tane...
And seriously, ultimatum just posted the part of the packet to copy *****..
|
|
|
11/02/2008, 23:19
|
#14
|
elite*gold: 0
Join Date: Jun 2008
Posts: 97
Received Thanks: 6
|
ya Me To
|
|
|
 |
Similar Threads
|
3D Effect-Less Lag
07/07/2016 - Conquer Online 2 - 12 Replies
Can anyone help me with taking out some 3D Effects like the nobility ranking and heaven blessing effects if possible. A tutorial in learning how to do this on my own would be okey as well. :bandit:
|
[Help] How I can Add New Effect
05/12/2010 - CO2 Weapon, Armor, Effects & Interface edits - 3 Replies
im trying to add anew effect to backsowrd and im modified all files
3dtexture.ini
3DEffectObj.ini
3DEffect.ini
and added the new effect in the backsowrd effect folder
but its still icant add the effect, the normal backsowrd have 2 effects only and my effect dosen't appear
|
Dodge effect , Warp effect
01/04/2010 - S4 League - 7 Replies
this is a threat to glados , but other can answer.
how can u have that effect?
this is the video
YouTube - S4 League GLaDO is Hacking
|
3rd Rb Effect
01/03/2009 - CO2 Private Server - 2 Replies
Yo peeps,
I tried to add 3rd rb effect, didn't work. I have 3rd rb working. Still need the effect, could someone help me with it???
Ty,
Ciao,
Sherwin
------------------
|
SDG Effect and 115 Bow
07/26/2007 - CO2 Weapon, Armor, Effects & Interface edits - 23 Replies
I have edited the sdg effect and the 115 bow so they are blue... i thought it would be kidna cool, if u watn any other colors just tell me and i'll work on it! :cool:
http://i51.photobucket.com/albums/f356/warheadsou r/SDGand115Bow.jpg
this file is for the bow, it goes into C:/Program Files/Conquer 2.0/c3/effect/bow
Blue Bow Download Link
the file for teh blue sdg goes into C:/Program Files/Conquer 2.0/c3/effect/dragonhate there are 3 files taht u have to put into the folder...
|
All times are GMT +1. The time now is 15:51.
|
|